Add cursor position to mouse wheel event (thanks @meyraud705!) Fixes https://github.com/libsdl-org/SDL/pull/6351
diff --git a/include/SDL_events.h b/include/SDL_events.h
index 240a8a8..c2db57a 100644
--- a/include/SDL_events.h
+++ b/include/SDL_events.h
@@ -318,6 +318,8 @@ typedef struct SDL_MouseWheelEvent
Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */
float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */
+ Sint32 mouse_x; /**< X coordinate, relative to window (added in 2.26.0) */
+ Sint32 mouse_y; /**< Y coordinate, relative to window (added in 2.26.0) */
} SDL_MouseWheelEvent;
/**
diff --git a/src/events/SDL_mouse.c b/src/events/SDL_mouse.c
index ffdda91..53937c4 100644
--- a/src/events/SDL_mouse.c
+++ b/src/events/SDL_mouse.c
@@ -868,6 +868,8 @@ SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, float x, float y, S
event.wheel.preciseX = x;
event.wheel.preciseY = y;
event.wheel.direction = (Uint32)direction;
+ event.wheel.mouse_x = mouse->x;
+ event.wheel.mouse_y = mouse->y;
posted = (SDL_PushEvent(&event) > 0);
}
return posted;