testgamecontroller.c: fixed -Wshadow warnings.
diff --git a/test/testgamecontroller.c b/test/testgamecontroller.c
index acd6382..28d47bf 100644
--- a/test/testgamecontroller.c
+++ b/test/testgamecontroller.c
@@ -244,12 +244,12 @@ LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
return texture;
}
-static Uint16 ConvertAxisToRumble(Sint16 axis)
+static Uint16 ConvertAxisToRumble(Sint16 axisval)
{
/* Only start rumbling if the axis is past the halfway point */
const Sint16 half_axis = (Sint16)SDL_ceil(SDL_JOYSTICK_AXIS_MAX / 2.0f);
- if (axis > half_axis) {
- return (Uint16)(axis - half_axis) * 4;
+ if (axisval > half_axis) {
+ return (Uint16)(axisval - half_axis) * 4;
} else {
return 0;
}
@@ -539,7 +539,7 @@ main(int argc, char *argv[])
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return 1;
}
-
+
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
/* Print information about the mappings */