Revert "fix compiler warnings in SDL_windows_gaming_input.c" This reverts commit ca36cdb185f2f26241598068927821896f36b904. The older Windows SDK's headers are wrong, and this change would crash if you hotplug a device.
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diff --git a/src/joystick/windows/SDL_windows_gaming_input.c b/src/joystick/windows/SDL_windows_gaming_input.c
index 3fa150e..2cb5f2c 100644
--- a/src/joystick/windows/SDL_windows_gaming_input.c
+++ b/src/joystick/windows/SDL_windows_gaming_input.c
@@ -222,7 +222,7 @@ static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_Release(__FI
return 1;
}
-static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController **e)
+static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e)
{
HRESULT hr;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
@@ -233,7 +233,7 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
return S_OK;
}
- hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(*e, &IID_IRawGameController, (void **)&controller);
+ hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(e, &IID_IRawGameController, (void **)&controller);
if (SUCCEEDED(hr)) {
char *name = NULL;
SDL_JoystickGUID guid;
@@ -383,12 +383,12 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
return S_OK;
}
-static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemoved(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController **e)
+static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemoved(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e)
{
HRESULT hr;
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
- hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(*e, &IID_IRawGameController, (void **)&controller);
+ hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(e, &IID_IRawGameController, (void **)&controller);
if (SUCCEEDED(hr)) {
int i;
@@ -549,7 +549,7 @@ WGI_JoystickInit(void)
hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt(controllers, i, &controller);
if (SUCCEEDED(hr) && controller) {
- IEventHandler_CRawGameControllerVtbl_InvokeAdded(&controller_added, NULL, &controller);
+ IEventHandler_CRawGameControllerVtbl_InvokeAdded(&controller_added, NULL, controller);
}
}
}
@@ -831,7 +831,7 @@ WGI_JoystickQuit(void)
{
if (wgi.statics) {
while (wgi.controller_count > 0) {
- IEventHandler_CRawGameControllerVtbl_InvokeRemoved(&controller_removed, NULL, &wgi.controllers[wgi.controller_count - 1].controller);
+ IEventHandler_CRawGameControllerVtbl_InvokeRemoved(&controller_removed, NULL, wgi.controllers[wgi.controller_count - 1].controller);
}
if (wgi.controllers) {
SDL_free(wgi.controllers);