Commit 44b0e901f06be19d1849268d98eeda7a203c208e

David Ludwig 2013-12-30T11:59:04

WinRT: d3d11 blend mode bug fixes The destination target's alpha wasn't getting set correctly in many cases. Among other problems, this prevented some alpha-blended textures from displaying correctly in Windows Phone 8's multitasking screen. The d3d11 renderer now uses the same blending settings found in the d3d9 renderer.