Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere.
diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c
index 4b7e645..6f79802 100644
--- a/src/render/opengles2/SDL_render_gles2.c
+++ b/src/render/opengles2/SDL_render_gles2.c
@@ -122,8 +122,7 @@ typedef enum
GLES2_UNIFORM_PROJECTION,
GLES2_UNIFORM_TEXTURE,
GLES2_UNIFORM_MODULATION,
- GLES2_UNIFORM_COLOR,
- GLES2_UNIFORM_COLORTABLE
+ GLES2_UNIFORM_COLOR
} GLES2_Uniform;
typedef enum
@@ -721,9 +720,7 @@ GLES2_CacheProgram(SDL_Renderer *renderer, GLES2_ShaderCacheEntry *vertex,
entry->uniform_locations[GLES2_UNIFORM_MODULATION] =
data->glGetUniformLocation(entry->id, "u_modulation");
entry->uniform_locations[GLES2_UNIFORM_COLOR] =
- data->glGetUniformLocation(entry->id, "u_color");
- entry->uniform_locations[GLES2_UNIFORM_COLORTABLE] =
- data->glGetUniformLocation(entry->id, "u_colorTable");
+ rdata->glGetUniformLocation(entry->id, "u_color");
/* Cache the linked program */
if (data->program_cache.head)