PSP: use 'data' variable which is alread the driver data
diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c
index e7fca22..9431b92 100644
--- a/src/render/psp/SDL_render_psp.c
+++ b/src/render/psp/SDL_render_psp.c
@@ -1212,7 +1212,7 @@ PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
.shadeModel = GU_FLAT
};
TextureActivate(cmd->data.draw.texture);
- PSP_SetBlendState(renderer->driverdata, &state);
+ PSP_SetBlendState(data, &state);
sceGuDrawArray(GU_TRIANGLES, GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, verts);
}
break;