Deal with possible malloc(0) calls, as pointed out by static analysis.
diff --git a/src/audio/SDL_audiocvt.c b/src/audio/SDL_audiocvt.c
index 7fde2b9..ee0ba32 100644
--- a/src/audio/SDL_audiocvt.c
+++ b/src/audio/SDL_audiocvt.c
@@ -724,7 +724,7 @@ SDL_ResampleCVT(SDL_AudioCVT *cvt, const int chans, const SDL_AudioFormat format
SDL_assert(format == AUDIO_F32SYS);
/* we keep no streaming state here, so pad with silence on both ends. */
- padding = (float *) SDL_calloc(paddingsamples, sizeof (float));
+ padding = (float *) SDL_calloc(paddingsamples ? paddingsamples : 1, sizeof (float));
if (!padding) {
SDL_OutOfMemory();
return;
@@ -1291,7 +1291,7 @@ SDL_NewAudioStream(const SDL_AudioFormat src_format,
retval->packetlen = packetlen;
retval->rate_incr = ((double) dst_rate) / ((double) src_rate);
retval->resampler_padding_samples = ResamplerPadding(retval->src_rate, retval->dst_rate) * pre_resample_channels;
- retval->resampler_padding = (float *) SDL_calloc(retval->resampler_padding_samples, sizeof (float));
+ retval->resampler_padding = (float *) SDL_calloc(retval->resampler_padding_samples ? retval->resampler_padding_samples : 1, sizeof (float));
if (retval->resampler_padding == NULL) {
SDL_FreeAudioStream(retval);