coreaudio: looks like we need more like a 10ms buffer minimum, not 50ms.
diff --git a/src/audio/coreaudio/SDL_coreaudio.m b/src/audio/coreaudio/SDL_coreaudio.m
index 2b9d6de..3cafe3a 100644
--- a/src/audio/coreaudio/SDL_coreaudio.m
+++ b/src/audio/coreaudio/SDL_coreaudio.m
@@ -665,11 +665,11 @@ prepare_audioqueue(_THIS)
}
/* Make sure we can feed the device at least 50 milliseconds at a time. */
- const double msecs = (this->spec.size / ((double) this->spec.freq)) * 1000.0;
- if (msecs >= 50.0) {
+ const double msecs = (this->spec.samples / ((double) this->spec.freq)) * 1000.0;
+ if (msecs >= 10.0) {
this->hidden->numAudioBuffers = 2;
} else {
- this->hidden->numAudioBuffers = (int) (SDL_ceil(50.0 / msecs) * 2);
+ this->hidden->numAudioBuffers = (int) (SDL_ceil(10.0 / msecs) * 2);
}
this->hidden->audioBuffer = SDL_calloc(1, sizeof (AudioQueueBufferRef) * this->hidden->numAudioBuffers);