Commit 4eb3c0c38791d7b06a5540bbc902f750994e471c

Sam Lantinga 2019-06-14T13:56:52

Added support for Xbox and PS4 wireless controllers on iOS and tvOS Also implemented SDL_JoystickGetDevicePlayerIndex() on iOS and tvOS, and added support for reading the new menu button state available in iOS and tvOS 13.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
diff --git a/src/joystick/SDL_gamecontrollerdb.h b/src/joystick/SDL_gamecontrollerdb.h
index 866b03b..a2514d7 100644
--- a/src/joystick/SDL_gamecontrollerdb.h
+++ b/src/joystick/SDL_gamecontrollerdb.h
@@ -377,6 +377,7 @@ static const char *s_ControllerMappings [] =
     "030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
     "03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,",
     "03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,",
+    "03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
     "03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,",
     "03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,",
     "03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,",
@@ -567,7 +568,6 @@ static const char *s_ControllerMappings [] =
     "050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
     "03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,",
     "030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,",
-    "03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,",
 #endif
 #if defined(__ANDROID__)
     "05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,",
@@ -588,15 +588,14 @@ static const char *s_ControllerMappings [] =
     "050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,", /* The DPAD doesn't seem to work on this controller on Android TV? */
 #endif
 #if defined(SDL_JOYSTICK_MFI)
-    "05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
-    "05000000ac0500000200000000006d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,",
-    "05000000ac0500000400000000006d04,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
-    "05000000ac0500000500000000006d05,*,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
-    "030000004c050000cc09000000000000,DUALSHOCK 4 Wireless Controller,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
-    "05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,",
+    "05000000ac050000010000004f066d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
+    "05000000ac05000001000000cf076d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,",
+    "05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,",
+    "050000004c050000cc090000df070000,DUALSHOCK 4 Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
+    "05000000ac0500000300000043006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,",
     "05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
     "05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,",
-    "030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
+    "050000005e040000e0020000df070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,",
 #endif
 #if defined(SDL_JOYSTICK_EMSCRIPTEN)
     "default,Standard Gamepad,a:b0,b:b1,back:b8,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b16,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
diff --git a/src/joystick/iphoneos/SDL_sysjoystick.m b/src/joystick/iphoneos/SDL_sysjoystick.m
index d4b145a..9548b7d 100644
--- a/src/joystick/iphoneos/SDL_sysjoystick.m
+++ b/src/joystick/iphoneos/SDL_sysjoystick.m
@@ -52,31 +52,25 @@ static id disconnectObserver = nil;
 #include <Availability.h>
 #include <objc/message.h>
 
-// remove compilation warnings for strict builds by defining these selectors, even though
-// they are only ever used indirectly through objc_msgSend
+/* remove compilation warnings for strict builds by defining these selectors, even though
+ * they are only ever used indirectly through objc_msgSend
+ */
 @interface GCExtendedGamepad (SDL)
-#if (__IPHONE_OS_VERSION_MAX_ALLOWED < 130000) || (__MAC_OS_VERSION_MAX_ALLOWED < 1500000)
+#if (__IPHONE_OS_VERSION_MAX_ALLOWED < 121000) || (__APPLETV_OS_VERSION_MAX_ALLOWED < 121000) || (__MAC_OS_VERSION_MAX_ALLOWED < 1401000)
+@property (nonatomic, readonly, nullable) GCControllerButtonInput *leftThumbstickButton;
+@property (nonatomic, readonly, nullable) GCControllerButtonInput *rightThumbstickButton;
+#endif
+#if (__IPHONE_OS_VERSION_MAX_ALLOWED < 130000) || (__APPLETV_OS_VERSION_MAX_ALLOWED < 130000) || (__MAC_OS_VERSION_MAX_ALLOWED < 1500000)
 @property (nonatomic, readonly) GCControllerButtonInput *buttonMenu;
 @property (nonatomic, readonly, nullable) GCControllerButtonInput *buttonOptions;
 #endif
-#if (__IPHONE_OS_VERSION_MAX_ALLOWED < 121000) || (__MAC_OS_VERSION_MAX_ALLOWED < 1401000)
-@property (nonatomic, readonly, nullable) GCControllerButtonInput *leftThumbstickButton;
-@property (nonatomic, readonly, nullable) GCControllerButtonInput *rightThumbstickButton;
+@end
+@interface GCMicroGamepad (SDL)
+#if (__IPHONE_OS_VERSION_MAX_ALLOWED < 130000) || (__APPLETV_OS_VERSION_MAX_ALLOWED < 130000) || (__MAC_OS_VERSION_MAX_ALLOWED < 1500000)
+@property (nonatomic, readonly) GCControllerButtonInput *buttonMenu;
 #endif
 @end
 
-#define BUTTON_INDEX_A  0
-#define BUTTON_INDEX_B  1
-#define BUTTON_INDEX_X  2
-#define BUTTON_INDEX_Y  3
-#define BUTTON_INDEX_LEFT_SHOULDER  4
-#define BUTTON_INDEX_RIGHT_SHOULDER  5
-#define BUTTON_INDEX_GUIDE  6
-#define BUTTON_INDEX_LEFT_THUMBSTICK  7
-#define BUTTON_INDEX_RIGHT_THUMBSTICK  8
-#define BUTTON_INDEX_START  9
-#define BUTTON_INDEX_BACK  10
-
 #endif /* SDL_JOYSTICK_MFI */
 
 #if !TARGET_OS_TV
@@ -116,7 +110,6 @@ IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controlle
     Uint16 *guid16 = (Uint16 *)device->guid.data;
     Uint16 vendor = 0;
     Uint16 product = 0;
-    Uint16 version = 0;
     Uint8 subtype = 0;
 
     const char *name = NULL;
@@ -135,61 +128,104 @@ IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controlle
     device->name = SDL_strdup(name);
 
     if (controller.extendedGamepad) {
-        int nbuttons = 7; /* ABXY, shoulder buttons, pause button */
-
-        if ([controller.extendedGamepad respondsToSelector:@selector(buttonMenu)]
-            && ((id (*)(id, SEL))objc_msgSend)(controller.extendedGamepad, @selector(buttonMenu))) {
-            // if we see .buttonMenu, then .buttonOption, .leftThumbstickButton (L3) & .rightThumbstickButton (R3)
-            // also exist (ios13+, macOS10.15+), though some may be nil, hold a spot for them
-            nbuttons = 11;
-        } else if ([controller.extendedGamepad respondsToSelector:@selector(leftThumbstickButton)]
-                   && ((id (*)(id, SEL))objc_msgSend)(controller.extendedGamepad, @selector(leftThumbstickButton))) {
-            // if we didn't see .buttonMenu but do see .leftThumbstickButton (L3), then .rightThumbstickButton (R3) 
-            // also exists (ios12.1+, macos10.14.1+). unlikely for R3 to be nil if L3 is not, but update code
-            // will never report a button change for R3 even so
-            nbuttons = 9;
+        GCExtendedGamepad *gamepad = controller.extendedGamepad;
+        int nbuttons = 0;
+
+        /* These buttons are part of the original MFi spec */
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_A);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_B);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_X);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_Y);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
+        nbuttons += 6;
+
+        /* These buttons are available on some newer controllers */
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wunguarded-availability-new"
+        if ([gamepad respondsToSelector:@selector(leftThumbstickButton)] && gamepad.leftThumbstickButton) {
+            device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_LEFTSTICK);
+            ++nbuttons;
+        }
+        if ([gamepad respondsToSelector:@selector(rightThumbstickButton)] && gamepad.rightThumbstickButton) {
+            device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_RIGHTSTICK);
+            ++nbuttons;
         }
+        if ([gamepad respondsToSelector:@selector(buttonOptions)] && gamepad.buttonOptions) {
+            device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_BACK);
+            ++nbuttons;
+        }
+        if ([gamepad respondsToSelector:@selector(buttonMenu)] && gamepad.buttonMenu) {
+            device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_START);
+            ++nbuttons;
+        } else {
+            device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_START);
+            ++nbuttons;
+            device->uses_pause_handler = SDL_TRUE;
+        }
+#pragma clang diagnostic pop
 
         if ([controller.vendorName containsString: @"Xbox"]) {
             vendor = VENDOR_MICROSOFT;
-            product = 0x02E0; // assume Xbox One S BLE Controller unless/until GCController flows VID/PID
+            product = 0x02E0; /* Assume Xbox One S BLE Controller unless/until GCController flows VID/PID */
         } else if ([controller.vendorName containsString: @"DUALSHOCK"]) {
             vendor = VENDOR_SONY;
-            product = 0x09CC; // assume DS4 Slim unless/until GCController flows VID/PID
-        } else if (nbuttons == 9) {
-            // unknown MFi controller with L3/R3 buttons (e.g. Rotor Riot)
-            vendor = VENDOR_APPLE;
-            product = 4;
-            subtype = 4;
-        } else if (nbuttons == 11) {
-            // unkonwn MFi controller with L3/R3 and menu/options buttons (no known instances, future proofing)
-            vendor = VENDOR_APPLE;
-            product = 5;
-            subtype = 5;
+            product = 0x09CC; /* Assume DS4 Slim unless/until GCController flows VID/PID */
         } else {
             vendor = VENDOR_APPLE;
             product = 1;
             subtype = 1;
         }
+
         device->naxes = 6; /* 2 thumbsticks and 2 triggers */
         device->nhats = 1; /* d-pad */
         device->nbuttons = nbuttons;
+
     } else if (controller.gamepad) {
+        int nbuttons = 0;
+
+        /* These buttons are part of the original MFi spec */
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_A);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_B);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_X);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_Y);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_START);
+        nbuttons += 7;
+        device->uses_pause_handler = SDL_TRUE;
+
         vendor = VENDOR_APPLE;
         product = 2;
         subtype = 2;
         device->naxes = 0; /* no traditional analog inputs */
         device->nhats = 1; /* d-pad */
-        device->nbuttons = 7; /* ABXY, shoulder buttons, pause button */
+        device->nbuttons = nbuttons;
     }
 #if TARGET_OS_TV
     else if (controller.microGamepad) {
+        GCMicroGamepad *gamepad = controller.microGamepad;
+        int nbuttons = 0;
+
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_A);
+        device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_B); /* Button X on microGamepad */
+        nbuttons += 2;
+
+        if ([gamepad respondsToSelector:@selector(buttonMenu)] && gamepad.buttonMenu) {
+            device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_START);
+            ++nbuttons;
+        } else {
+            device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_START);
+            ++nbuttons;
+            device->uses_pause_handler = SDL_TRUE;
+        }
+
         vendor = VENDOR_APPLE;
         product = 3;
         subtype = 3;
         device->naxes = 2; /* treat the touch surface as two axes */
         device->nhats = 0; /* apparently the touch surface-as-dpad is buggy */
-        device->nbuttons = 3; /* AX, pause button */
+        device->nbuttons = nbuttons;
 
         controller.microGamepad.allowsRotation = SDL_GetHintBoolean(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, SDL_FALSE);
     }
@@ -203,12 +239,14 @@ IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controlle
     *guid16++ = 0;
     *guid16++ = SDL_SwapLE16(product);
     *guid16++ = 0;
-    *guid16++ = SDL_SwapLE16(version);
-    *guid16++ = 0;
 
-    /* Note that this is an MFI controller and what subtype it is */
-    device->guid.data[14] = 'm';
-    device->guid.data[15] = subtype;
+    *guid16++ = SDL_SwapLE16(device->button_mask);
+
+    if (subtype != 0) {
+        /* Note that this is an MFI controller and what subtype it is */
+        device->guid.data[14] = 'm';
+        device->guid.data[15] = subtype;
+    }
 
     /* This will be set when the first button press of the controller is
      * detected. */
@@ -425,7 +463,8 @@ IOS_JoystickGetDeviceName(int device_index)
 static int
 IOS_JoystickGetDevicePlayerIndex(int device_index)
 {
-    return -1;
+    SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index);
+    return device ? (int)device->controller.playerIndex : -1;
 }
 
 static SDL_JoystickGUID
@@ -479,12 +518,14 @@ IOS_JoystickOpen(SDL_Joystick * joystick, int device_index)
 #endif /* !TARGET_OS_TV */
         } else {
 #ifdef SDL_JOYSTICK_MFI
-            GCController *controller = device->controller;
-            controller.controllerPausedHandler = ^(GCController *c) {
-                if (joystick->hwdata) {
-                    ++joystick->hwdata->num_pause_presses;
-                }
-            };
+            if (device->uses_pause_handler) {
+                GCController *controller = device->controller;
+                controller.controllerPausedHandler = ^(GCController *c) {
+                    if (joystick->hwdata) {
+                        ++joystick->hwdata->num_pause_presses;
+                    }
+                };
+            }
 #endif /* SDL_JOYSTICK_MFI */
         }
     }
@@ -574,6 +615,7 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
         Uint8 hatstate = SDL_HAT_CENTERED;
         int i;
         int updateplayerindex = 0;
+        int pause_button_index = 0;
 
         if (controller.extendedGamepad) {
             GCExtendedGamepad *gamepad = controller.extendedGamepad;
@@ -590,24 +632,37 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
 
             /* Button order matches the XInput Windows mappings. */
             Uint8 buttons[joystick->nbuttons];
-            buttons[BUTTON_INDEX_A] = gamepad.buttonA.isPressed;
-            buttons[BUTTON_INDEX_B] = gamepad.buttonB.isPressed;
-            buttons[BUTTON_INDEX_X] = gamepad.buttonX.isPressed;
-            buttons[BUTTON_INDEX_Y] = gamepad.buttonY.isPressed;
-            buttons[BUTTON_INDEX_LEFT_SHOULDER] = gamepad.leftShoulder.isPressed;
-            buttons[BUTTON_INDEX_RIGHT_SHOULDER] = gamepad.rightShoulder.isPressed;
-            buttons[BUTTON_INDEX_GUIDE] = joystick->delayed_guide_button;
-
-            // previously checked for availability of these iOS12.1+/macOS10.14.1+ or iOS13+/macOS10.15+
-            // selectors. they exist but may be nil, in which case objc_msgSend will return 0/false for isPressed
-            if (joystick->nbuttons > 8) {
-                buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = ((Uint8 (*)(id, SEL))objc_msgSend)( ((id (*)(id, SEL))objc_msgSend)(gamepad, @selector(leftThumbstickButton)), @selector(isPressed) );
-                buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = ((Uint8 (*)(id, SEL))objc_msgSend)( ((id (*)(id, SEL))objc_msgSend)(gamepad, @selector(rightThumbstickButton)), @selector(isPressed) );
+            int button_count = 0;
+
+            /* These buttons are part of the original MFi spec */
+            buttons[button_count++] = gamepad.buttonA.isPressed;
+            buttons[button_count++] = gamepad.buttonB.isPressed;
+            buttons[button_count++] = gamepad.buttonX.isPressed;
+            buttons[button_count++] = gamepad.buttonY.isPressed;
+            buttons[button_count++] = gamepad.leftShoulder.isPressed;
+            buttons[button_count++] = gamepad.rightShoulder.isPressed;
+
+            /* These buttons are available on some newer controllers */
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wunguarded-availability-new"
+            if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSTICK)) {
+                buttons[button_count++] = gamepad.leftThumbstickButton.isPressed;
             }
-            if (joystick->nbuttons > 10) {
-                buttons[BUTTON_INDEX_START] = ((Uint8 (*)(id, SEL))objc_msgSend)( ((id (*)(id, SEL))objc_msgSend)(gamepad, @selector(buttonMenu)), @selector(isPressed) );
-                buttons[BUTTON_INDEX_BACK] = ((Uint8 (*)(id, SEL))objc_msgSend)( ((id (*)(id, SEL))objc_msgSend)(gamepad, @selector(buttonOptions)), @selector(isPressed) );
+            if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSTICK)) {
+                buttons[button_count++] = gamepad.rightThumbstickButton.isPressed;
             }
+            if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) {
+                buttons[button_count++] = gamepad.buttonOptions.isPressed;
+            }
+            /* This must be the last button, so we can optionally handle it with pause_button_index below */
+            if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
+                if (joystick->hwdata->uses_pause_handler) {
+                    pause_button_index = button_count;
+                } else {
+                    buttons[button_count++] = gamepad.buttonMenu.isPressed;
+                }
+            }
+#pragma clang diagnostic pop
 
             hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
 
@@ -621,7 +676,7 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
                 SDL_PrivateJoystickAxis(joystick, i, axes[i]);
             }
 
-            for (i = 0; i < SDL_arraysize(buttons); i++) {
+            for (i = 0; i < button_count; i++) {
                 updateplayerindex |= (joystick->buttons[i] != buttons[i]);
                 SDL_PrivateJoystickButton(joystick, i, buttons[i]);
             }
@@ -629,17 +684,19 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
             GCGamepad *gamepad = controller.gamepad;
 
             /* Button order matches the XInput Windows mappings. */
-            Uint8 buttons[] = {
-                gamepad.buttonA.isPressed, gamepad.buttonB.isPressed,
-                gamepad.buttonX.isPressed, gamepad.buttonY.isPressed,
-                gamepad.leftShoulder.isPressed,
-                gamepad.rightShoulder.isPressed,
-                joystick->delayed_guide_button,
-            };
+            Uint8 buttons[joystick->nbuttons];
+            int button_count = 0;
+            buttons[button_count++] = gamepad.buttonA.isPressed;
+            buttons[button_count++] = gamepad.buttonB.isPressed;
+            buttons[button_count++] = gamepad.buttonX.isPressed;
+            buttons[button_count++] = gamepad.buttonY.isPressed;
+            buttons[button_count++] = gamepad.leftShoulder.isPressed;
+            buttons[button_count++] = gamepad.rightShoulder.isPressed;
+            pause_button_index = button_count;
 
             hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad);
 
-            for (i = 0; i < SDL_arraysize(buttons); i++) {
+            for (i = 0; i < button_count; i++) {
                 updateplayerindex |= (joystick->buttons[i] != buttons[i]);
                 SDL_PrivateJoystickButton(joystick, i, buttons[i]);
             }
@@ -658,13 +715,23 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
                 SDL_PrivateJoystickAxis(joystick, i, axes[i]);
             }
 
-            Uint8 buttons[] = {
-                gamepad.buttonA.isPressed,
-                gamepad.buttonX.isPressed,
-                joystick->delayed_guide_button,
-            };
+            Uint8 buttons[joystick->nbuttons];
+            int button_count = 0;
+            buttons[button_count++] = gamepad.buttonA.isPressed;
+            buttons[button_count++] = gamepad.buttonX.isPressed;
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wunguarded-availability-new"
+            /* This must be the last button, so we can optionally handle it with pause_button_index below */
+            if (joystick->hwdata->button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
+                if (joystick->hwdata->uses_pause_handler) {
+                    pause_button_index = button_count;
+                } else {
+                    buttons[button_count++] = gamepad.buttonMenu.isPressed;
+                }
+            }
+#pragma clang diagnostic pop
 
-            for (i = 0; i < SDL_arraysize(buttons); i++) {
+            for (i = 0; i < button_count; i++) {
                 updateplayerindex |= (joystick->buttons[i] != buttons[i]);
                 SDL_PrivateJoystickButton(joystick, i, buttons[i]);
             }
@@ -676,12 +743,14 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
             SDL_PrivateJoystickHat(joystick, 0, hatstate);
         }
 
-        for (i = 0; i < joystick->hwdata->num_pause_presses; i++) {
-            SDL_PrivateJoystickButton(joystick, BUTTON_INDEX_GUIDE, SDL_PRESSED);
-            SDL_PrivateJoystickButton(joystick, BUTTON_INDEX_GUIDE, SDL_RELEASED);
-            updateplayerindex = YES;
+        if (joystick->hwdata->uses_pause_handler) {
+            for (i = 0; i < joystick->hwdata->num_pause_presses; i++) {
+                SDL_PrivateJoystickButton(joystick, pause_button_index, SDL_PRESSED);
+                SDL_PrivateJoystickButton(joystick, pause_button_index, SDL_RELEASED);
+                updateplayerindex = YES;
+            }
+            joystick->hwdata->num_pause_presses = 0;
         }
-        joystick->hwdata->num_pause_presses = 0;
 
         if (updateplayerindex && controller.playerIndex == -1) {
             BOOL usedPlayerIndexSlots[4] = {NO, NO, NO, NO};
diff --git a/src/joystick/iphoneos/SDL_sysjoystick_c.h b/src/joystick/iphoneos/SDL_sysjoystick_c.h
index d8df858..38e9a0e 100644
--- a/src/joystick/iphoneos/SDL_sysjoystick_c.h
+++ b/src/joystick/iphoneos/SDL_sysjoystick_c.h
@@ -34,6 +34,7 @@ typedef struct joystick_hwdata
     SDL_bool remote;
 
     GCController __unsafe_unretained *controller;
+    SDL_bool uses_pause_handler;
     int num_pause_presses;
     Uint32 pause_button_down_time;
 
@@ -45,6 +46,7 @@ typedef struct joystick_hwdata
     int naxes;
     int nbuttons;
     int nhats;
+    Uint16 button_mask;
 
     struct joystick_hwdata *next;
 } joystick_hwdata;