Fixed bug 3513 - SDL_GL_SwapWindow does not return error status Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
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diff --git a/include/SDL_video.h b/include/SDL_video.h
index 402ff1c..d116ef6 100644
--- a/include/SDL_video.h
+++ b/include/SDL_video.h
@@ -1195,7 +1195,7 @@ extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
* \brief Swap the OpenGL buffers for a window, if double-buffering is
* supported.
*/
-extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
+extern DECLSPEC int SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
/**
* \brief Delete an OpenGL context.
diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h
index d6a2ea2..132d8c2 100644
--- a/src/dynapi/SDL_dynapi_procs.h
+++ b/src/dynapi/SDL_dynapi_procs.h
@@ -595,7 +595,7 @@ SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return)
SDL_DYNAPI_PROC(void,SDL_GL_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
SDL_DYNAPI_PROC(int,SDL_GL_SetSwapInterval,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GL_GetSwapInterval,(void),(),return)
-SDL_DYNAPI_PROC(void,SDL_GL_SwapWindow,(SDL_Window *a),(a),)
+SDL_DYNAPI_PROC(int,SDL_GL_SwapWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GL_DeleteContext,(SDL_GLContext a),(a),)
SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GameControllerAddMappingsFromRW,(SDL_RWops *a, int b),(a,b),return)
diff --git a/src/video/SDL_egl_c.h b/src/video/SDL_egl_c.h
index 72e2ceb..3c1f984 100644
--- a/src/video/SDL_egl_c.h
+++ b/src/video/SDL_egl_c.h
@@ -96,14 +96,14 @@ extern void SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface);
/* These need to be wrapped to get the surface for the window by the platform GLES implementation */
extern SDL_GLContext SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface);
extern int SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context);
-extern void SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface);
+extern int SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface);
/* A few of useful macros */
-#define SDL_EGL_SwapWindow_impl(BACKEND) void \
+#define SDL_EGL_SwapWindow_impl(BACKEND) int \
BACKEND ## _GLES_SwapWindow(_THIS, SDL_Window * window) \
{\
- SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);\
+ return SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);\
}
#define SDL_EGL_MakeCurrent_impl(BACKEND) int \
diff --git a/src/video/SDL_sysvideo.h b/src/video/SDL_sysvideo.h
index b01faae..53ef9b3 100644
--- a/src/video/SDL_sysvideo.h
+++ b/src/video/SDL_sysvideo.h
@@ -252,7 +252,7 @@ struct SDL_VideoDevice
void (*GL_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
int (*GL_SetSwapInterval) (_THIS, int interval);
int (*GL_GetSwapInterval) (_THIS);
- void (*GL_SwapWindow) (_THIS, SDL_Window * window);
+ int (*GL_SwapWindow) (_THIS, SDL_Window * window);
void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
/* * * */
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index ba724e2..cc8e8ef 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -3382,22 +3382,20 @@ SDL_GL_GetSwapInterval(void)
}
}
-void
+int
SDL_GL_SwapWindow(SDL_Window * window)
{
- CHECK_WINDOW_MAGIC(window,);
+ CHECK_WINDOW_MAGIC(window,-1);
if (!(window->flags & SDL_WINDOW_OPENGL)) {
- SDL_SetError("The specified window isn't an OpenGL window");
- return;
+ return SDL_SetError("The specified window isn't an OpenGL window");
}
if (SDL_GL_GetCurrentWindow() != window) {
- SDL_SetError("The specified window has not been made current");
- return;
+ return SDL_SetError("The specified window has not been made current");
}
- _this->GL_SwapWindow(_this, window);
+ return _this->GL_SwapWindow(_this, window);
}
void
diff --git a/src/video/cocoa/SDL_cocoaopengl.h b/src/video/cocoa/SDL_cocoaopengl.h
index 1f7bd57..ac6db79 100644
--- a/src/video/cocoa/SDL_cocoaopengl.h
+++ b/src/video/cocoa/SDL_cocoaopengl.h
@@ -58,7 +58,7 @@ extern void Cocoa_GL_GetDrawableSize(_THIS, SDL_Window * window,
int * w, int * h);
extern int Cocoa_GL_SetSwapInterval(_THIS, int interval);
extern int Cocoa_GL_GetSwapInterval(_THIS);
-extern void Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);
+extern int Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);
extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
#endif /* SDL_VIDEO_OPENGL_CGL */
diff --git a/src/video/cocoa/SDL_cocoaopengl.m b/src/video/cocoa/SDL_cocoaopengl.m
index 645e5ba..d067b83 100644
--- a/src/video/cocoa/SDL_cocoaopengl.m
+++ b/src/video/cocoa/SDL_cocoaopengl.m
@@ -383,13 +383,14 @@ Cocoa_GL_GetSwapInterval(_THIS)
return status;
}}
-void
+int
Cocoa_GL_SwapWindow(_THIS, SDL_Window * window)
{ @autoreleasepool
{
SDLOpenGLContext* nscontext = (SDLOpenGLContext*)SDL_GL_GetCurrentContext();
[nscontext flushBuffer];
[nscontext updateIfNeeded];
+ return 0;
}}
void
diff --git a/src/video/directfb/SDL_DirectFB_opengl.c b/src/video/directfb/SDL_DirectFB_opengl.c
index 065854a..f631671 100644
--- a/src/video/directfb/SDL_DirectFB_opengl.c
+++ b/src/video/directfb/SDL_DirectFB_opengl.c
@@ -246,7 +246,7 @@ DirectFB_GL_GetSwapInterval(_THIS)
return 0;
}
-void
+int
DirectFB_GL_SwapWindow(_THIS, SDL_Window * window)
{
SDL_DFB_WINDOWDATA(window);
@@ -273,9 +273,9 @@ DirectFB_GL_SwapWindow(_THIS, SDL_Window * window)
}
SDL_DFB_CHECKERR(windata->window_surface->Flip(windata->window_surface,NULL, DSFLIP_PIPELINE |DSFLIP_BLIT | DSFLIP_ONSYNC ));
- return;
+ return 0;
error:
- return;
+ return -1;
}
void
diff --git a/src/video/directfb/SDL_DirectFB_opengl.h b/src/video/directfb/SDL_DirectFB_opengl.h
index 6391ee4..591cbc5 100644
--- a/src/video/directfb/SDL_DirectFB_opengl.h
+++ b/src/video/directfb/SDL_DirectFB_opengl.h
@@ -50,7 +50,7 @@ extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern int DirectFB_GL_SetSwapInterval(_THIS, int interval);
extern int DirectFB_GL_GetSwapInterval(_THIS);
-extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window);
+extern int DirectFB_GL_SwapWindow(_THIS, SDL_Window * window);
extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context);
extern void DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window);
diff --git a/src/video/haiku/SDL_BWin.h b/src/video/haiku/SDL_BWin.h
index a353e1a..befe90f 100644
--- a/src/video/haiku/SDL_BWin.h
+++ b/src/video/haiku/SDL_BWin.h
@@ -668,3 +668,5 @@ private:
* buffer provided by DirectConnected() is invalidated.
*/
#endif
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/haiku/SDL_bclipboard.cc b/src/video/haiku/SDL_bclipboard.cc
index fcd1caa..a008493 100644
--- a/src/video/haiku/SDL_bclipboard.cc
+++ b/src/video/haiku/SDL_bclipboard.cc
@@ -93,3 +93,5 @@ SDL_bool BE_HasClipboardText(_THIS) {
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/haiku/SDL_bclipboard.h b/src/video/haiku/SDL_bclipboard.h
index dd31f19..773e03e 100644
--- a/src/video/haiku/SDL_bclipboard.h
+++ b/src/video/haiku/SDL_bclipboard.h
@@ -29,3 +29,5 @@ extern char *BE_GetClipboardText(_THIS);
extern SDL_bool BE_HasClipboardText(_THIS);
#endif
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/haiku/SDL_bevents.cc b/src/video/haiku/SDL_bevents.cc
index 36513a3..207628b 100644
--- a/src/video/haiku/SDL_bevents.cc
+++ b/src/video/haiku/SDL_bevents.cc
@@ -37,3 +37,5 @@ void BE_PumpEvents(_THIS) {
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/haiku/SDL_bevents.h b/src/video/haiku/SDL_bevents.h
index cb756c9..9a74dc8 100644
--- a/src/video/haiku/SDL_bevents.h
+++ b/src/video/haiku/SDL_bevents.h
@@ -35,3 +35,5 @@ extern void BE_PumpEvents(_THIS);
#endif
#endif
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/haiku/SDL_bframebuffer.cc b/src/video/haiku/SDL_bframebuffer.cc
index 5e6a300..48f8d4c 100644
--- a/src/video/haiku/SDL_bframebuffer.cc
+++ b/src/video/haiku/SDL_bframebuffer.cc
@@ -252,3 +252,5 @@ int32 BE_UpdateOnce(SDL_Window *window) {
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/haiku/SDL_bframebuffer.h b/src/video/haiku/SDL_bframebuffer.h
index d6be21f..393b770 100644
--- a/src/video/haiku/SDL_bframebuffer.h
+++ b/src/video/haiku/SDL_bframebuffer.h
@@ -43,3 +43,5 @@ extern int32 BE_DrawThread(void *data);
#endif
#endif
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/haiku/SDL_bkeyboard.cc b/src/video/haiku/SDL_bkeyboard.cc
index 0ae3d3f..6880dae 100644
--- a/src/video/haiku/SDL_bkeyboard.cc
+++ b/src/video/haiku/SDL_bkeyboard.cc
@@ -186,3 +186,5 @@ void BE_SetKeyState(int32 bkey, int8 state) {
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/haiku/SDL_bkeyboard.h b/src/video/haiku/SDL_bkeyboard.h
index 6327994..84621e2 100644
--- a/src/video/haiku/SDL_bkeyboard.h
+++ b/src/video/haiku/SDL_bkeyboard.h
@@ -40,3 +40,5 @@ extern void BE_SetKeyState(int32 bkey, int8 state);
#endif
#endif
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/haiku/SDL_bmodes.cc b/src/video/haiku/SDL_bmodes.cc
index 84aeb1f..30b9539 100644
--- a/src/video/haiku/SDL_bmodes.cc
+++ b/src/video/haiku/SDL_bmodes.cc
@@ -329,3 +329,5 @@ int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode){
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/haiku/SDL_bmodes.h b/src/video/haiku/SDL_bmodes.h
index c3882ba..10b4c3f 100644
--- a/src/video/haiku/SDL_bmodes.h
+++ b/src/video/haiku/SDL_bmodes.h
@@ -44,3 +44,5 @@ extern int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display,
#endif
#endif
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/haiku/SDL_bopengl.cc b/src/video/haiku/SDL_bopengl.cc
index 15454f1..6e1a7b4 100644
--- a/src/video/haiku/SDL_bopengl.cc
+++ b/src/video/haiku/SDL_bopengl.cc
@@ -38,40 +38,40 @@ extern "C" {
#define BGL_FLAGS BGL_RGB | BGL_DOUBLE
static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
- return ((SDL_BWin*)(window->driverdata));
+ return ((SDL_BWin*)(window->driverdata));
}
static SDL_INLINE SDL_BApp *_GetBeApp() {
- return ((SDL_BApp*)be_app);
+ return ((SDL_BApp*)be_app);
}
/* Passing a NULL path means load pointers from the application */
int BE_GL_LoadLibrary(_THIS, const char *path)
{
/* FIXME: Is this working correctly? */
- image_info info;
- int32 cookie = 0;
- while (get_next_image_info(0, &cookie, &info) == B_OK) {
- void *location = NULL;
- if( get_image_symbol(info.id, "glBegin", B_SYMBOL_TYPE_ANY,
- &location) == B_OK) {
-
- _this->gl_config.dll_handle = (void *) info.id;
- _this->gl_config.driver_loaded = 1;
- SDL_strlcpy(_this->gl_config.driver_path, "libGL.so",
- SDL_arraysize(_this->gl_config.driver_path));
- }
- }
- return 0;
+ image_info info;
+ int32 cookie = 0;
+ while (get_next_image_info(0, &cookie, &info) == B_OK) {
+ void *location = NULL;
+ if( get_image_symbol(info.id, "glBegin", B_SYMBOL_TYPE_ANY,
+ &location) == B_OK) {
+
+ _this->gl_config.dll_handle = (void *) info.id;
+ _this->gl_config.driver_loaded = 1;
+ SDL_strlcpy(_this->gl_config.driver_path, "libGL.so",
+ SDL_arraysize(_this->gl_config.driver_path));
+ }
+ }
+ return 0;
}
void *BE_GL_GetProcAddress(_THIS, const char *proc)
{
- if (_this->gl_config.dll_handle != NULL) {
- void *location = NULL;
- status_t err;
- if ((err =
- get_image_symbol((image_id) _this->gl_config.dll_handle,
+ if (_this->gl_config.dll_handle != NULL) {
+ void *location = NULL;
+ status_t err;
+ if ((err =
+ get_image_symbol((image_id) _this->gl_config.dll_handle,
proc, B_SYMBOL_TYPE_ANY,
&location)) == B_OK) {
return location;
@@ -79,52 +79,53 @@ void *BE_GL_GetProcAddress(_THIS, const char *proc)
SDL_SetError("Couldn't find OpenGL symbol");
return NULL;
}
- } else {
- SDL_SetError("OpenGL library not loaded");
- return NULL;
- }
+ } else {
+ SDL_SetError("OpenGL library not loaded");
+ return NULL;
+ }
}
-void BE_GL_SwapWindow(_THIS, SDL_Window * window) {
+int BE_GL_SwapWindow(_THIS, SDL_Window * window) {
_ToBeWin(window)->SwapBuffers();
+ return 0;
}
int BE_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) {
- _GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView());
- return 0;
+ _GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView());
+ return 0;
}
SDL_GLContext BE_GL_CreateContext(_THIS, SDL_Window * window) {
- /* FIXME: Not sure what flags should be included here; may want to have
- most of them */
- SDL_BWin *bwin = _ToBeWin(window);
- bwin->CreateGLView(BGL_FLAGS);
- return (SDL_GLContext)(bwin);
+ /* FIXME: Not sure what flags should be included here; may want to have
+ most of them */
+ SDL_BWin *bwin = _ToBeWin(window);
+ bwin->CreateGLView(BGL_FLAGS);
+ return (SDL_GLContext)(bwin);
}
void BE_GL_DeleteContext(_THIS, SDL_GLContext context) {
- /* Currently, automatically unlocks the view */
- ((SDL_BWin*)context)->RemoveGLView();
+ /* Currently, automatically unlocks the view */
+ ((SDL_BWin*)context)->RemoveGLView();
}
int BE_GL_SetSwapInterval(_THIS, int interval) {
- /* TODO: Implement this, if necessary? */
- return 0;
+ /* TODO: Implement this, if necessary? */
+ return 0;
}
int BE_GL_GetSwapInterval(_THIS) {
- /* TODO: Implement this, if necessary? */
- return 0;
+ /* TODO: Implement this, if necessary? */
+ return 0;
}
void BE_GL_UnloadLibrary(_THIS) {
- /* TODO: Implement this, if necessary? */
+ /* TODO: Implement this, if necessary? */
}
@@ -132,17 +133,17 @@ void BE_GL_UnloadLibrary(_THIS) {
mode changes (see SDL_bmodes.cc), but it doesn't seem to help, and is not
currently in use. */
void BE_GL_RebootContexts(_THIS) {
- SDL_Window *window = _this->windows;
- while(window) {
- SDL_BWin *bwin = _ToBeWin(window);
- if(bwin->GetGLView()) {
- bwin->LockLooper();
- bwin->RemoveGLView();
- bwin->CreateGLView(BGL_FLAGS);
- bwin->UnlockLooper();
- }
- window = window->next;
- }
+ SDL_Window *window = _this->windows;
+ while(window) {
+ SDL_BWin *bwin = _ToBeWin(window);
+ if(bwin->GetGLView()) {
+ bwin->LockLooper();
+ bwin->RemoveGLView();
+ bwin->CreateGLView(BGL_FLAGS);
+ bwin->UnlockLooper();
+ }
+ window = window->next;
+ }
}
@@ -217,3 +218,5 @@ void BE_GL_RebootContexts(_THIS) {
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/haiku/SDL_bopengl.h b/src/video/haiku/SDL_bopengl.h
index e7d475d..feebcae 100644
--- a/src/video/haiku/SDL_bopengl.h
+++ b/src/video/haiku/SDL_bopengl.h
@@ -36,7 +36,7 @@ extern int BE_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern int BE_GL_SetSwapInterval(_THIS, int interval); /* TODO */
extern int BE_GL_GetSwapInterval(_THIS); /* TODO */
-extern void BE_GL_SwapWindow(_THIS, SDL_Window * window);
+extern int BE_GL_SwapWindow(_THIS, SDL_Window * window);
extern SDL_GLContext BE_GL_CreateContext(_THIS, SDL_Window * window);
extern void BE_GL_DeleteContext(_THIS, SDL_GLContext context);
@@ -47,3 +47,5 @@ extern void BE_GL_RebootContexts(_THIS);
#endif
#endif
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/haiku/SDL_bvideo.cc b/src/video/haiku/SDL_bvideo.cc
index 8986c60..d02e1f2 100644
--- a/src/video/haiku/SDL_bvideo.cc
+++ b/src/video/haiku/SDL_bvideo.cc
@@ -173,3 +173,5 @@ void BE_VideoQuit(_THIS)
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/haiku/SDL_bvideo.h b/src/video/haiku/SDL_bvideo.h
index ef5c740..13ba562 100644
--- a/src/video/haiku/SDL_bvideo.h
+++ b/src/video/haiku/SDL_bvideo.h
@@ -40,3 +40,5 @@ extern int BE_Available(void);
#endif
#endif
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/haiku/SDL_bwindow.cc b/src/video/haiku/SDL_bwindow.cc
index a35471d..cd68c82 100644
--- a/src/video/haiku/SDL_bwindow.cc
+++ b/src/video/haiku/SDL_bwindow.cc
@@ -227,3 +227,5 @@ SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window * window,
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/haiku/SDL_bwindow.h b/src/video/haiku/SDL_bwindow.h
index 388443d..a785683 100644
--- a/src/video/haiku/SDL_bwindow.h
+++ b/src/video/haiku/SDL_bwindow.h
@@ -52,3 +52,4 @@ extern SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window * window,
#endif
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/mir/SDL_miropengl.c b/src/video/mir/SDL_miropengl.c
index 23fabb2..652e1cb 100644
--- a/src/video/mir/SDL_miropengl.c
+++ b/src/video/mir/SDL_miropengl.c
@@ -31,12 +31,12 @@
#include "SDL_mirdyn.h"
-void
+int
MIR_GL_SwapWindow(_THIS, SDL_Window* window)
{
MIR_Window* mir_wind = window->driverdata;
- SDL_EGL_SwapBuffers(_this, mir_wind->egl_surface);
+ return SDL_EGL_SwapBuffers(_this, mir_wind->egl_surface);
}
int
diff --git a/src/video/mir/SDL_miropengl.h b/src/video/mir/SDL_miropengl.h
index 96bb40a..d5c3610 100644
--- a/src/video/mir/SDL_miropengl.h
+++ b/src/video/mir/SDL_miropengl.h
@@ -34,7 +34,7 @@
#define MIR_GL_GetSwapInterval SDL_EGL_GetSwapInterval
#define MIR_GL_SetSwapInterval SDL_EGL_SetSwapInterval
-extern void
+extern int
MIR_GL_SwapWindow(_THIS, SDL_Window* window);
extern int
diff --git a/src/video/pandora/SDL_pandora.c b/src/video/pandora/SDL_pandora.c
index 7afa543..e2469b4 100644
--- a/src/video/pandora/SDL_pandora.c
+++ b/src/video/pandora/SDL_pandora.c
@@ -774,15 +774,14 @@ PND_gl_getswapinterval(_THIS)
return ((SDL_VideoData *) _this->driverdata)->swapinterval;
}
-void
+int
PND_gl_swapwindow(_THIS, SDL_Window * window)
{
SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata;
if (phdata->egl_initialized != SDL_TRUE) {
- SDL_SetError("PND: GLES initialization failed, no OpenGL ES support");
- return;
+ return SDL_SetError("PND: GLES initialization failed, no OpenGL ES support");
}
/* Many applications do not uses glFinish(), so we call it for them */
@@ -792,6 +791,7 @@ PND_gl_swapwindow(_THIS, SDL_Window * window)
eglWaitGL();
eglSwapBuffers(phdata->egl_display, wdata->gles_surface);
+ return 0;
}
void
diff --git a/src/video/psp/SDL_pspgl.c b/src/video/psp/SDL_pspgl.c
index e4f81e9..a07b24e 100644
--- a/src/video/psp/SDL_pspgl.c
+++ b/src/video/psp/SDL_pspgl.c
@@ -174,10 +174,11 @@ PSP_GL_GetSwapInterval(_THIS)
return _this->gl_data->swapinterval;
}
-void
+int
PSP_GL_SwapWindow(_THIS, SDL_Window * window)
{
eglSwapBuffers(_this->gl_data->display, _this->gl_data->surface);
+ return 0;
}
void
diff --git a/src/video/psp/SDL_pspgl_c.h b/src/video/psp/SDL_pspgl_c.h
index 308b027..332fb0a 100644
--- a/src/video/psp/SDL_pspgl_c.h
+++ b/src/video/psp/SDL_pspgl_c.h
@@ -40,7 +40,7 @@ extern void * PSP_GL_GetProcAddress(_THIS, const char *proc);
extern int PSP_GL_MakeCurrent(_THIS,SDL_Window * window, SDL_GLContext context);
extern void PSP_GL_SwapBuffers(_THIS);
-extern void PSP_GL_SwapWindow(_THIS, SDL_Window * window);
+extern int PSP_GL_SwapWindow(_THIS, SDL_Window * window);
extern SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window * window);
extern int PSP_GL_LoadLibrary(_THIS, const char *path);
diff --git a/src/video/psp/SDL_pspvideo.h b/src/video/psp/SDL_pspvideo.h
index f5705a9..1823a5c 100644
--- a/src/video/psp/SDL_pspvideo.h
+++ b/src/video/psp/SDL_pspvideo.h
@@ -88,7 +88,7 @@ SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window * window);
int PSP_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
int PSP_GL_SetSwapInterval(_THIS, int interval);
int PSP_GL_GetSwapInterval(_THIS);
-void PSP_GL_SwapWindow(_THIS, SDL_Window * window);
+int PSP_GL_SwapWindow(_THIS, SDL_Window * window);
void PSP_GL_DeleteContext(_THIS, SDL_GLContext context);
/* PSP on screen keyboard */
diff --git a/src/video/uikit/SDL_uikitopengles.h b/src/video/uikit/SDL_uikitopengles.h
index b52e429..e1c78a4 100644
--- a/src/video/uikit/SDL_uikitopengles.h
+++ b/src/video/uikit/SDL_uikitopengles.h
@@ -27,7 +27,7 @@ extern int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern void UIKit_GL_GetDrawableSize(_THIS, SDL_Window * window,
int * w, int * h);
-extern void UIKit_GL_SwapWindow(_THIS, SDL_Window * window);
+extern int UIKit_GL_SwapWindow(_THIS, SDL_Window * window);
extern SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window);
extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context);
extern void *UIKit_GL_GetProcAddress(_THIS, const char *proc);
diff --git a/src/video/uikit/SDL_uikitopengles.m b/src/video/uikit/SDL_uikitopengles.m
index 461ff9b..1ce1386 100644
--- a/src/video/uikit/SDL_uikitopengles.m
+++ b/src/video/uikit/SDL_uikitopengles.m
@@ -111,7 +111,7 @@ UIKit_GL_LoadLibrary(_THIS, const char *path)
return 0;
}
-void UIKit_GL_SwapWindow(_THIS, SDL_Window * window)
+int UIKit_GL_SwapWindow(_THIS, SDL_Window * window)
{
@autoreleasepool {
SDLEAGLContext *context = (__bridge SDLEAGLContext *) SDL_GL_GetCurrentContext();
@@ -127,6 +127,7 @@ void UIKit_GL_SwapWindow(_THIS, SDL_Window * window)
* We don't pump events here because we don't want iOS application events
* (low memory, terminate, etc.) to happen inside low level rendering. */
}
+ return 0;
}
SDL_GLContext
diff --git a/src/video/windows/SDL_windowsopengl.c b/src/video/windows/SDL_windowsopengl.c
index d30d838..7609062 100644
--- a/src/video/windows/SDL_windowsopengl.c
+++ b/src/video/windows/SDL_windowsopengl.c
@@ -766,12 +766,15 @@ WIN_GL_GetSwapInterval(_THIS)
return retval;
}
-void
+int
WIN_GL_SwapWindow(_THIS, SDL_Window * window)
{
HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
- SwapBuffers(hdc);
+ if (!SwapBuffers(hdc)) {
+ return WIN_SetError("SwapBuffers()");
+ }
+ return 0;
}
void
diff --git a/src/video/windows/SDL_windowsopengl.h b/src/video/windows/SDL_windowsopengl.h
index 7b95cc8..ffadf8d 100644
--- a/src/video/windows/SDL_windowsopengl.h
+++ b/src/video/windows/SDL_windowsopengl.h
@@ -62,7 +62,7 @@ extern int WIN_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern int WIN_GL_SetSwapInterval(_THIS, int interval);
extern int WIN_GL_GetSwapInterval(_THIS);
-extern void WIN_GL_SwapWindow(_THIS, SDL_Window * window);
+extern int WIN_GL_SwapWindow(_THIS, SDL_Window * window);
extern void WIN_GL_DeleteContext(_THIS, SDL_GLContext context);
extern void WIN_GL_InitExtensions(_THIS);
extern SDL_bool WIN_GL_SetPixelFormatFrom(_THIS, SDL_Window * fromWindow, SDL_Window * toWindow);
diff --git a/src/video/x11/SDL_x11opengl.c b/src/video/x11/SDL_x11opengl.c
index 0f050f7..ba6552b 100644
--- a/src/video/x11/SDL_x11opengl.c
+++ b/src/video/x11/SDL_x11opengl.c
@@ -783,13 +783,14 @@ X11_GL_GetSwapInterval(_THIS)
}
}
-void
+int
X11_GL_SwapWindow(_THIS, SDL_Window * window)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
Display *display = data->videodata->display;
_this->gl_data->glXSwapBuffers(display, data->xwindow);
+ return 0;
}
void
diff --git a/src/video/x11/SDL_x11opengl.h b/src/video/x11/SDL_x11opengl.h
index 2bc7ded..ee861c3 100644
--- a/src/video/x11/SDL_x11opengl.h
+++ b/src/video/x11/SDL_x11opengl.h
@@ -63,7 +63,7 @@ extern int X11_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern int X11_GL_SetSwapInterval(_THIS, int interval);
extern int X11_GL_GetSwapInterval(_THIS);
-extern void X11_GL_SwapWindow(_THIS, SDL_Window * window);
+extern int X11_GL_SwapWindow(_THIS, SDL_Window * window);
extern void X11_GL_DeleteContext(_THIS, SDL_GLContext context);
#endif /* SDL_VIDEO_OPENGL_GLX */