D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points. If a limit would be needed then count should be adapted before stack allocation.
diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c
index 78d6714..ebe4100 100644
--- a/src/render/direct3d11/SDL_render_d3d11.c
+++ b/src/render/direct3d11/SDL_render_d3d11.c
@@ -2504,7 +2504,7 @@ D3D11_RenderDrawPoints(SDL_Renderer * renderer,
a = (float)(renderer->a / 255.0f);
vertices = SDL_stack_alloc(VertexPositionColor, count);
- for (i = 0; i < min(count, 128); ++i) {
+ for (i = 0; i < count; ++i) {
const VertexPositionColor v = { { points[i].x, points[i].y, 0.0f }, { 0.0f, 0.0f }, { r, g, b, a } };
vertices[i] = v;
}