Clean up the cursor clipping area when quitting SDL. This fixes the cursor being clipped after the streaming client quits when streaming Dungeons of Dredmor
diff --git a/src/events/SDL_mouse.c b/src/events/SDL_mouse.c
index 0886f54..0bb0b18 100644
--- a/src/events/SDL_mouse.c
+++ b/src/events/SDL_mouse.c
@@ -362,6 +362,7 @@ SDL_MouseQuit(void)
SDL_Cursor *cursor, *next;
SDL_Mouse *mouse = SDL_GetMouse();
+ SDL_SetRelativeMouseMode(SDL_FALSE);
SDL_ShowCursor(1);
cursor = mouse->cursors;