Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent()
diff --git a/include/SDL_render.h b/include/SDL_render.h
index c33094d..53d6995 100644
--- a/include/SDL_render.h
+++ b/include/SDL_render.h
@@ -1662,7 +1662,8 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
* Read pixels from the current rendering target to an array of pixels.
*
* **WARNING**: This is a very slow operation, and should not be used
- * frequently.
+ * frequently. If you're using this on the main rendering target, it
+ * should be called after rendering and before SDL_RenderPresent().
*
* `pitch` specifies the number of bytes between rows in the destination
* `pixels` data. This allows you to write to a subrectangle or have padded