Commit 3bee5cf538daf56b1ca6d69bd819f641fab4552d

Sam Lantinga 2023-07-07T09:33:53

Continue running XInput detection while RAWINPUT is active This allows us to re-enable XInput correlation for RAWINPUT devices without reintroducing the controller shutdown bug for controllers using the wireless adapter in https://github.com/libsdl-org/SDL/issues/3468. Fixes https://github.com/libsdl-org/SDL/issues/7940 (cherry picked from commit a0a3957eb65e22721a124476072af0f6f5a7ca18)

diff --git a/src/joystick/windows/SDL_rawinputjoystick.c b/src/joystick/windows/SDL_rawinputjoystick.c
index d0d5421..b0099e3 100644
--- a/src/joystick/windows/SDL_rawinputjoystick.c
+++ b/src/joystick/windows/SDL_rawinputjoystick.c
@@ -47,7 +47,7 @@
    raw input will turn off the Xbox Series X controller when it is connected via the
    Xbox One Wireless Adapter.
  */
-#if 0 /*def HAVE_XINPUT_H*/
+#ifdef HAVE_XINPUT_H
 #define SDL_JOYSTICK_RAWINPUT_XINPUT
 #endif
 #ifdef HAVE_WINDOWS_GAMING_INPUT_H
diff --git a/src/joystick/windows/SDL_xinputjoystick.c b/src/joystick/windows/SDL_xinputjoystick.c
index 1cc8a2e..8d1a87f 100644
--- a/src/joystick/windows/SDL_xinputjoystick.c
+++ b/src/joystick/windows/SDL_xinputjoystick.c
@@ -235,6 +235,20 @@ static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pC
     JoyStick_DeviceData *pPrevJoystick = NULL;
     JoyStick_DeviceData *pNewJoystick = *pContext;
 
+#ifdef SDL_JOYSTICK_RAWINPUT
+    if (RAWINPUT_IsEnabled()) {
+        /* The raw input driver handles more than 4 controllers, so prefer that when available */
+        /* We do this check here rather than at the top of SDL_XINPUT_JoystickDetect() because
+           we need to check XInput state before RAWINPUT gets a hold of the device, otherwise
+           when a controller is connected via the wireless adapter, it will shut down at the
+           first subsequent XInput call. This seems like a driver stack bug?
+
+           Reference: https://github.com/libsdl-org/SDL/issues/3468
+         */
+        return;
+    }
+#endif
+
     if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD) {
         return;
     }
@@ -322,13 +336,6 @@ void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
         return;
     }
 
-#ifdef SDL_JOYSTICK_RAWINPUT
-    if (RAWINPUT_IsEnabled()) {
-        /* The raw input driver handles more than 4 controllers, so prefer that when available */
-        return;
-    }
-#endif
-
     /* iterate in reverse, so these are in the final list in ascending numeric order. */
     for (iuserid = XUSER_MAX_COUNT - 1; iuserid >= 0; iuserid--) {
         const Uint8 userid = (Uint8)iuserid;