Fixed crash if no window has keyboard focus
diff --git a/src/video/cocoa/SDL_cocoamousetap.m b/src/video/cocoa/SDL_cocoamousetap.m
index 8f95ac3..5b61270 100644
--- a/src/video/cocoa/SDL_cocoamousetap.m
+++ b/src/video/cocoa/SDL_cocoamousetap.m
@@ -63,7 +63,7 @@ Cocoa_MouseTapCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event
SDL_MouseEventTapData *tapdata = (SDL_MouseEventTapData*)refcon;
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Window *window = SDL_GetKeyboardFocus();
- NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
+ NSWindow *nswindow;
NSRect windowRect;
CGPoint eventLocation;
@@ -93,6 +93,7 @@ Cocoa_MouseTapCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event
}
/* This is the same coordinate system as Cocoa uses. */
+ nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
eventLocation = CGEventGetUnflippedLocation(event);
windowRect = [nswindow contentRectForFrameRect:[nswindow frame]];