testaudiocapture: made test app interactive. (hold down mouse/finger to record, then it plays back what it heard. Repeat.)
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diff --git a/test/testaudiocapture.c b/test/testaudiocapture.c
index 7faeb82..2c6b7a9 100644
--- a/test/testaudiocapture.c
+++ b/test/testaudiocapture.c
@@ -15,104 +15,61 @@
#include <emscripten/emscripten.h>
#endif
-#define CAPTURE_SECONDS 5
-
-#define DO_VIDEO defined(__ANDROID__) || defined(__IPHONEOS__) || defined(__EMSCRIPTEN__)
-#if DO_VIDEO
static SDL_Window *window = NULL;
static SDL_Renderer *renderer = NULL;
-#endif
-
static SDL_AudioSpec spec;
-static Uint8 *sound = NULL; /* Pointer to wave data */
-static Uint32 soundlen = 0; /* Length of wave data */
-static Uint32 processed = 0;
-static SDL_AudioDeviceID devid = 0;
+static SDL_AudioDeviceID devid_in = 0;
+static SDL_AudioDeviceID devid_out = 0;
void SDLCALL
capture_callback(void *arg, Uint8 * stream, int len)
{
- const int avail = (int) (soundlen - processed);
- if (len > avail) {
- len = avail;
- }
-
- /*SDL_Log("CAPTURE CALLBACK: %d more bytes\n", len);*/
- SDL_memcpy(sound + processed, stream, len);
- processed += len;
-}
-
-void SDLCALL
-play_callback(void *arg, Uint8 * stream, int len)
-{
- const Uint8 *waveptr = sound + processed;
- const int avail = soundlen - processed;
- int cpy = len;
- if (cpy > avail) {
- cpy = avail;
- }
-
- /*SDL_Log("PLAY CALLBACK: %d more bytes\n", cpy);*/
- SDL_memcpy(stream, waveptr, cpy);
- processed += cpy;
-
- len -= cpy;
- if (len > 0) {
- SDL_memset(stream + cpy, spec.silence, len);
- }
+ SDL_QueueAudio(devid_out, stream, len);
}
static void
loop()
{
- SDL_Event e;
SDL_bool please_quit = SDL_FALSE;
+ SDL_Event e;
while (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) {
please_quit = SDL_TRUE;
+ } else if (e.type == SDL_KEYDOWN) {
+ if (e.key.keysym.sym == SDLK_ESCAPE) {
+ please_quit = SDL_TRUE;
+ }
+ } else if (e.type == SDL_MOUSEBUTTONDOWN) {
+ if (e.button.button == 1) {
+ SDL_PauseAudioDevice(devid_out, SDL_TRUE);
+ SDL_PauseAudioDevice(devid_in, SDL_FALSE);
+ }
+ } else if (e.type == SDL_MOUSEBUTTONUP) {
+ if (e.button.button == 1) {
+ SDL_PauseAudioDevice(devid_in, SDL_TRUE);
+ SDL_PauseAudioDevice(devid_out, SDL_FALSE);
+ }
}
}
- #if DO_VIDEO
- if (spec.callback == capture_callback) {
+ if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) {
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
} else {
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
}
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
- #endif
-
- if ((!please_quit) && (processed >= soundlen)) {
- processed = 0;
- if (spec.callback == capture_callback) {
- SDL_Log("Done recording, playing back...\n");
- SDL_PauseAudioDevice(devid, 1);
- SDL_CloseAudioDevice(devid);
-
- spec.callback = play_callback;
- devid = SDL_OpenAudioDevice(NULL, 0, &spec, &spec, 0);
- if (!devid) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for playback!\n");
- SDL_Quit();
- exit(1);
- }
-
- SDL_PauseAudioDevice(devid, 0);
- } else {
- SDL_Log("Done playing back.\n");
- please_quit = SDL_TRUE;
- }
- }
if (please_quit) {
/* stop playing back, quit. */
SDL_Log("Shutting down.\n");
- SDL_PauseAudioDevice(devid, 1);
- SDL_CloseAudioDevice(devid);
- SDL_free(sound);
- sound = NULL;
+ SDL_PauseAudioDevice(devid_in, 1);
+ SDL_CloseAudioDevice(devid_in);
+ SDL_PauseAudioDevice(devid_out, 1);
+ SDL_CloseAudioDevice(devid_out);
+ SDL_DestroyRenderer(renderer);
+ SDL_DestroyWindow(window);
SDL_Quit();
#ifdef __EMSCRIPTEN__
emscripten_cancel_main_loop();
@@ -138,14 +95,11 @@ main(int argc, char **argv)
return (1);
}
- /* Android apparently needs a window...? */
- #if DO_VIDEO
window = SDL_CreateWindow("testaudiocapture", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, SDL_WINDOW_FULLSCREEN_DESKTOP);
renderer = SDL_CreateRenderer(window, -1, 0);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
- #endif
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
@@ -161,29 +115,28 @@ main(int argc, char **argv)
spec.samples = 1024;
spec.callback = capture_callback;
- soundlen = spec.freq * (SDL_AUDIO_BITSIZE(spec.format) / 8) * spec.channels * CAPTURE_SECONDS;
- sound = (Uint8 *) SDL_malloc(soundlen);
- if (!sound) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory\n");
- SDL_Quit();
- return 1;
- }
-
- SDL_Log("Opening device %s%s%s...\n",
+ SDL_Log("Opening capture device %s%s%s...\n",
devname ? "'" : "",
devname ? devname : "[[default]]",
devname ? "'" : "");
- devid = SDL_OpenAudioDevice(argv[1], SDL_TRUE, &spec, &spec, 0);
- if (!devid) {
+ devid_in = SDL_OpenAudioDevice(argv[1], SDL_TRUE, &spec, &spec, 0);
+ if (!devid_in) {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for capture: %s!\n", SDL_GetError());
+ SDL_Quit();
+ exit(1);
+ }
+
+ SDL_Log("Opening default playback device...\n");
+ spec.callback = NULL;
+ devid_out = SDL_OpenAudioDevice(NULL, SDL_FALSE, &spec, &spec, 0);
+ if (!devid_out) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for capture: %s!\n", SDL_GetError());
- SDL_free(sound);
SDL_Quit();
exit(1);
}
- SDL_Log("Recording for %d seconds...\n", CAPTURE_SECONDS);
- SDL_PauseAudioDevice(devid, 0);
+ SDL_Log("Ready! Hold down mouse or finger to record!\n");
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1);