Removed SDL_SYS_JoystickNeedsPolling(). It was simpler to just have the polling (actually: hotplug detection) functions return immediately if it's not an appropriate time to poll. Note that previously, if any joystick/controller was opened, we would poll every time anyhow, skipping this function.
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diff --git a/src/events/SDL_events.c b/src/events/SDL_events.c
index 28be2ed..7cb4f0c 100644
--- a/src/events/SDL_events.c
+++ b/src/events/SDL_events.c
@@ -83,19 +83,6 @@ static struct
} SDL_EventQ = { NULL, SDL_TRUE };
-static SDL_INLINE SDL_bool
-SDL_ShouldPollJoystick()
-{
-#if !SDL_JOYSTICK_DISABLED
- if ((!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] ||
- SDL_JoystickEventState(SDL_QUERY)) &&
- SDL_PrivateJoystickNeedsPolling()) {
- return SDL_TRUE;
- }
-#endif
- return SDL_FALSE;
-}
-
/* Public functions */
void
@@ -403,7 +390,7 @@ SDL_PumpEvents(void)
}
#if !SDL_JOYSTICK_DISABLED
/* Check for joystick state change */
- if (SDL_ShouldPollJoystick()) {
+ if ((!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] || SDL_JoystickEventState(SDL_QUERY))) {
SDL_JoystickUpdate();
}
#endif
diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c
index 062ece3..b9924f3 100644
--- a/src/joystick/SDL_joystick.c
+++ b/src/joystick/SDL_joystick.c
@@ -736,18 +736,6 @@ SDL_JoystickEventState(int state)
#endif /* SDL_EVENTS_DISABLED */
}
-/* return 1 if you want to run the joystick update loop this frame, used by hotplug support */
-SDL_bool
-SDL_PrivateJoystickNeedsPolling()
-{
- if (SDL_joysticks != NULL) {
- return SDL_TRUE;
- } else {
- return SDL_SYS_JoystickNeedsPolling();
- }
-}
-
-
/* return the guid for this index */
SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)
{
diff --git a/src/joystick/SDL_joystick_c.h b/src/joystick/SDL_joystick_c.h
index bb0c020..064fb8a 100644
--- a/src/joystick/SDL_joystick_c.h
+++ b/src/joystick/SDL_joystick_c.h
@@ -42,9 +42,6 @@ extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick,
extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick,
Uint8 button, Uint8 state);
-/* Helper function to let lower sys layer tell the event system if the joystick code needs to think */
-extern SDL_bool SDL_PrivateJoystickNeedsPolling();
-
/* Internal sanity checking functions */
extern int SDL_PrivateJoystickValid(SDL_Joystick * joystick);
diff --git a/src/joystick/SDL_sysjoystick.h b/src/joystick/SDL_sysjoystick.h
index 818509d..a5218d5 100644
--- a/src/joystick/SDL_sysjoystick.h
+++ b/src/joystick/SDL_sysjoystick.h
@@ -68,9 +68,6 @@ extern int SDL_SYS_NumJoysticks();
/* Function to cause any queued joystick insertions to be processed */
extern void SDL_SYS_JoystickDetect();
-/* Function to determine if the joystick loop needs to run right now */
-extern SDL_bool SDL_SYS_JoystickNeedsPolling();
-
/* Function to get the device-dependent name of a joystick */
extern const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index);
diff --git a/src/joystick/android/SDL_sysjoystick.c b/src/joystick/android/SDL_sysjoystick.c
index 422c5f5..cce94b8 100644
--- a/src/joystick/android/SDL_sysjoystick.c
+++ b/src/joystick/android/SDL_sysjoystick.c
@@ -410,11 +410,6 @@ void SDL_SYS_JoystickDetect()
}
}
-SDL_bool SDL_SYS_JoystickNeedsPolling()
-{
- return SDL_TRUE;
-}
-
static SDL_joylist_item *
JoystickByDevIndex(int device_index)
{
diff --git a/src/joystick/bsd/SDL_sysjoystick.c b/src/joystick/bsd/SDL_sysjoystick.c
index 2a09f92..65a32ed 100644
--- a/src/joystick/bsd/SDL_sysjoystick.c
+++ b/src/joystick/bsd/SDL_sysjoystick.c
@@ -213,11 +213,6 @@ void SDL_SYS_JoystickDetect()
{
}
-SDL_bool SDL_SYS_JoystickNeedsPolling()
-{
- return SDL_FALSE;
-}
-
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
diff --git a/src/joystick/darwin/SDL_sysjoystick.c b/src/joystick/darwin/SDL_sysjoystick.c
index bdb6d29..12c1048 100644
--- a/src/joystick/darwin/SDL_sysjoystick.c
+++ b/src/joystick/darwin/SDL_sysjoystick.c
@@ -601,15 +601,6 @@ SDL_SYS_JoystickDetect()
}
}
-SDL_bool
-SDL_SYS_JoystickNeedsPolling()
-{
- while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) {
- /* no-op. Pending callbacks will fire in CFRunLoopRunInMode(). */
- }
- return s_bDeviceAdded || s_bDeviceRemoved;
-}
-
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
diff --git a/src/joystick/dummy/SDL_sysjoystick.c b/src/joystick/dummy/SDL_sysjoystick.c
index 0d45b6c..9baa795 100644
--- a/src/joystick/dummy/SDL_sysjoystick.c
+++ b/src/joystick/dummy/SDL_sysjoystick.c
@@ -46,11 +46,6 @@ void SDL_SYS_JoystickDetect()
{
}
-SDL_bool SDL_SYS_JoystickNeedsPolling()
-{
- return SDL_FALSE;
-}
-
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
diff --git a/src/joystick/haiku/SDL_haikujoystick.cc b/src/joystick/haiku/SDL_haikujoystick.cc
index 95757bc..0caea17 100644
--- a/src/joystick/haiku/SDL_haikujoystick.cc
+++ b/src/joystick/haiku/SDL_haikujoystick.cc
@@ -94,11 +94,6 @@ extern "C"
{
}
- SDL_bool SDL_SYS_JoystickNeedsPolling()
- {
- return SDL_FALSE;
- }
-
/* Function to get the device-dependent name of a joystick */
const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
diff --git a/src/joystick/iphoneos/SDL_sysjoystick.m b/src/joystick/iphoneos/SDL_sysjoystick.m
index b89bd78..a895130 100644
--- a/src/joystick/iphoneos/SDL_sysjoystick.m
+++ b/src/joystick/iphoneos/SDL_sysjoystick.m
@@ -49,11 +49,6 @@ void SDL_SYS_JoystickDetect()
{
}
-SDL_bool SDL_SYS_JoystickNeedsPolling()
-{
- return SDL_FALSE;
-}
-
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
diff --git a/src/joystick/linux/SDL_sysjoystick.c b/src/joystick/linux/SDL_sysjoystick.c
index c37a22d..05bf086 100644
--- a/src/joystick/linux/SDL_sysjoystick.c
+++ b/src/joystick/linux/SDL_sysjoystick.c
@@ -392,15 +392,6 @@ void SDL_SYS_JoystickDetect()
}
-SDL_bool SDL_SYS_JoystickNeedsPolling()
-{
-#if SDL_USE_LIBUDEV
- return SDL_TRUE;
-#endif
-
- return SDL_FALSE;
-}
-
static SDL_joylist_item *
JoystickByDevIndex(int device_index)
{
diff --git a/src/joystick/psp/SDL_sysjoystick.c b/src/joystick/psp/SDL_sysjoystick.c
index d01489b..9a2362e 100644
--- a/src/joystick/psp/SDL_sysjoystick.c
+++ b/src/joystick/psp/SDL_sysjoystick.c
@@ -141,11 +141,6 @@ void SDL_SYS_JoystickDetect()
{
}
-SDL_bool SDL_SYS_JoystickNeedsPolling()
-{
- return SDL_FALSE;
-}
-
/* Function to get the device-dependent name of a joystick */
const char * SDL_SYS_JoystickNameForDeviceIndex(int device_index)
{
diff --git a/src/joystick/windows/SDL_dxjoystick.c b/src/joystick/windows/SDL_dxjoystick.c
index 66c2e0f..ff8a215 100644
--- a/src/joystick/windows/SDL_dxjoystick.c
+++ b/src/joystick/windows/SDL_dxjoystick.c
@@ -797,80 +797,71 @@ EnumXInputDevices(JoyStick_DeviceData **pContext)
void SDL_SYS_JoystickDetect()
{
JoyStick_DeviceData *pCurList = NULL;
+#if !SDL_EVENTS_DISABLED
+ SDL_Event event;
+#endif
+
/* only enum the devices if the joystick thread told us something changed */
- if ( s_bDeviceAdded || s_bDeviceRemoved )
- {
- SDL_LockMutex( s_mutexJoyStickEnum );
+ if (!s_bDeviceAdded && !s_bDeviceRemoved) {
+ return; /* thread hasn't signaled, nothing to do right now. */
+ }
- s_bDeviceAdded = SDL_FALSE;
- s_bDeviceRemoved = SDL_FALSE;
+ SDL_LockMutex(s_mutexJoyStickEnum);
- pCurList = SYS_Joystick;
- SYS_Joystick = NULL;
+ s_bDeviceAdded = SDL_FALSE;
+ s_bDeviceRemoved = SDL_FALSE;
- /* Look for DirectInput joysticks, wheels, head trackers, gamepads, etc.. */
- IDirectInput8_EnumDevices(dinput,
- DI8DEVCLASS_GAMECTRL,
- EnumJoysticksCallback,
- &pCurList, DIEDFL_ATTACHEDONLY);
+ pCurList = SYS_Joystick;
+ SYS_Joystick = NULL;
- SDL_free(SDL_RawDevList); /* in case we used this in DirectInput enumerator. */
- SDL_RawDevList = NULL;
- SDL_RawDevListCount = 0;
+ /* Look for DirectInput joysticks, wheels, head trackers, gamepads, etc.. */
+ IDirectInput8_EnumDevices(dinput, DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, &pCurList, DIEDFL_ATTACHEDONLY);
- /* Look for XInput devices. Do this last, so they're first in the final list. */
- EnumXInputDevices(&pCurList);
+ SDL_free(SDL_RawDevList); /* in case we used this in DirectInput enumerator. */
+ SDL_RawDevList = NULL;
+ SDL_RawDevListCount = 0;
- SDL_UnlockMutex( s_mutexJoyStickEnum );
- }
+ /* Look for XInput devices. Do this last, so they're first in the final list. */
+ EnumXInputDevices(&pCurList);
- if ( pCurList )
- {
- while ( pCurList )
- {
- JoyStick_DeviceData *pListNext = NULL;
+ SDL_UnlockMutex(s_mutexJoyStickEnum);
+
+ while (pCurList) {
+ JoyStick_DeviceData *pListNext = NULL;
#if SDL_HAPTIC_DINPUT
- if (pCurList->bXInputDevice) {
- XInputHaptic_MaybeRemoveDevice(pCurList->XInputUserId);
- } else {
- DirectInputHaptic_MaybeRemoveDevice(&pCurList->dxdevice);
- }
+ if (pCurList->bXInputDevice) {
+ XInputHaptic_MaybeRemoveDevice(pCurList->XInputUserId);
+ } else {
+ DirectInputHaptic_MaybeRemoveDevice(&pCurList->dxdevice);
+ }
#endif
#if !SDL_EVENTS_DISABLED
- {
- SDL_Event event;
- event.type = SDL_JOYDEVICEREMOVED;
+ SDL_zero(event);
+ event.type = SDL_JOYDEVICEREMOVED;
- if (SDL_GetEventState(event.type) == SDL_ENABLE) {
- event.jdevice.which = pCurList->nInstanceID;
- if ((SDL_EventOK == NULL)
- || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
- SDL_PushEvent(&event);
- }
- }
+ if (SDL_GetEventState(event.type) == SDL_ENABLE) {
+ event.jdevice.which = pCurList->nInstanceID;
+ if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
+ SDL_PushEvent(&event);
}
-#endif /* !SDL_EVENTS_DISABLED */
-
- pListNext = pCurList->pNext;
- SDL_free(pCurList->joystickname);
- SDL_free(pCurList);
- pCurList = pListNext;
}
+#endif /* !SDL_EVENTS_DISABLED */
+ pListNext = pCurList->pNext;
+ SDL_free(pCurList->joystickname);
+ SDL_free(pCurList);
+ pCurList = pListNext;
}
- if ( s_bDeviceAdded )
- {
+ if (s_bDeviceAdded) {
JoyStick_DeviceData *pNewJoystick;
int device_index = 0;
s_bDeviceAdded = SDL_FALSE;
pNewJoystick = SYS_Joystick;
- while ( pNewJoystick )
- {
- if ( pNewJoystick->send_add_event )
- {
+ while (pNewJoystick) {
+ if (pNewJoystick->send_add_event) {
#if SDL_HAPTIC_DINPUT
if (pNewJoystick->bXInputDevice) {
XInputHaptic_MaybeAddDevice(pNewJoystick->XInputUserId);
@@ -880,18 +871,15 @@ void SDL_SYS_JoystickDetect()
#endif
#if !SDL_EVENTS_DISABLED
- {
- SDL_Event event;
+ SDL_zero(event);
event.type = SDL_JOYDEVICEADDED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jdevice.which = device_index;
- if ((SDL_EventOK == NULL)
- || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
- SDL_PushEvent(&event);
+ if ((!SDL_EventOK) || (*SDL_EventOK) (SDL_EventOKParam, &event)) {
+ SDL_PushEvent(&event);
}
}
- }
#endif /* !SDL_EVENTS_DISABLED */
pNewJoystick->send_add_event = 0;
}
@@ -901,16 +889,6 @@ void SDL_SYS_JoystickDetect()
}
}
-/* we need to poll if we have pending hotplug device changes or connected devices */
-SDL_bool SDL_SYS_JoystickNeedsPolling()
-{
- /* we have a new device or one was pulled, we need to think this frame please */
- if ( s_bDeviceAdded || s_bDeviceRemoved )
- return SDL_TRUE;
-
- return SDL_FALSE;
-}
-
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
diff --git a/src/joystick/windows/SDL_mmjoystick.c b/src/joystick/windows/SDL_mmjoystick.c
index c28ed91..0f3b6de 100644
--- a/src/joystick/windows/SDL_mmjoystick.c
+++ b/src/joystick/windows/SDL_mmjoystick.c
@@ -193,11 +193,6 @@ void SDL_SYS_JoystickDetect()
{
}
-SDL_bool SDL_SYS_JoystickNeedsPolling()
-{
- return SDL_FALSE;
-}
-
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
diff --git a/src/joystick/winrt/SDL_xinputjoystick.c b/src/joystick/winrt/SDL_xinputjoystick.c
index 0000508..63e694c 100644
--- a/src/joystick/winrt/SDL_xinputjoystick.c
+++ b/src/joystick/winrt/SDL_xinputjoystick.c
@@ -230,14 +230,6 @@ void SDL_SYS_JoystickDetect()
SDL_UnlockMutex(g_DeviceInfoLock);
}
-SDL_bool SDL_SYS_JoystickNeedsPolling()
-{
- /* Since XInput, or WinRT, provides any events to indicate when a game
- controller gets connected, and instead indicates device availability
- solely through polling, we'll poll (for new devices).
- */
- return SDL_TRUE;
-}
/* Internal function to retreive device capabilities.
This function will return an SDL-standard value of 0 on success