Commit 3a31a450287212307e4796494e9c6642b3824310

Sam Lantinga 2021-11-10T05:24:31

End the scene before resetting the D3D device, since we'll start with BeginScene after that. If we don't do this, we'll end up with unbalanced Begin/End scene pairs which causes D3DERR_INVALIDCALL in the present. Fixes https://github.com/libsdl-org/SDL/issues/4933