Added viewport test, contributed by Andreas Schiffler and improved by me and Ryan Gordon. If it works correctly you should see a square moving from the upper left to the lower right, with a little yellow box at the top of the moving square. You can pass --target as a command line option to have it use a render target instead of rendering directly to the screen. The output should be identical in this case.
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diff --git a/test/Makefile.in b/test/Makefile.in
index f57c460..36b00e4 100644
--- a/test/Makefile.in
+++ b/test/Makefile.in
@@ -49,6 +49,7 @@ TARGETS = \
teststreaming$(EXE) \
testtimer$(EXE) \
testver$(EXE) \
+ testviewport$(EXE) \
testwm2$(EXE) \
torturethread$(EXE) \
testrendercopyex$(EXE) \
@@ -218,6 +219,9 @@ testtimer$(EXE): $(srcdir)/testtimer.c
testver$(EXE): $(srcdir)/testver.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
+testviewport$(EXE): $(srcdir)/testviewport.c
+ $(CC) -o $@ $^ $(CFLAGS) $(LIBS)
+
testwm2$(EXE): $(srcdir)/testwm2.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
diff --git a/test/testviewport.c b/test/testviewport.c
new file mode 100644
index 0000000..022d988
--- /dev/null
+++ b/test/testviewport.c
@@ -0,0 +1,184 @@
+/*
+ Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely.
+*/
+/* Simple program: Check viewports */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <time.h>
+
+#include "SDL_test.h"
+#include "SDL_test_common.h"
+
+
+static SDLTest_CommonState *state;
+
+/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
+static void
+quit(int rc)
+{
+ SDLTest_CommonQuit(state);
+ exit(rc);
+}
+
+void
+DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport)
+{
+ SDL_Rect rect;
+
+ /* Set the viewport */
+ SDL_RenderSetViewport(renderer, &viewport);
+
+ /* Draw a gray background */
+ SDL_SetRenderDrawColor(renderer, 0x80, 0x80, 0x80, 0xFF);
+ SDL_RenderClear(renderer);
+
+ /* Test inside points */
+ SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xF, 0xFF);
+ SDL_RenderDrawPoint(renderer, viewport.h/2 + 10, viewport.w/2);
+ SDL_RenderDrawPoint(renderer, viewport.h/2 - 10, viewport.w/2);
+ SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 - 10);
+ SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 + 10);
+
+ /* Test horizontal and vertical lines */
+ SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
+ SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0);
+ SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1);
+ SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2);
+ SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2);
+
+ /* Test diagonal lines */
+ SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF);
+ SDL_RenderDrawLine(renderer, 0, 0,
+ viewport.w-1, viewport.h-1);
+ SDL_RenderDrawLine(renderer, viewport.w-1, 0,
+ 0, viewport.h-1);
+
+ /* Test outside points */
+ SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xF, 0xFF);
+ SDL_RenderDrawPoint(renderer, viewport.h/2 + viewport.h, viewport.w/2);
+ SDL_RenderDrawPoint(renderer, viewport.h/2 - viewport.h, viewport.w/2);
+ SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 - viewport.w);
+ SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 + viewport.w);
+
+ /* Add a box at the top */
+ rect.w = 8;
+ rect.h = 8;
+ rect.x = (viewport.w - rect.w) / 2;
+ rect.y = 0;
+ SDL_RenderFillRect(renderer, &rect);
+}
+
+int
+main(int argc, char *argv[])
+{
+ int i, j, done;
+ SDL_Event event;
+ Uint32 then, now, frames;
+ SDL_Rect viewport;
+ SDL_bool use_target = SDL_FALSE;
+
+ /* Initialize test framework */
+ state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
+ if (!state) {
+ return 1;
+ }
+
+ for (i = 1; i < argc;) {
+ int consumed;
+
+ consumed = SDLTest_CommonArg(state, i);
+ if (consumed == 0) {
+ consumed = -1;
+ if (SDL_strcasecmp(argv[i], "--target") == 0) {
+ use_target = SDL_TRUE;
+ consumed = 1;
+ }
+ }
+ if (consumed < 0) {
+ SDL_Log("Usage: %s %s [--target]\n",
+ argv[0], SDLTest_CommonUsage(state));
+ quit(1);
+ }
+ i += consumed;
+ }
+ if (!SDLTest_CommonInit(state)) {
+ quit(2);
+ }
+
+ if (use_target) {
+ int w, h;
+
+ for (i = 0; i < state->num_windows; ++i) {
+ SDL_GetWindowSize(state->windows[i], &w, &h);
+ state->targets[i] = SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h);
+ SDL_SetRenderTarget(state->renderers[i], state->targets[i]);
+ }
+ }
+
+ for (i = 0; i < state->num_windows; ++i) {
+ SDL_Renderer *renderer = state->renderers[i];
+ SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
+ SDL_RenderClear(renderer);
+ }
+
+ /* Main render loop */
+ frames = 0;
+ then = SDL_GetTicks();
+ done = 0;
+ j = 0;
+ while (!done) {
+ /* Check for events */
+ ++frames;
+ while (SDL_PollEvent(&event)) {
+ SDLTest_CommonEvent(state, &event, &done);
+ }
+
+ /* Move a viewport box in steps around the screen */
+ viewport.x = j * 100;
+ viewport.y = viewport.x;
+ viewport.w = 100 + j * 50;
+ viewport.h = 100 + j * 50;
+ j = (j + 1) % 4;
+ SDL_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h);
+
+ for (i = 0; i < state->num_windows; ++i) {
+ if (state->windows[i] == NULL)
+ continue;
+
+ /* Draw using viewport */
+ DrawOnViewport(state->renderers[i], viewport);
+
+ /* Update the screen! */
+ if (use_target) {
+ SDL_SetRenderTarget(state->renderers[i], NULL);
+ SDL_RenderCopy(state->renderers[i], state->targets[i], NULL, NULL);
+ SDL_RenderPresent(state->renderers[i]);
+ SDL_SetRenderTarget(state->renderers[i], state->targets[i]);
+ } else {
+ SDL_RenderPresent(state->renderers[i]);
+ }
+ }
+
+ SDL_Delay(1000);
+ }
+
+ /* Print out some timing information */
+ now = SDL_GetTicks();
+ if (now > then) {
+ double fps = ((double) frames * 1000) / (now - then);
+ SDL_Log("%2.2f frames per second\n", fps);
+ }
+ quit(0);
+ return 0;
+}
+
+/* vi: set ts=4 sw=4 expandtab: */