audio: Don't stack-allocate resampler padding. (I thought padding size ranged from 5 frames to ~30 frames (based around RESAMPLER_ZERO_CROSSINGS, which is 5), but it's actually between 512 and several thousands (based on RESAMPLER_SAMPLES_PER_ZERO_CROSSING)). It gets big fast when downsampling.
diff --git a/src/audio/SDL_audiocvt.c b/src/audio/SDL_audiocvt.c
index 68e0b4c..073e7ee 100644
--- a/src/audio/SDL_audiocvt.c
+++ b/src/audio/SDL_audiocvt.c
@@ -722,16 +722,15 @@ SDL_ResampleCVT(SDL_AudioCVT *cvt, const int chans, const SDL_AudioFormat format
SDL_assert(format == AUDIO_F32SYS);
/* we keep no streaming state here, so pad with silence on both ends. */
- padding = SDL_stack_alloc(float, paddingsamples);
+ padding = (float *) SDL_calloc(paddingsamples, sizeof (float));
if (!padding) {
SDL_OutOfMemory();
return;
}
- SDL_memset(padding, '\0', paddingsamples * sizeof (float));
cvt->len_cvt = SDL_ResampleAudio(chans, inrate, outrate, padding, padding, src, srclen, dst, dstlen);
- SDL_stack_free(padding);
+ SDL_free(padding);
SDL_memcpy(cvt->buf, dst, cvt->len_cvt); /* !!! FIXME: remove this if we can get the resampler to work in-place again. */