SDL_render.c: lighten the cast syntax
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 950db0b..d04cc8a 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -3585,11 +3585,11 @@ SDL_RenderGeometry(SDL_Renderer *renderer,
const int *indices, int num_indices)
{
if (vertices) {
- const float *xy = &vertices[0].position.x;
+ const float *xy = &vertices->position;
int xy_stride = sizeof (SDL_Vertex);
- const SDL_Color *color = &vertices[0].color;
+ const SDL_Color *color = &vertices->color;
int color_stride = sizeof (SDL_Vertex);
- const float *uv = &vertices[0].tex_coord.x;
+ const float *uv = &vertices->tex_coord;
int uv_stride = sizeof (SDL_Vertex);
int size_indices = 4;
return SDL_RenderGeometryRaw(renderer, texture, xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices, indices, num_indices, size_indices);