Added notes about the pad lights on the PS5 controller
diff --git a/src/joystick/hidapi/SDL_hidapi_ps5.c b/src/joystick/hidapi/SDL_hidapi_ps5.c
index 10f3372..ee6a550 100644
--- a/src/joystick/hidapi/SDL_hidapi_ps5.c
+++ b/src/joystick/hidapi/SDL_hidapi_ps5.c
@@ -102,7 +102,7 @@ typedef struct
Uint8 rgucUnknown3[2];
Uint8 ucLedAnim;
Uint8 ucLedBrightness;
- Uint8 ucLedToggles;
+ Uint8 ucPadLights;
Uint8 ucLedRed;
Uint8 ucLedGreen;
Uint8 ucLedBlue;
@@ -215,8 +215,9 @@ HIDAPI_DriverPS5_UpdateEffects(SDL_HIDAPI_Device *device)
}
effects = (DS5EffectsState_t *)&data[offset];
- effects->ucEnableBits1 = 0x03; /* Enable left/right rumble */
- effects->ucEnableBits2 = 0x04; /* Enable LED color */
+ effects->ucEnableBits1 |= 0x03; /* Enable left/right rumble */
+ effects->ucEnableBits2 |= 0x04; /* Enable LED color */
+ effects->ucEnableBits2 |= 0x10; /* Enable touchpad lights */
effects->ucRumbleLeft = ctx->rumble_left;
effects->ucRumbleRight = ctx->rumble_right;
@@ -229,6 +230,7 @@ HIDAPI_DriverPS5_UpdateEffects(SDL_HIDAPI_Device *device)
} else {
SetLedsForPlayerIndex(effects, ctx->player_index);
}
+ effects->ucPadLights = 0x00; /* Bitmask, 0x1F enables all lights, 0x20 changes instantly instead of fade */
if (ctx->is_bluetooth) {
/* Bluetooth reports need a CRC at the end of the packet (at least on Linux) */