Fixed button mapping for the HORIPAD S controller This controller looks like a GameCube controller, is actually a Nintendo Switch controller, and shows up as an XInput device on Windows with the buttons already in the correct location.
diff --git a/src/joystick/controller_type.c b/src/joystick/controller_type.c
index df4d850..92abcd8 100644
--- a/src/joystick/controller_type.c
+++ b/src/joystick/controller_type.c
@@ -543,7 +543,7 @@ static const ControllerDescription_t arrControllers[] = {
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0092 ), k_eControllerType_SwitchInputOnlyController, NULL }, // HORI Pokken Tournament DX Pro Pad
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00f6 ), k_eControllerType_SwitchProController, NULL }, // HORI Wireless Switch Pad
#ifdef _WIN32
- { MAKE_CONTROLLER_ID( 0x0f0d, 0x00dc ), k_eControllerType_XInputSwitchController, NULL }, // HORI Fighting Commander - Is a Switch controller but shows up through XInput on Windows.
+ //{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00dc ), k_eControllerType_XInputSwitchController, NULL }, // HORI Fighting Commander - Is a Switch controller but shows up through XInput on Windows.
#else
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00dc ), k_eControllerType_SwitchProController, "HORI Fighting Commander" },
#endif