More efficient calculation of render_count
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diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index bb9dfaa..c23e01c 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -2832,7 +2832,7 @@ static int plotLineLow(SDL_Renderer *renderer, float x0, float y0, float x1, flo
D = (2 * dy) - dx;
y = y0;
- for (render_count = 0, x = x0; x <= x1; ++x, ++render_count) {
+ for (x = x0; x <= x1; ++x) {
tmp->x = x;
tmp->y = y;
tmp++;
@@ -2843,6 +2843,7 @@ static int plotLineLow(SDL_Renderer *renderer, float x0, float y0, float x1, flo
D += 2*dy;
}
}
+ render_count = (tmp - points);
if (!draw_last) {
--render_count;
@@ -2889,7 +2890,7 @@ static int plotLineHigh(SDL_Renderer *renderer, float x0, float y0, float x1, fl
D = (2 * dx) - dy;
x = x0;
- for (render_count = 0, y = y0; y <= y1; ++y, ++render_count) {
+ for (y = y0; y <= y1; ++y) {
tmp->x = x;
tmp->y = y;
tmp++;
@@ -2900,6 +2901,7 @@ static int plotLineHigh(SDL_Renderer *renderer, float x0, float y0, float x1, fl
D += 2*dx;
}
}
+ render_count = (tmp - points);
if (!draw_last) {
--render_count;