Commit 3c028141946aa9466f8c21fad2546a1cc2467932

Ivan Epifanov 2021-06-10T13:26:38

Update docs and fix typos

diff --git a/docs/README-vita.md b/docs/README-vita.md
index 095cace..4996e5c 100644
--- a/docs/README-vita.md
+++ b/docs/README-vita.md
@@ -1,6 +1,6 @@
 PS Vita
 =======
-SDL port for the Sony Playstation Vita ans Sony Playstation TV
+SDL port for the Sony Playstation Vita and Sony Playstation TV
 
 Credit to
 * xerpi and rsn8887 for initial (vita2d) port
@@ -9,7 +9,7 @@ Credit to
 
 Building
 --------
-To build for the PSP, make sure you have vitasdk and cmake installed and run:
+To build for the PSVita, make sure you have vitasdk and cmake installed and run:
 ```
    cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
    cmake --build build
@@ -19,9 +19,7 @@ To build for the PSP, make sure you have vitasdk and cmake installed and run:
 
 Notes
 -----
-* There are two renderers: native gxm and pigs-in-a-blanket gles2.  
-  By default gxm one is used. gles2 renderer is slow and only usable if you want to bind SDL_Texture to GL context.  
-  You can create gles2 renderer by using hint or `1` as a renderer index in `SDL_CreateRenderer`.
+* gles2 support is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON`
 * By default SDL emits mouse events for touch events on every touchscreen.  
   Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead.
 * Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.
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