Patched to compile on iOS.
diff --git a/src/video/uikit/SDL_uikitmodes.m b/src/video/uikit/SDL_uikitmodes.m
index c02e6e6..a54bfd0 100644
--- a/src/video/uikit/SDL_uikitmodes.m
+++ b/src/video/uikit/SDL_uikitmodes.m
@@ -252,9 +252,9 @@ UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect)
return -1;
}
- SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
- const CGRect frame = [data->uiscreen applicationFrame];
- const float scale = (float) data->scale;
+ SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
+ const CGRect frame = [data.uiscreen applicationFrame];
+ const float scale = (float) data.uiscreen.scale;
rect->x += (int) (frame.origin.x * scale);
rect->y += (int) (frame.origin.y * scale);
rect->w = (int) (frame.size.width * scale);