Fixed Windows build
diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c
index ffde498..ba16195 100644
--- a/src/video/windows/SDL_windowsevents.c
+++ b/src/video/windows/SDL_windowsevents.c
@@ -515,7 +515,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
initialMousePoint.y = rawmouse->lLastY;
}
- SDL_SendMouseMotion(data->window, 0, 1, (int)(rawmouse->lLastX-initialMousePoint.x), (int)(rawmouse->lLastY-initialMousePoint.y) );
+ SDL_SendMouseMotion(data->window, 0, 1, (int)(rawmouse->lLastX-initialMousePoint.x), (int)(rawmouse->lLastY-initialMousePoint.y));
initialMousePoint.x = rawmouse->lLastX;
initialMousePoint.y = rawmouse->lLastY;
@@ -525,14 +525,16 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
/* we check for where Windows thinks the system cursor lives in this case, so we don't really lose mouse accel, etc. */
POINT pt;
RECT hwndRect;
+ HWND currentHnd;
+
GetCursorPos(&pt);
- HWND currentHnd = WindowFromPoint( pt );
- ScreenToClient( hwnd, &pt );
- GetClientRect( hwnd, &hwndRect );
+ currentHnd = WindowFromPoint(pt);
+ ScreenToClient(hwnd, &pt);
+ GetClientRect(hwnd, &hwndRect);
/* if in the window, WM_MOUSEMOVE, etc, will cover it. */
- if( currentHnd != hwnd || pt.x < 0 || pt.y < 0 || pt.x > hwndRect.right || pt.y > hwndRect.right ) {
- SDL_SendMouseMotion(data->window, 0, 0, (int) pt.x, (int) pt.y);
+ if(currentHnd != hwnd || pt.x < 0 || pt.y < 0 || pt.x > hwndRect.right || pt.y > hwndRect.right) {
+ SDL_SendMouseMotion(data->window, 0, 0, (int)pt.x, (int)pt.y);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIGHT);
SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE);