Create dummy PS2 Video driver
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diff --git a/.github/workflows/ps2.yaml b/.github/workflows/ps2.yaml
index 4140b09..04be4ad 100644
--- a/.github/workflows/ps2.yaml
+++ b/.github/workflows/ps2.yaml
@@ -50,12 +50,12 @@ jobs:
run: |
export CC=mips64r5900el-ps2-elf-gcc
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
- export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/ps2sdk/ports/lib"
+ export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
cmake/test/test_sdlconfig.sh
- name: Verify sdl2.pc
run: |
export CC=mips64r5900el-ps2-elf-gcc
- export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/ps2sdk/ports/lib"
+ export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
cmake/test/test_pkgconfig.sh
diff --git a/CMakeLists.txt b/CMakeLists.txt
index ab62ba0..4c9daf3 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -2534,7 +2534,7 @@ elseif(PSP)
endif(NOT SDL2_DISABLE_SDL2MAIN)
elseif(PS2)
- list(APPEND EXTRA_CFLAGS "-DPS2" "-D__PS2__" "-I$ENV{PS2SDK}/ports/include")
+ list(APPEND EXTRA_CFLAGS "-DPS2" "-D__PS2__" "-I$ENV{PS2SDK}/ports/include" "-I$ENV{PS2DEV}/gsKit/include")
file(GLOB PS2_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/ps2/*.c)
set(SDLMAIN_SOURCES ${SDLMAIN_SOURCES} ${PS2_MAIN_SOURCES})
@@ -2569,9 +2569,19 @@ elseif(PS2)
list(APPEND SOURCE_FILES ${PS2_TIMER_SOURCES})
set(HAVE_SDL_TIMERS TRUE)
endif()
+ if(SDL_VIDEO)
+ set(SDL_VIDEO_DRIVER_PS2 1)
+ set(SDL_VIDEO_RENDER_PS2 1)
+ file(GLOB PS2_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/ps2/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${PS2_VIDEO_SOURCES})
+ set(SDL_VIDEO_OPENGL 0)
+ set(HAVE_SDL_VIDEO TRUE)
+ endif()
list(APPEND EXTRA_LIBS
patches
+ gskit
+ dmakit
ps2_drivers
)
diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake
index 3c8edff..61b320f 100644
--- a/include/SDL_config.h.cmake
+++ b/include/SDL_config.h.cmake
@@ -414,6 +414,7 @@
#cmakedefine SDL_VIDEO_DRIVER_QNX @SDL_VIDEO_DRIVER_QNX@
#cmakedefine SDL_VIDEO_DRIVER_RISCOS @SDL_VIDEO_DRIVER_RISCOS@
#cmakedefine SDL_VIDEO_DRIVER_PSP @SDL_VIDEO_DRIVER_PSP@
+#cmakedefine SDL_VIDEO_DRIVER_PS2 @SDL_VIDEO_DRIVER_PS2@
#cmakedefine SDL_VIDEO_DRIVER_KMSDRM @SDL_VIDEO_DRIVER_KMSDRM@
#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC@
diff --git a/src/video/SDL_sysvideo.h b/src/video/SDL_sysvideo.h
index fe643a4..fdaf1ad 100644
--- a/src/video/SDL_sysvideo.h
+++ b/src/video/SDL_sysvideo.h
@@ -445,6 +445,7 @@ extern VideoBootStrap HAIKU_bootstrap;
extern VideoBootStrap PND_bootstrap;
extern VideoBootStrap UIKIT_bootstrap;
extern VideoBootStrap Android_bootstrap;
+extern VideoBootStrap PS2_bootstrap;
extern VideoBootStrap PSP_bootstrap;
extern VideoBootStrap VITA_bootstrap;
extern VideoBootStrap RISCOS_bootstrap;
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index d1ce9d4..2ce99c9 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -91,6 +91,9 @@ static VideoBootStrap *bootstrap[] = {
#if SDL_VIDEO_DRIVER_ANDROID
&Android_bootstrap,
#endif
+#if SDL_VIDEO_DRIVER_PS2
+ &PS2_bootstrap,
+#endif
#if SDL_VIDEO_DRIVER_PSP
&PSP_bootstrap,
#endif
diff --git a/src/video/ps2/SDL_ps2events.c b/src/video/ps2/SDL_ps2events.c
new file mode 100644
index 0000000..725ebc3
--- /dev/null
+++ b/src/video/ps2/SDL_ps2events.c
@@ -0,0 +1,41 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_PS2
+
+/* Being a ps2 driver, there's no event stream. We just define stubs for
+ most of the API. */
+
+#include "../../events/SDL_events_c.h"
+
+#include "SDL_ps2video.h"
+#include "SDL_ps2events_c.h"
+
+void
+PS2_PumpEvents(_THIS)
+{
+ /* do nothing. */
+}
+
+#endif /* SDL_VIDEO_DRIVER_PS2 */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/ps2/SDL_ps2events_c.h b/src/video/ps2/SDL_ps2events_c.h
new file mode 100644
index 0000000..b683d26
--- /dev/null
+++ b/src/video/ps2/SDL_ps2events_c.h
@@ -0,0 +1,33 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_ps2events_c_h_
+#define SDL_ps2events_c_h_
+
+#include "../../SDL_internal.h"
+
+#include "SDL_ps2video.h"
+
+extern void PS2_PumpEvents(_THIS);
+
+#endif /* SDL_ps2events_c_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/ps2/SDL_ps2framebuffer.c b/src/video/ps2/SDL_ps2framebuffer.c
new file mode 100644
index 0000000..34d6771
--- /dev/null
+++ b/src/video/ps2/SDL_ps2framebuffer.c
@@ -0,0 +1,85 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_PS2
+
+#include "../SDL_sysvideo.h"
+#include "SDL_ps2framebuffer_c.h"
+
+
+#define PS2_SURFACE "_SDL_PS2Surface"
+
+int SDL_PS2_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
+{
+ SDL_Surface *surface;
+ const Uint32 surface_format = SDL_PIXELFORMAT_RGB888;
+ int w, h;
+
+ /* Free the old framebuffer surface */
+ SDL_PS2_DestroyWindowFramebuffer(_this, window);
+
+ /* Create a new one */
+ SDL_GetWindowSize(window, &w, &h);
+ surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 0, surface_format);
+ if (!surface) {
+ return -1;
+ }
+
+ /* Save the info and return! */
+ SDL_SetWindowData(window, PS2_SURFACE, surface);
+ *format = surface_format;
+ *pixels = surface->pixels;
+ *pitch = surface->pitch;
+ return 0;
+}
+
+int SDL_PS2_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects)
+{
+ static int frame_number;
+ SDL_Surface *surface;
+
+ surface = (SDL_Surface *) SDL_GetWindowData(window, PS2_SURFACE);
+ if (!surface) {
+ return SDL_SetError("Couldn't find ps2 surface for window");
+ }
+
+ /* Send the data to the display */
+ if (SDL_getenv("SDL_VIDEO_PS2_SAVE_FRAMES")) {
+ char file[128];
+ SDL_snprintf(file, sizeof(file), "SDL_window%" SDL_PRIu32 "-%8.8d.bmp",
+ SDL_GetWindowID(window), ++frame_number);
+ SDL_SaveBMP(surface, file);
+ }
+ return 0;
+}
+
+void SDL_PS2_DestroyWindowFramebuffer(_THIS, SDL_Window * window)
+{
+ SDL_Surface *surface;
+
+ surface = (SDL_Surface *) SDL_SetWindowData(window, PS2_SURFACE, NULL);
+ SDL_FreeSurface(surface);
+}
+
+#endif /* SDL_VIDEO_DRIVER_PS2 */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/ps2/SDL_ps2framebuffer_c.h b/src/video/ps2/SDL_ps2framebuffer_c.h
new file mode 100644
index 0000000..771425f
--- /dev/null
+++ b/src/video/ps2/SDL_ps2framebuffer_c.h
@@ -0,0 +1,33 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_ps2framebuffer_c_h_
+#define SDL_ps2framebuffer_c_h_
+
+#include "../../SDL_internal.h"
+
+extern int SDL_PS2_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
+extern int SDL_PS2_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
+extern void SDL_PS2_DestroyWindowFramebuffer(_THIS, SDL_Window * window);
+
+#endif /* SDL_ps2framebuffer_c_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/ps2/SDL_ps2video.c b/src/video/ps2/SDL_ps2video.c
new file mode 100644
index 0000000..3546d8d
--- /dev/null
+++ b/src/video/ps2/SDL_ps2video.c
@@ -0,0 +1,134 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#if SDL_VIDEO_DRIVER_PS2
+
+/* PS2 SDL video driver implementation; this is just enough to make an
+ * SDL-based application THINK it's got a working video driver, for
+ * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
+ * and also for use as a collection of stubs when porting SDL to a new
+ * platform for which you haven't yet written a valid video driver.
+ *
+ * This is also a great way to determine bottlenecks: if you think that SDL
+ * is a performance problem for a given platform, enable this driver, and
+ * then see if your application runs faster without video overhead.
+ *
+ * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
+ * of this was cut-and-pasted from Stephane Peter's work in the AAlib
+ * SDL video driver. Renamed to "PS2" by Sam Lantinga.
+ */
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+
+#include "SDL_ps2video.h"
+#include "SDL_ps2events_c.h"
+#include "SDL_ps2framebuffer_c.h"
+#include "SDL_hints.h"
+
+#define PS2VID_DRIVER_NAME "ps2"
+
+/* Initialization/Query functions */
+static int PS2_VideoInit(_THIS);
+static int PS2_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
+static void PS2_VideoQuit(_THIS);
+
+/* PS2 driver bootstrap functions */
+
+static void
+PS2_DeleteDevice(SDL_VideoDevice * device)
+{
+ SDL_free(device);
+}
+
+static SDL_VideoDevice *
+PS2_CreateDevice(int devindex)
+{
+ SDL_VideoDevice *device;
+
+ /* Initialize all variables that we clean on shutdown */
+ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
+ if (!device) {
+ SDL_OutOfMemory();
+ return (0);
+ }
+ device->is_dummy = SDL_TRUE;
+
+ /* Set the function pointers */
+ device->VideoInit = PS2_VideoInit;
+ device->VideoQuit = PS2_VideoQuit;
+ device->SetDisplayMode = PS2_SetDisplayMode;
+ device->PumpEvents = PS2_PumpEvents;
+ device->CreateWindowFramebuffer = SDL_PS2_CreateWindowFramebuffer;
+ device->UpdateWindowFramebuffer = SDL_PS2_UpdateWindowFramebuffer;
+ device->DestroyWindowFramebuffer = SDL_PS2_DestroyWindowFramebuffer;
+
+ device->free = PS2_DeleteDevice;
+
+ return device;
+}
+
+VideoBootStrap PS2_bootstrap = {
+ PS2VID_DRIVER_NAME, "SDL PS2 video driver",
+ PS2_CreateDevice
+};
+
+
+int
+PS2_VideoInit(_THIS)
+{
+ SDL_DisplayMode mode;
+
+ /* Use a fake 32-bpp desktop mode */
+ SDL_zero(mode);
+ mode.format = SDL_PIXELFORMAT_RGB888;
+ mode.w = 1024;
+ mode.h = 768;
+ mode.refresh_rate = 0;
+ mode.driverdata = NULL;
+ if (SDL_AddBasicVideoDisplay(&mode) < 0) {
+ return -1;
+ }
+
+ SDL_AddDisplayMode(&_this->displays[0], &mode);
+
+ /* We're done! */
+ return 0;
+}
+
+static int
+PS2_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
+{
+ return 0;
+}
+
+void
+PS2_VideoQuit(_THIS)
+{
+}
+
+#endif /* SDL_VIDEO_DRIVER_PS2 */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/ps2/SDL_ps2video.h b/src/video/ps2/SDL_ps2video.h
new file mode 100644
index 0000000..59fd883
--- /dev/null
+++ b/src/video/ps2/SDL_ps2video.h
@@ -0,0 +1,30 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifndef SDL_ps2video_h_
+#define SDL_ps2video_h_
+
+#include "../SDL_sysvideo.h"
+
+#endif /* SDL_ps2video_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/test/CMakeLists.txt b/test/CMakeLists.txt
index 9415c83..9639b60 100644
--- a/test/CMakeLists.txt
+++ b/test/CMakeLists.txt
@@ -33,6 +33,8 @@ link_libraries(
SDL2_test
SDL2-static
patches
+ gskit
+ dmakit
ps2_drivers
)
else()