render: Fix OpenGL draw state cache for various points of texture binding.
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diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c
index e2c9a1c..81da888 100644
--- a/src/render/opengl/SDL_render_gl.c
+++ b/src/render/opengl/SDL_render_gl.c
@@ -443,6 +443,8 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
GL_ActivateRenderer(renderer);
+ renderdata->drawstate.texture = NULL; /* we trash this state. */
+
if (texture->access == SDL_TEXTUREACCESS_TARGET &&
!renderdata->GL_EXT_framebuffer_object_supported) {
return SDL_SetError("Render targets not supported by OpenGL");
@@ -641,6 +643,8 @@ GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
GL_ActivateRenderer(renderer);
+ renderdata->drawstate.texture = NULL; /* we trash this state. */
+
renderdata->glEnable(textype);
renderdata->glBindTexture(textype, data->texture);
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
@@ -702,6 +706,8 @@ GL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
GL_ActivateRenderer(renderer);
+ renderdata->drawstate.texture = NULL; /* we trash this state. */
+
renderdata->glEnable(textype);
renderdata->glBindTexture(textype, data->texture);
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
@@ -1469,6 +1475,9 @@ GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, floa
}
data->glBindTexture(textype, texturedata->texture);
+ data->drawstate.texturing = SDL_TRUE;
+ data->drawstate.texture = texture;
+
if(texw) *texw = (float)texturedata->texw;
if(texh) *texh = (float)texturedata->texh;
@@ -1496,6 +1505,9 @@ GL_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
data->glDisable(textype);
+ data->drawstate.texturing = SDL_FALSE;
+ data->drawstate.texture = NULL;
+
return 0;
}