`SDL_RenderSetVSync()`: Restrict `vsync` to 0 or 1 In the future, we might want to support special swap intervals. To prevent applications from expecting nonzero values of vsync to be the same as "on", fail with SDL_Unsupported() if the value passed is neither 0 nor 1.
diff --git a/include/SDL_render.h b/include/SDL_render.h
index f8e5e6c..c576196 100644
--- a/include/SDL_render.h
+++ b/include/SDL_render.h
@@ -1698,7 +1698,7 @@ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * re
* Toggle VSync of the given renderer.
*
* \param renderer The renderer to toggle
- * \param vsync Non-zero for on, zero for off
+ * \param vsync 1 for on, 0 for off. All other values are reserved
* \returns a 0 int on success, or non-zero on failure
*/
extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync);
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index eec6dc9..b0b3ad7 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -4129,6 +4129,10 @@ SDL_RenderSetVSync(SDL_Renderer * renderer, int vsync)
{
CHECK_RENDERER_MAGIC(renderer, -1);
+ if (vsync != 0 && vsync != 1) {
+ return SDL_Unsupported();
+ }
+
if (renderer->SetVSync) {
return renderer->SetVSync(renderer, vsync);
}