GLES2/Big-endian: donĀ“t swap datas for yuv textures (Thanks 0x1F9F1 !)
diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c
index ddd336e..175ef5e 100644
--- a/src/render/opengles2/SDL_render_gles2.c
+++ b/src/render/opengles2/SDL_render_gles2.c
@@ -1516,7 +1516,7 @@ GLES2_TexSubImage2D(GLES2_RenderData *data, GLenum target, GLint xoffset, GLint
}
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- {
+ if (format == GL_RGBA) {
int i;
Uint32 *src32 = (Uint32 *)src;
blob2 = (Uint32 *)SDL_malloc(src_pitch * height);