WinRT: minor d3d11 code cleanups
diff --git a/src/render/direct3d11/SDL_render_d3d11.cpp b/src/render/direct3d11/SDL_render_d3d11.cpp
index 109e71e..c17326f 100644
--- a/src/render/direct3d11/SDL_render_d3d11.cpp
+++ b/src/render/direct3d11/SDL_render_d3d11.cpp
@@ -375,7 +375,6 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
}
// Get the Direct3D 11.1 API device and context interfaces.
- Microsoft::WRL::ComPtr<ID3D11Device1> d3dDevice1;
result = device.As(&(data->d3dDevice));
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to ID3D11Device1", result);
@@ -767,7 +766,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
#endif
swapChainDesc.Flags = 0;
- ComPtr<IDXGIDevice1> dxgiDevice;
+ ComPtr<IDXGIDevice1> dxgiDevice;
result = data->d3dDevice.As(&dxgiDevice);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1 to IDXGIDevice1", result);