Fixed bug 3297 - Horizontal and Vertical flip swapped on PSP Littlefighter19 When trying to mirror something on the PSP, I've stumbled upon the problem, that using SDL_RenderCopyEx with SDL_FLIP_HORIZONTAL flips the image vertically, vise-versa SDL_FLIP_VERTICAL flips the image horizontally. Proposed patch would be swapping the check in line 944 with the one in line 948 in SDL_render_psp.c
diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c
index fcb106e..d32205f 100644
--- a/src/render/psp/SDL_render_psp.c
+++ b/src/render/psp/SDL_render_psp.c
@@ -949,11 +949,11 @@ PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
vertices[3].y = y + sw - ch;
vertices[3].z = 0;
- if (flip & SDL_FLIP_HORIZONTAL) {
+ if (flip & SDL_FLIP_VERTICAL) {
Swap(&vertices[0].v, &vertices[2].v);
Swap(&vertices[1].v, &vertices[3].v);
}
- if (flip & SDL_FLIP_VERTICAL) {
+ if (flip & SDL_FLIP_HORIZONTAL) {
Swap(&vertices[0].u, &vertices[2].u);
Swap(&vertices[1].u, &vertices[3].u);
}