Prevent shadowing static variable '_this' with local paramter '_this' of SDL_CreateWindowTexture
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index bd7d44f..143f117 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -128,8 +128,6 @@ static VideoBootStrap *bootstrap[] = {
NULL
};
-static SDL_VideoDevice *_this = NULL;
-
#define CHECK_WINDOW_MAGIC(window, retval) \
if (!_this) { \
SDL_UninitializedVideo(); \
@@ -288,6 +286,8 @@ SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window * window, Uint32 * fo
return 0;
}
+static SDL_VideoDevice *_this = NULL;
+
static int
SDL_UpdateWindowTexture(SDL_VideoDevice *unused, SDL_Window * window, const SDL_Rect * rects, int numrects)
{