Fixed bug where EGL function pointers wouldn't get saved in optimized gcc builds
diff --git a/src/video/SDL_egl.c b/src/video/SDL_egl.c
index 8a2e2fc..09661e8 100644
--- a/src/video/SDL_egl.c
+++ b/src/video/SDL_egl.c
@@ -62,7 +62,7 @@
#endif /* SDL_VIDEO_DRIVER_RPI */
#define LOAD_FUNC(NAME) \
-*((void**)&_this->egl_data->NAME) = SDL_LoadFunction(_this->egl_data->dll_handle, #NAME); \
+_this->egl_data->NAME = SDL_LoadFunction(_this->egl_data->dll_handle, #NAME); \
if (!_this->egl_data->NAME) \
{ \
return SDL_SetError("Could not retrieve EGL function " #NAME); \