Fixed bug 2553 - Add support to all XInput devices This adds support for all XInput devices, exposed through the SDL joystick API. The button and axis reporting for XInput devices has been changed to match DirectInput and other platforms. The game controller xinput mapping has been updated so this change is seamless. There is a new hint, SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING, for any applications that have hardcoded the old xinput button and axis set. This hint will be removed in SDL 2.1.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490
diff --git a/include/SDL_hints.h b/include/SDL_hints.h
index 29d2b05..e0fce66 100644
--- a/include/SDL_hints.h
+++ b/include/SDL_hints.h
@@ -282,6 +282,16 @@ extern "C" {
/**
+ * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices.
+ *
+ * This hint is for backwards compatibility only and will be removed in SDL 2.1
+ *
+ * The default value is "0". This hint must be set before SDL_Init()
+ */
+#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING"
+
+
+/**
* \brief A variable that lets you manually hint extra gamecontroller db entries
*
* The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c
index c324043..950cb36 100644
--- a/src/joystick/SDL_gamecontroller.c
+++ b/src/joystick/SDL_gamecontroller.c
@@ -261,7 +261,7 @@ ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *gu
ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
{
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
- if (SDL_SYS_IsXInputDeviceIndex(device_index) && s_pXInputMapping) {
+ if (SDL_SYS_IsXInputGamepad_DeviceIndex(device_index) && s_pXInputMapping) {
return s_pXInputMapping;
}
else
diff --git a/src/joystick/SDL_gamecontrollerdb.h b/src/joystick/SDL_gamecontrollerdb.h
index b9527ff..161594f 100644
--- a/src/joystick/SDL_gamecontrollerdb.h
+++ b/src/joystick/SDL_gamecontrollerdb.h
@@ -41,9 +41,9 @@ static const char *s_ControllerMappings [] =
"4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,",
"25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,",
"4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
- "xinput,X360 Controller,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,",
+ "xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
#elif defined(SDL_JOYSTICK_XINPUT)
- "xinput,X360 Controller,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,",
+ "xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
#elif defined(__MACOSX__)
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,",
"6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,", /* Guide button doesn't seem to be sent in DInput mode. */
diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c
index ac71587..2a60c00 100644
--- a/src/joystick/SDL_joystick.c
+++ b/src/joystick/SDL_joystick.c
@@ -113,9 +113,8 @@ SDL_JoystickOpen(int device_index)
/* If the joystick is already open, return it
* it is important that we have a single joystick * for each instance id
*/
- while ( joysticklist )
- {
- if ( SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == joysticklist->instance_id ) {
+ while (joysticklist) {
+ if (SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == joysticklist->instance_id) {
joystick = joysticklist;
++joystick->ref_count;
return (joystick);
@@ -136,9 +135,9 @@ SDL_JoystickOpen(int device_index)
return NULL;
}
- joystickname = SDL_SYS_JoystickNameForDeviceIndex( device_index );
- if ( joystickname )
- joystick->name = SDL_strdup( joystickname );
+ joystickname = SDL_SYS_JoystickNameForDeviceIndex(device_index);
+ if (joystickname)
+ joystick->name = SDL_strdup(joystickname);
else
joystick->name = NULL;
@@ -186,7 +185,7 @@ SDL_JoystickOpen(int device_index)
joystick->next = SDL_joysticks;
SDL_joysticks = joystick;
- SDL_SYS_JoystickUpdate( joystick );
+ SDL_SYS_JoystickUpdate(joystick);
return (joystick);
}
@@ -200,15 +199,14 @@ SDL_PrivateJoystickValid(SDL_Joystick * joystick)
{
int valid;
- if ( joystick == NULL ) {
+ if (joystick == NULL) {
SDL_SetError("Joystick hasn't been opened yet");
valid = 0;
} else {
valid = 1;
}
- if ( joystick && joystick->closed )
- {
+ if (joystick && joystick->closed) {
valid = 0;
}
@@ -417,20 +415,14 @@ SDL_JoystickClose(SDL_Joystick * joystick)
joysticklist = SDL_joysticks;
joysticklistprev = NULL;
- while ( joysticklist )
- {
- if (joystick == joysticklist)
- {
- if ( joysticklistprev )
- {
+ while (joysticklist) {
+ if (joystick == joysticklist) {
+ if (joysticklistprev) {
/* unlink this entry */
joysticklistprev->next = joysticklist->next;
- }
- else
- {
+ } else {
SDL_joysticks = joystick->next;
}
-
break;
}
joysticklistprev = joysticklist;
@@ -454,8 +446,7 @@ SDL_JoystickQuit(void)
SDL_assert(!SDL_updating_joystick);
/* Stop the event polling */
- while ( SDL_joysticks )
- {
+ while (SDL_joysticks) {
SDL_joysticks->ref_count = 1;
SDL_JoystickClose(SDL_joysticks);
}
@@ -472,8 +463,7 @@ SDL_JoystickQuit(void)
static SDL_bool
SDL_PrivateJoystickShouldIgnoreEvent()
{
- if (SDL_joystick_allows_background_events)
- {
+ if (SDL_joystick_allows_background_events) {
return SDL_FALSE;
}
@@ -497,10 +487,13 @@ SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
{
int posted;
- /* Make sure we're not getting garbage events */
+ /* Make sure we're not getting garbage or duplicate events */
if (axis >= joystick->naxes) {
return 0;
}
+ if (value == joystick->axes[axis]) {
+ return 0;
+ }
/* We ignore events if we don't have keyboard focus, except for centering
* events.
@@ -513,9 +506,6 @@ SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
}
/* Update internal joystick state */
- if (value == joystick->axes[axis]) {
- return 0;
- }
joystick->axes[axis] = value;
/* Post the event, if desired */
@@ -538,10 +528,13 @@ SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value)
{
int posted;
- /* Make sure we're not getting garbage events */
+ /* Make sure we're not getting garbage or duplicate events */
if (hat >= joystick->nhats) {
return 0;
}
+ if (value == joystick->hats[hat]) {
+ return 0;
+ }
/* We ignore events if we don't have keyboard focus, except for centering
* events.
@@ -553,9 +546,6 @@ SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value)
}
/* Update internal joystick state */
- if (value == joystick->hats[hat]) {
- return 0;
- }
joystick->hats[hat] = value;
/* Post the event, if desired */
@@ -629,10 +619,13 @@ SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state)
}
#endif /* !SDL_EVENTS_DISABLED */
- /* Make sure we're not getting garbage events */
+ /* Make sure we're not getting garbage or duplicate events */
if (button >= joystick->nbuttons) {
return 0;
- }
+ }
+ if (state == joystick->buttons[button]) {
+ return 0;
+ }
/* We ignore events if we don't have keyboard focus, except for button
* release. */
@@ -643,9 +636,6 @@ SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state)
}
/* Update internal joystick state */
- if (state == joystick->buttons[button]) {
- return 0;
- }
joystick->buttons[button] = state;
/* Post the event, if desired */
@@ -667,8 +657,7 @@ SDL_JoystickUpdate(void)
SDL_Joystick *joystick;
joystick = SDL_joysticks;
- while ( joystick )
- {
+ while (joystick) {
SDL_Joystick *joysticknext;
/* save off the next pointer, the Update call may cause a joystick removed event
* and cause our joystick pointer to be freed
@@ -677,10 +666,9 @@ SDL_JoystickUpdate(void)
SDL_updating_joystick = joystick;
- SDL_SYS_JoystickUpdate( joystick );
+ SDL_SYS_JoystickUpdate(joystick);
- if ( joystick->closed && joystick->uncentered )
- {
+ if (joystick->closed && joystick->uncentered) {
int i;
/* Tell the app that everything is centered/unpressed... */
@@ -693,13 +681,13 @@ SDL_JoystickUpdate(void)
for (i = 0; i < joystick->nhats; i++)
SDL_PrivateJoystickHat(joystick, i, SDL_HAT_CENTERED);
- joystick->uncentered = 0;
+ joystick->uncentered = SDL_FALSE;
}
SDL_updating_joystick = NULL;
/* If the joystick was closed while updating, free it here */
- if ( joystick->ref_count <= 0 ) {
+ if (joystick->ref_count <= 0) {
SDL_JoystickClose(joystick);
}
@@ -750,10 +738,10 @@ SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)
if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
SDL_JoystickGUID emptyGUID;
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
- SDL_zero( emptyGUID );
+ SDL_zero(emptyGUID);
return emptyGUID;
}
- return SDL_SYS_JoystickGetDeviceGUID( device_index );
+ return SDL_SYS_JoystickGetDeviceGUID(device_index);
}
/* return the guid for this opened device */
@@ -761,14 +749,14 @@ SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
SDL_JoystickGUID emptyGUID;
- SDL_zero( emptyGUID );
+ SDL_zero(emptyGUID);
return emptyGUID;
}
- return SDL_SYS_JoystickGetGUID( joystick );
+ return SDL_SYS_JoystickGetGUID(joystick);
}
/* convert the guid to a printable string */
-void SDL_JoystickGetGUIDString( SDL_JoystickGUID guid, char *pszGUID, int cbGUID )
+void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID)
{
static const char k_rgchHexToASCII[] = "0123456789abcdef";
int i;
@@ -777,14 +765,13 @@ void SDL_JoystickGetGUIDString( SDL_JoystickGUID guid, char *pszGUID, int cbGUID
return;
}
- for ( i = 0; i < sizeof(guid.data) && i < (cbGUID-1)/2; i++ )
- {
+ for (i = 0; i < sizeof(guid.data) && i < (cbGUID-1)/2; i++) {
/* each input byte writes 2 ascii chars, and might write a null byte. */
/* If we don't have room for next input byte, stop */
unsigned char c = guid.data[i];
- *pszGUID++ = k_rgchHexToASCII[ c >> 4 ];
- *pszGUID++ = k_rgchHexToASCII[ c & 0x0F ];
+ *pszGUID++ = k_rgchHexToASCII[c >> 4];
+ *pszGUID++ = k_rgchHexToASCII[c & 0x0F];
}
*pszGUID = '\0';
}
@@ -795,28 +782,22 @@ void SDL_JoystickGetGUIDString( SDL_JoystickGUID guid, char *pszGUID, int cbGUID
* Input : c -
* Output : unsigned char
*-----------------------------------------------------------------------------*/
-static unsigned char nibble( char c )
+static unsigned char nibble(char c)
{
- if ( ( c >= '0' ) &&
- ( c <= '9' ) )
- {
+ if ((c >= '0') && (c <= '9')) {
return (unsigned char)(c - '0');
}
- if ( ( c >= 'A' ) &&
- ( c <= 'F' ) )
- {
+ if ((c >= 'A') && (c <= 'F')) {
return (unsigned char)(c - 'A' + 0x0a);
}
- if ( ( c >= 'a' ) &&
- ( c <= 'f' ) )
- {
+ if ((c >= 'a') && (c <= 'f')) {
return (unsigned char)(c - 'a' + 0x0a);
}
/* received an invalid character, and no real way to return an error */
- /* AssertMsg1( false, "Q_nibble invalid hex character '%c' ", c ); */
+ /* AssertMsg1(false, "Q_nibble invalid hex character '%c' ", c); */
return 0;
}
@@ -826,21 +807,18 @@ SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)
{
SDL_JoystickGUID guid;
int maxoutputbytes= sizeof(guid);
- size_t len = SDL_strlen( pchGUID );
+ size_t len = SDL_strlen(pchGUID);
Uint8 *p;
size_t i;
/* Make sure it's even */
- len = ( len ) & ~0x1;
+ len = (len) & ~0x1;
- SDL_memset( &guid, 0x00, sizeof(guid) );
+ SDL_memset(&guid, 0x00, sizeof(guid));
p = (Uint8 *)&guid;
- for ( i = 0;
- ( i < len ) && ( ( p - (Uint8 *)&guid ) < maxoutputbytes );
- i+=2, p++ )
- {
- *p = ( nibble( pchGUID[i] ) << 4 ) | nibble( pchGUID[i+1] );
+ for (i = 0; (i < len) && ((p - (Uint8 *)&guid) < maxoutputbytes); i+=2, p++) {
+ *p = (nibble(pchGUID[i]) << 4) | nibble(pchGUID[i+1]);
}
return guid;
diff --git a/src/joystick/SDL_sysjoystick.h b/src/joystick/SDL_sysjoystick.h
index a5218d5..d5ef3a5 100644
--- a/src/joystick/SDL_sysjoystick.h
+++ b/src/joystick/SDL_sysjoystick.h
@@ -50,8 +50,8 @@ struct _SDL_Joystick
int ref_count; /* Reference count for multiple opens */
- Uint8 closed; /* 1 if this device is no longer valid */
- Uint8 uncentered; /* 1 if this device needs to have its state reset to 0 */
+ SDL_bool closed; /* SDL_TRUE if this device is no longer valid */
+ SDL_bool uncentered; /* SDL_TRUE if this device needs to have its state reset to 0 */
struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */
};
@@ -106,9 +106,8 @@ extern SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index);
extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick);
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
-/* Function to get the current instance id of the joystick located at device_index */
-extern SDL_bool SDL_SYS_IsXInputDeviceIndex( int device_index );
-extern SDL_bool SDL_SYS_IsXInputJoystick(SDL_Joystick * joystick);
+/* Function returns SDL_TRUE if this device is an XInput gamepad */
+extern SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex( int device_index );
#endif
/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/joystick/windows/SDL_dxjoystick.c b/src/joystick/windows/SDL_dxjoystick.c
index ff8a215..e8a4f3b 100644
--- a/src/joystick/windows/SDL_dxjoystick.c
+++ b/src/joystick/windows/SDL_dxjoystick.c
@@ -102,13 +102,13 @@ WIN_LoadXInputDLL(void)
}
version = (1 << 16) | 4;
- s_pXInputDLL = LoadLibrary( L"XInput1_4.dll" ); /* 1.4 Ships with Windows 8. */
+ s_pXInputDLL = LoadLibrary(L"XInput1_4.dll"); /* 1.4 Ships with Windows 8. */
if (!s_pXInputDLL) {
version = (1 << 16) | 3;
- s_pXInputDLL = LoadLibrary( L"XInput1_3.dll" ); /* 1.3 Ships with Vista and Win7, can be installed as a redistributable component. */
+ s_pXInputDLL = LoadLibrary(L"XInput1_3.dll"); /* 1.3 Ships with Vista and Win7, can be installed as a redistributable component. */
}
if (!s_pXInputDLL) {
- s_pXInputDLL = LoadLibrary( L"bin\\XInput1_3.dll" );
+ s_pXInputDLL = LoadLibrary(L"bin\\XInput1_3.dll");
}
if (!s_pXInputDLL) {
return -1;
@@ -119,10 +119,10 @@ WIN_LoadXInputDLL(void)
s_XInputDLLRefCount = 1;
/* 100 is the ordinal for _XInputGetStateEx, which returns the same struct as XinputGetState, but with extra data in wButtons for the guide button, we think... */
- SDL_XInputGetState = (XInputGetState_t)GetProcAddress( (HMODULE)s_pXInputDLL, (LPCSTR)100 );
- SDL_XInputSetState = (XInputSetState_t)GetProcAddress( (HMODULE)s_pXInputDLL, "XInputSetState" );
- SDL_XInputGetCapabilities = (XInputGetCapabilities_t)GetProcAddress( (HMODULE)s_pXInputDLL, "XInputGetCapabilities" );
- if ( !SDL_XInputGetState || !SDL_XInputSetState || !SDL_XInputGetCapabilities ) {
+ SDL_XInputGetState = (XInputGetState_t)GetProcAddress((HMODULE)s_pXInputDLL, (LPCSTR)100);
+ SDL_XInputSetState = (XInputSetState_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputSetState");
+ SDL_XInputGetCapabilities = (XInputGetCapabilities_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputGetCapabilities");
+ if (!SDL_XInputGetState || !SDL_XInputSetState || !SDL_XInputGetCapabilities) {
WIN_UnloadXInputDLL();
return -1;
}
@@ -133,10 +133,10 @@ WIN_LoadXInputDLL(void)
void
WIN_UnloadXInputDLL(void)
{
- if ( s_pXInputDLL ) {
+ if (s_pXInputDLL) {
SDL_assert(s_XInputDLLRefCount > 0);
if (--s_XInputDLLRefCount == 0) {
- FreeLibrary( s_pXInputDLL );
+ FreeLibrary(s_pXInputDLL);
s_pXInputDLL = NULL;
}
} else {
@@ -156,6 +156,7 @@ struct JoyStick_DeviceData_
Uint8 send_add_event;
SDL_JoystickID nInstanceID;
SDL_bool bXInputDevice;
+ BYTE SubType;
Uint8 XInputUserId;
struct JoyStick_DeviceData_ *pNext;
};
@@ -172,12 +173,6 @@ static BOOL CALLBACK EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev,
LPVOID pvRef);
static void SortDevObjects(SDL_Joystick *joystick);
static Uint8 TranslatePOV(DWORD value);
-static int SDL_PrivateJoystickAxis_Int(SDL_Joystick * joystick, Uint8 axis,
- Sint16 value);
-static int SDL_PrivateJoystickHat_Int(SDL_Joystick * joystick, Uint8 hat,
- Uint8 value);
-static int SDL_PrivateJoystickButton_Int(SDL_Joystick * joystick,
- Uint8 button, Uint8 state);
/* Taken from Wine - Thanks! */
DIOBJECTDATAFORMAT dfDIJoystick2[] = {
@@ -377,15 +372,26 @@ SetDIerror(const char *function, HRESULT code)
} \
}
-DEFINE_GUID(IID_ValveStreamingGamepad, MAKELONG( 0x28DE, 0x11FF ),0x0000,0x0000,0x00,0x00,0x50,0x49,0x44,0x56,0x49,0x44);
-DEFINE_GUID(IID_X360WiredGamepad, MAKELONG( 0x045E, 0x02A1 ),0x0000,0x0000,0x00,0x00,0x50,0x49,0x44,0x56,0x49,0x44);
-DEFINE_GUID(IID_X360WirelessGamepad, MAKELONG( 0x045E, 0x028E ),0x0000,0x0000,0x00,0x00,0x50,0x49,0x44,0x56,0x49,0x44);
+DEFINE_GUID(IID_ValveStreamingGamepad, MAKELONG(0x28DE, 0x11FF),0x0000,0x0000,0x00,0x00,0x50,0x49,0x44,0x56,0x49,0x44);
+DEFINE_GUID(IID_X360WiredGamepad, MAKELONG(0x045E, 0x02A1),0x0000,0x0000,0x00,0x00,0x50,0x49,0x44,0x56,0x49,0x44);
+DEFINE_GUID(IID_X360WirelessGamepad, MAKELONG(0x045E, 0x028E),0x0000,0x0000,0x00,0x00,0x50,0x49,0x44,0x56,0x49,0x44);
static PRAWINPUTDEVICELIST SDL_RawDevList = NULL;
static UINT SDL_RawDevListCount = 0;
static SDL_bool
-SDL_IsXInputDevice( const GUID* pGuidProductFromDirectInput )
+SDL_XInputUseOldJoystickMapping()
+{
+ static int s_XInputUseOldJoystickMapping = -1;
+ if (s_XInputUseOldJoystickMapping < 0) {
+ const char *hint = SDL_GetHint(SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING);
+ s_XInputUseOldJoystickMapping = (hint && *hint == '1') ? 1 : 0;
+ }
+ return (s_XInputUseOldJoystickMapping > 0);
+}
+
+static SDL_bool
+SDL_IsXInputDevice(const GUID* pGuidProductFromDirectInput)
{
static const GUID *s_XInputProductGUID[] = {
&IID_ValveStreamingGamepad,
@@ -402,7 +408,7 @@ SDL_IsXInputDevice( const GUID* pGuidProductFromDirectInput )
/* Check for well known XInput device GUIDs */
/* This lets us skip RAWINPUT for popular devices. Also, we need to do this for the Valve Streaming Gamepad because it's virtualized and doesn't show up in the device list. */
- for ( iDevice = 0; iDevice < SDL_arraysize(s_XInputProductGUID); ++iDevice ) {
+ for (iDevice = 0; iDevice < SDL_arraysize(s_XInputProductGUID); ++iDevice) {
if (SDL_memcmp(pGuidProductFromDirectInput, s_XInputProductGUID[iDevice], sizeof(GUID)) == 0) {
return SDL_TRUE;
}
@@ -435,11 +441,11 @@ SDL_IsXInputDevice( const GUID* pGuidProductFromDirectInput )
UINT nameSize = SDL_arraysize(devName);
rdi.cbSize = sizeof (rdi);
- if ( (SDL_RawDevList[i].dwType == RIM_TYPEHID) &&
+ if ((SDL_RawDevList[i].dwType == RIM_TYPEHID) &&
(GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != ((UINT)-1)) &&
(MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == ((LONG)pGuidProductFromDirectInput->Data1)) &&
(GetRawInputDeviceInfoA(SDL_RawDevList[i].hDevice, RIDI_DEVICENAME, devName, &nameSize) != ((UINT)-1)) &&
- (SDL_strstr(devName, "IG_") != NULL) ) {
+ (SDL_strstr(devName, "IG_") != NULL)) {
return SDL_TRUE;
}
}
@@ -452,17 +458,18 @@ static SDL_bool s_bWindowsDeviceChanged = SDL_FALSE;
/* windowproc for our joystick detect thread message only window, to detect any USB device addition/removal
*/
-LRESULT CALLBACK SDL_PrivateJoystickDetectProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) {
- switch (message) {
+LRESULT CALLBACK SDL_PrivateJoystickDetectProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+ switch (message) {
case WM_DEVICECHANGE:
switch (wParam) {
case DBT_DEVICEARRIVAL:
- if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
+ if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
s_bWindowsDeviceChanged = SDL_TRUE;
}
break;
case DBT_DEVICEREMOVECOMPLETE:
- if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
+ if (((DEV_BROADCAST_HDR*)lParam)->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) {
s_bWindowsDeviceChanged = SDL_TRUE;
}
break;
@@ -492,20 +499,18 @@ SDL_JoystickThread(void *_data)
WIN_CoInitialize();
- SDL_memset( &wincl, 0x0, sizeof(wincl) );
- wincl.hInstance = GetModuleHandle( NULL );
+ SDL_memset(&wincl, 0x0, sizeof(wincl));
+ wincl.hInstance = GetModuleHandle(NULL);
wincl.lpszClassName = L"Message";
wincl.lpfnWndProc = SDL_PrivateJoystickDetectProc; /* This function is called by windows */
wincl.cbSize = sizeof (WNDCLASSEX);
- if (!RegisterClassEx (&wincl))
- {
- return WIN_SetError( "Failed to create register class for joystick autodetect");
+ if (!RegisterClassEx (&wincl)) {
+ return WIN_SetError("Failed to create register class for joystick autodetect");
}
- messageWindow = (HWND)CreateWindowEx( 0, L"Message", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL );
- if ( !messageWindow )
- {
+ messageWindow = (HWND)CreateWindowEx(0, L"Message", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
+ if (!messageWindow) {
return WIN_SetError("Failed to create message window for joystick autodetect");
}
@@ -515,34 +520,31 @@ SDL_JoystickThread(void *_data)
dbh.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
dbh.dbcc_classguid = GUID_DEVINTERFACE_HID;
- hNotify = RegisterDeviceNotification( messageWindow, &dbh, DEVICE_NOTIFY_WINDOW_HANDLE );
- if ( !hNotify )
- {
- return WIN_SetError( "Failed to create notify device for joystick autodetect");
+ hNotify = RegisterDeviceNotification(messageWindow, &dbh, DEVICE_NOTIFY_WINDOW_HANDLE);
+ if (!hNotify) {
+ return WIN_SetError("Failed to create notify device for joystick autodetect");
}
- SDL_LockMutex( s_mutexJoyStickEnum );
- while ( s_bJoystickThreadQuit == SDL_FALSE )
- {
+ SDL_LockMutex(s_mutexJoyStickEnum);
+ while (s_bJoystickThreadQuit == SDL_FALSE) {
MSG messages;
SDL_bool bXInputChanged = SDL_FALSE;
- SDL_CondWaitTimeout( s_condJoystickThread, s_mutexJoyStickEnum, 300 );
+ SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 300);
- while ( s_bJoystickThreadQuit == SDL_FALSE && PeekMessage(&messages, messageWindow, 0, 0, PM_NOREMOVE) )
- {
- if ( GetMessage(&messages, messageWindow, 0, 0) != 0 ) {
+ while (s_bJoystickThreadQuit == SDL_FALSE && PeekMessage(&messages, messageWindow, 0, 0, PM_NOREMOVE)) {
+ if (GetMessage(&messages, messageWindow, 0, 0) != 0) {
TranslateMessage(&messages);
DispatchMessage(&messages);
}
}
- if ( s_bXInputEnabled && XINPUTGETCAPABILITIES ) {
+ if (s_bXInputEnabled && XINPUTGETCAPABILITIES) {
/* scan for any change in XInput devices */
Uint8 userId;
for (userId = 0; userId < SDL_XINPUT_MAX_DEVICES; userId++) {
XINPUT_CAPABILITIES capabilities;
- const DWORD result = XINPUTGETCAPABILITIES( userId, XINPUT_FLAG_GAMEPAD, &capabilities );
+ const DWORD result = XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities);
const SDL_bool available = (result == ERROR_SUCCESS);
if (bOpenedXInputDevices[userId] != available) {
bXInputChanged = SDL_TRUE;
@@ -552,24 +554,24 @@ SDL_JoystickThread(void *_data)
}
if (s_bWindowsDeviceChanged || bXInputChanged) {
- SDL_UnlockMutex( s_mutexJoyStickEnum ); /* let main thread go while we SDL_Delay(). */
- SDL_Delay( 300 ); /* wait for direct input to find out about this device */
- SDL_LockMutex( s_mutexJoyStickEnum );
+ SDL_UnlockMutex(s_mutexJoyStickEnum); /* let main thread go while we SDL_Delay(). */
+ SDL_Delay(300); /* wait for direct input to find out about this device */
+ SDL_LockMutex(s_mutexJoyStickEnum);
s_bDeviceRemoved = SDL_TRUE;
s_bDeviceAdded = SDL_TRUE;
s_bWindowsDeviceChanged = SDL_FALSE;
}
}
- SDL_UnlockMutex( s_mutexJoyStickEnum );
+ SDL_UnlockMutex(s_mutexJoyStickEnum);
- if ( hNotify )
- UnregisterDeviceNotification( hNotify );
+ if (hNotify)
+ UnregisterDeviceNotification(hNotify);
- if ( messageWindow )
- DestroyWindow( messageWindow );
+ if (messageWindow)
+ DestroyWindow(messageWindow);
- UnregisterClass( wincl.lpszClassName, wincl.hInstance );
+ UnregisterClass(wincl.lpszClassName, wincl.hInstance);
messageWindow = 0;
WIN_CoUninitialize();
return 1;
@@ -629,19 +631,18 @@ SDL_SYS_JoystickInit(void)
SDL_SYS_JoystickDetect();
- if ( !s_threadJoystick )
- {
+ if (!s_threadJoystick) {
s_bJoystickThreadQuit = SDL_FALSE;
/* spin up the thread to detect hotplug of devices */
#if defined(__WIN32__) && !defined(HAVE_LIBC)
#undef SDL_CreateThread
#if SDL_DYNAMIC_API
- s_threadJoystick= SDL_CreateThread_REAL( SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL );
+ s_threadJoystick= SDL_CreateThread_REAL(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL);
#else
- s_threadJoystick= SDL_CreateThread( SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL );
+ s_threadJoystick= SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL, NULL, NULL);
#endif
#else
- s_threadJoystick = SDL_CreateThread( SDL_JoystickThread, "SDL_joystick", NULL );
+ s_threadJoystick = SDL_CreateThread(SDL_JoystickThread, "SDL_joystick", NULL);
#endif
}
return SDL_SYS_NumJoysticks();
@@ -652,8 +653,7 @@ int SDL_SYS_NumJoysticks()
{
int nJoysticks = 0;
JoyStick_DeviceData *device = SYS_Joystick;
- while ( device )
- {
+ while (device) {
nJoysticks++;
device = device->pNext;
}
@@ -663,27 +663,22 @@ int SDL_SYS_NumJoysticks()
/* helper function for direct input, gets called for each connected joystick */
static BOOL CALLBACK
- EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
+EnumJoysticksCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext)
{
JoyStick_DeviceData *pNewJoystick;
JoyStick_DeviceData *pPrevJoystick = NULL;
- if (SDL_IsXInputDevice( &pdidInstance->guidProduct )) {
+ if (SDL_IsXInputDevice(&pdidInstance->guidProduct)) {
return DIENUM_CONTINUE; /* ignore XInput devices here, keep going. */
}
pNewJoystick = *(JoyStick_DeviceData **)pContext;
- while ( pNewJoystick )
- {
- if ( !SDL_memcmp( &pNewJoystick->dxdevice.guidInstance, &pdidInstance->guidInstance, sizeof(pNewJoystick->dxdevice.guidInstance) ) )
- {
+ while (pNewJoystick) {
+ if (!SDL_memcmp(&pNewJoystick->dxdevice.guidInstance, &pdidInstance->guidInstance, sizeof(pNewJoystick->dxdevice.guidInstance))) {
/* if we are replacing the front of the list then update it */
- if ( pNewJoystick == *(JoyStick_DeviceData **)pContext )
- {
+ if (pNewJoystick == *(JoyStick_DeviceData **)pContext) {
*(JoyStick_DeviceData **)pContext = pNewJoystick->pNext;
- }
- else if ( pPrevJoystick )
- {
+ } else if (pPrevJoystick) {
pPrevJoystick->pNext = pNewJoystick->pNext;
}
@@ -697,7 +692,7 @@ static BOOL CALLBACK
pNewJoystick = pNewJoystick->pNext;
}
- pNewJoystick = (JoyStick_DeviceData *)SDL_malloc( sizeof(JoyStick_DeviceData) );
+ pNewJoystick = (JoyStick_DeviceData *)SDL_malloc(sizeof(JoyStick_DeviceData));
if (!pNewJoystick) {
return DIENUM_CONTINUE; /* better luck next time? */
}
@@ -713,9 +708,9 @@ static BOOL CALLBACK
sizeof(DIDEVICEINSTANCE));
pNewJoystick->XInputUserId = INVALID_XINPUT_USERID;
- pNewJoystick->send_add_event = 1;
+ pNewJoystick->send_add_event = SDL_TRUE;
pNewJoystick->nInstanceID = ++s_nInstanceID;
- SDL_memcpy( &pNewJoystick->guid, &pdidInstance->guidProduct, sizeof(pNewJoystick->guid) );
+ SDL_memcpy(&pNewJoystick->guid, &pdidInstance->guidProduct, sizeof(pNewJoystick->guid));
pNewJoystick->pNext = SYS_Joystick;
SYS_Joystick = pNewJoystick;
@@ -724,15 +719,63 @@ static BOOL CALLBACK
return DIENUM_CONTINUE; /* get next device, please */
}
-static void
-AddXInputDevice(const Uint8 userid, JoyStick_DeviceData **pContext)
+static char *
+GetXInputName(const Uint8 userid, BYTE SubType)
{
char name[32];
+
+ if (SDL_XInputUseOldJoystickMapping()) {
+ SDL_snprintf(name, sizeof(name), "X360 Controller #%u", 1 + userid);
+ } else {
+ switch (SubType) {
+ case XINPUT_DEVSUBTYPE_GAMEPAD:
+ SDL_snprintf(name, sizeof(name), "XInput Controller #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_WHEEL:
+ SDL_snprintf(name, sizeof(name), "XInput Wheel #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_ARCADE_STICK:
+ SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
+ SDL_snprintf(name, sizeof(name), "XInput FlightStick #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_DANCE_PAD:
+ SDL_snprintf(name, sizeof(name), "XInput DancePad #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_GUITAR:
+ case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE:
+ case XINPUT_DEVSUBTYPE_GUITAR_BASS:
+ SDL_snprintf(name, sizeof(name), "XInput Guitar #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_DRUM_KIT:
+ SDL_snprintf(name, sizeof(name), "XInput DrumKit #%u", 1 + userid);
+ break;
+ case XINPUT_DEVSUBTYPE_ARCADE_PAD:
+ SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%u", 1 + userid);
+ break;
+ default:
+ SDL_snprintf(name, sizeof(name), "XInput Device #%u", 1 + userid);
+ break;
+ }
+ }
+ return SDL_strdup(name);
+}
+
+static void
+AddXInputDevice(const Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
+{
JoyStick_DeviceData *pPrevJoystick = NULL;
- JoyStick_DeviceData *pNewJoystick = *pContext;
+ JoyStick_DeviceData *pNewJoystick = *pContext;
+
+ if (SDL_XInputUseOldJoystickMapping() && SubType != XINPUT_DEVSUBTYPE_GAMEPAD)
+ return;
+
+ if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN)
+ return;
while (pNewJoystick) {
- if ((pNewJoystick->bXInputDevice) && (pNewJoystick->XInputUserId == userid)) {
+ if (pNewJoystick->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) {
/* if we are replacing the front of the list then update it */
if (pNewJoystick == *pContext) {
*pContext = pNewJoystick->pNext;
@@ -755,16 +798,27 @@ AddXInputDevice(const Uint8 userid, JoyStick_DeviceData **pContext)
}
SDL_zerop(pNewJoystick);
- SDL_snprintf(name, sizeof (name), "XInput Controller #%u", ((unsigned int) userid) + 1);
- pNewJoystick->joystickname = SDL_strdup(name);
+ pNewJoystick->joystickname = GetXInputName(userid,SubType);
if (!pNewJoystick->joystickname) {
SDL_free(pNewJoystick);
return; /* better luck next time? */
}
pNewJoystick->bXInputDevice = SDL_TRUE;
- pNewJoystick->XInputUserId = userid;
- pNewJoystick->send_add_event = 1;
+ if (SDL_XInputUseOldJoystickMapping()) {
+ SDL_zero(pNewJoystick->guid);
+ } else {
+ pNewJoystick->guid.data[0] = 'x';
+ pNewJoystick->guid.data[1] = 'i';
+ pNewJoystick->guid.data[2] = 'n';
+ pNewJoystick->guid.data[3] = 'p';
+ pNewJoystick->guid.data[4] = 'u';
+ pNewJoystick->guid.data[5] = 't';
+ pNewJoystick->guid.data[6] = SubType;
+ }
+ pNewJoystick->SubType = SubType;
+ pNewJoystick->XInputUserId = userid;
+ pNewJoystick->send_add_event = SDL_TRUE;
pNewJoystick->nInstanceID = ++s_nInstanceID;
pNewJoystick->pNext = SYS_Joystick;
SYS_Joystick = pNewJoystick;
@@ -782,11 +836,7 @@ EnumXInputDevices(JoyStick_DeviceData **pContext)
const Uint8 userid = (Uint8) iuserid;
XINPUT_CAPABILITIES capabilities;
if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) {
- /* Current version of XInput mistakenly returns 0 as the Type. Ignore it and ensure the subtype is a gamepad. */
- /* !!! FIXME: we might want to support steering wheels or guitars or whatever later. */
- if (capabilities.SubType == XINPUT_DEVSUBTYPE_GAMEPAD) {
- AddXInputDevice(userid, pContext);
- }
+ AddXInputDevice(userid, capabilities.SubType, pContext);
}
}
}
@@ -881,7 +931,7 @@ void SDL_SYS_JoystickDetect()
}
}
#endif /* !SDL_EVENTS_DISABLED */
- pNewJoystick->send_add_event = 0;
+ pNewJoystick->send_add_event = SDL_FALSE;
}
device_index++;
pNewJoystick = pNewJoystick->pNext;
@@ -929,13 +979,14 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
/* allocate memory for system specific hardware data */
joystick->instance_id = joystickdevice->nInstanceID;
- joystick->closed = 0;
+ joystick->closed = SDL_FALSE;
joystick->hwdata =
(struct joystick_hwdata *) SDL_malloc(sizeof(struct joystick_hwdata));
if (joystick->hwdata == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(joystick->hwdata);
+ joystick->hwdata->guid = joystickdevice->guid;
if (joystickdevice->bXInputDevice) {
const Uint8 userId = joystickdevice->XInputUserId;
@@ -954,27 +1005,26 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
SDL_free(joystick->hwdata);
joystick->hwdata = NULL;
return SDL_SetError("Failed to obtain XInput device capabilities. Device disconnected?");
- } else {
- /* Current version of XInput mistakenly returns 0 as the Type. Ignore it and ensure the subtype is a gamepad. */
- SDL_assert(capabilities.SubType == XINPUT_DEVSUBTYPE_GAMEPAD);
- SDL_zero(state);
- joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS);
- joystick->hwdata->userid = userId;
-
- /* The XInput API has a hard coded button/axis mapping, so we just match it */
- joystick->naxes = 6;
- joystick->nbuttons = 15;
- joystick->nballs = 0;
- joystick->nhats = 0;
}
+ SDL_zero(state);
+ joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS);
+ joystick->hwdata->userid = userId;
+
+ /* The XInput API has a hard coded button/axis mapping, so we just match it */
+ if (SDL_XInputUseOldJoystickMapping()) {
+ joystick->naxes = 6;
+ joystick->nbuttons = 15;
+ } else {
+ joystick->naxes = 6;
+ joystick->nbuttons = 11;
+ joystick->nhats = 1;
+ }
} else { /* use DirectInput, not XInput. */
LPDIRECTINPUTDEVICE8 device;
DIPROPDWORD dipdw;
joystick->hwdata->buffered = 1;
- joystick->hwdata->removed = 0;
joystick->hwdata->Capabilities.dwSize = sizeof(DIDEVCAPS);
- joystick->hwdata->guid = joystickdevice->guid;
SDL_zero(dipdw);
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
@@ -1036,7 +1086,7 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
return SetDIerror("IDirectInputDevice8::Acquire", result);
}
- /* reset all accuators. */
+ /* reset all actuators. */
result =
IDirectInputDevice8_SendForceFeedbackCommand(joystick->hwdata->
InputDevice,
@@ -1101,9 +1151,9 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
}
/* return true if this joystick is plugged in right now */
-SDL_bool SDL_SYS_JoystickAttached( SDL_Joystick * joystick )
+SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick * joystick)
{
- return joystick->closed == 0 && joystick->hwdata->removed == 0;
+ return !joystick->closed && !joystick->hwdata->removed;
}
@@ -1134,10 +1184,8 @@ SortDevObjects(SDL_Joystick *joystick)
SDL_qsort(inputs, joystick->hwdata->NumInputs, sizeof(input_t), SortDevFunc);
- for (n = 0; n < joystick->hwdata->NumInputs; n++)
- {
- switch (inputs[n].type)
- {
+ for (n = 0; n < joystick->hwdata->NumInputs; n++) {
+ switch (inputs[n].type) {
case BUTTON:
inputs[n].num = nButtons;
nButtons++;
@@ -1166,12 +1214,12 @@ EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef)
if (dev->dwType & DIDFT_BUTTON) {
in->type = BUTTON;
in->num = joystick->nbuttons;
- in->ofs = DIJOFS_BUTTON( in->num );
+ in->ofs = DIJOFS_BUTTON(in->num);
joystick->nbuttons++;
} else if (dev->dwType & DIDFT_POV) {
in->type = HAT;
in->num = joystick->nhats;
- in->ofs = DIJOFS_POV( in->num );
+ in->ofs = DIJOFS_POV(in->num);
joystick->nhats++;
} else if (dev->dwType & DIDFT_AXIS) {
DIPROPRANGE diprg;
@@ -1179,26 +1227,22 @@ EnumDevObjectsCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef)
in->type = AXIS;
in->num = joystick->naxes;
- /* work our the axis this guy maps too, thanks for the code icculus! */
- if ( !SDL_memcmp( &dev->guidType, &GUID_XAxis, sizeof(dev->guidType) ) )
+ if (!SDL_memcmp(&dev->guidType, &GUID_XAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_X;
- else if ( !SDL_memcmp( &dev->guidType, &GUID_YAxis, sizeof(dev->guidType) ) )
+ else if (!SDL_memcmp(&dev->guidType, &GUID_YAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_Y;
- else if ( !SDL_memcmp( &dev->guidType, &GUID_ZAxis, sizeof(dev->guidType) ) )
+ else if (!SDL_memcmp(&dev->guidType, &GUID_ZAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_Z;
- else if ( !SDL_memcmp( &dev->guidType, &GUID_RxAxis, sizeof(dev->guidType) ) )
+ else if (!SDL_memcmp(&dev->guidType, &GUID_RxAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_RX;
- else if ( !SDL_memcmp( &dev->guidType, &GUID_RyAxis, sizeof(dev->guidType) ) )
+ else if (!SDL_memcmp(&dev->guidType, &GUID_RyAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_RY;
- else if ( !SDL_memcmp( &dev->guidType, &GUID_RzAxis, sizeof(dev->guidType) ) )
+ else if (!SDL_memcmp(&dev->guidType, &GUID_RzAxis, sizeof(dev->guidType)))
in->ofs = DIJOFS_RZ;
- else if ( !SDL_memcmp( &dev->guidType, &GUID_Slider, sizeof(dev->guidType) ) )
- {
- in->ofs = DIJOFS_SLIDER( joystick->hwdata->NumSliders );
+ else if (!SDL_memcmp(&dev->guidType, &GUID_Slider, sizeof(dev->guidType))) {
+ in->ofs = DIJOFS_SLIDER(joystick->hwdata->NumSliders);
++joystick->hwdata->NumSliders;
- }
- else
- {
+ } else {
return DIENUM_CONTINUE; /* not an axis we can grok */
}
@@ -1266,10 +1310,9 @@ SDL_SYS_JoystickUpdate_Polled(SDL_Joystick * joystick)
sizeof(DIJOYSTATE2), &state);
}
- if ( result != DI_OK )
- {
- joystick->hwdata->send_remove_event = 1;
- joystick->hwdata->removed = 1;
+ if (result != DI_OK) {
+ joystick->hwdata->send_remove_event = SDL_TRUE;
+ joystick->hwdata->removed = SDL_TRUE;
return;
}
@@ -1281,54 +1324,40 @@ SDL_SYS_JoystickUpdate_Polled(SDL_Joystick * joystick)
case AXIS:
switch (in->ofs) {
case DIJOFS_X:
- SDL_PrivateJoystickAxis_Int(joystick, in->num,
- (Sint16) state.lX);
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16) state.lX);
break;
case DIJOFS_Y:
- SDL_PrivateJoystickAxis_Int(joystick, in->num,
- (Sint16) state.lY);
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16) state.lY);
break;
case DIJOFS_Z:
- SDL_PrivateJoystickAxis_Int(joystick, in->num,
- (Sint16) state.lZ);
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16) state.lZ);
break;
case DIJOFS_RX:
- SDL_PrivateJoystickAxis_Int(joystick, in->num,
- (Sint16) state.lRx);
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16) state.lRx);
break;
case DIJOFS_RY:
- SDL_PrivateJoystickAxis_Int(joystick, in->num,
- (Sint16) state.lRy);
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16) state.lRy);
break;
case DIJOFS_RZ:
- SDL_PrivateJoystickAxis_Int(joystick, in->num,
- (Sint16) state.lRz);
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16) state.lRz);
break;
case DIJOFS_SLIDER(0):
- SDL_PrivateJoystickAxis_Int(joystick, in->num,
- (Sint16) state.rglSlider[0]);
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16) state.rglSlider[0]);
break;
case DIJOFS_SLIDER(1):
- SDL_PrivateJoystickAxis_Int(joystick, in->num,
- (Sint16) state.rglSlider[1]);
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16) state.rglSlider[1]);
break;
}
-
break;
case BUTTON:
- SDL_PrivateJoystickButton_Int(joystick, in->num,
- (Uint8) (state.
- rgbButtons[in->ofs -
- DIJOFS_BUTTON0]
- ? SDL_PRESSED :
- SDL_RELEASED));
+ SDL_PrivateJoystickButton(joystick, in->num,
+ (Uint8) (state.rgbButtons[in->ofs - DIJOFS_BUTTON0] ? SDL_PRESSED : SDL_RELEASED));
break;
case HAT:
{
- Uint8 pos = TranslatePOV(state.rgdwPOV[in->ofs -
- DIJOFS_POV(0)]);
- SDL_PrivateJoystickHat_Int(joystick, in->num, pos);
+ Uint8 pos = TranslatePOV(state.rgdwPOV[in->ofs - DIJOFS_POV(0)]);
+ SDL_PrivateJoystickHat(joystick, in->num, pos);
break;
}
}
@@ -1357,10 +1386,9 @@ SDL_SYS_JoystickUpdate_Buffered(SDL_Joystick * joystick)
}
/* Handle the events or punt */
- if (FAILED(result))
- {
- joystick->hwdata->send_remove_event = 1;
- joystick->hwdata->removed = 1;
+ if (FAILED(result)) {
+ joystick->hwdata->send_remove_event = SDL_TRUE;
+ joystick->hwdata->removed = SDL_TRUE;
return;
}
@@ -1375,14 +1403,11 @@ SDL_SYS_JoystickUpdate_Buffered(SDL_Joystick * joystick)
switch (in->type) {
case AXIS:
- SDL_PrivateJoystickAxis(joystick, in->num,
- (Sint16) evtbuf[i].dwData);
+ SDL_PrivateJoystickAxis(joystick, in->num, (Sint16) evtbuf[i].dwData);
break;
case BUTTON:
SDL_PrivateJoystickButton(joystick, in->num,
- (Uint8) (evtbuf[i].
- dwData ? SDL_PRESSED :
- SDL_RELEASED));
+ (Uint8) (evtbuf[i].dwData ? SDL_PRESSED : SDL_RELEASED));
break;
case HAT:
{
@@ -1394,12 +1419,69 @@ SDL_SYS_JoystickUpdate_Buffered(SDL_Joystick * joystick)
}
}
+static void
+UpdateXInputJoystickState_OLD(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState)
+{
+ static WORD s_XInputButtons[] = {
+ XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT,
+ XINPUT_GAMEPAD_START, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
+ XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER,
+ XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
+ XINPUT_GAMEPAD_GUIDE
+ };
+ WORD wButtons = pXInputState->Gamepad.wButtons;
+ Uint8 button;
+ Uint8 hat = SDL_HAT_CENTERED;
+
+ SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
+ SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
+ SDL_PrivateJoystickAxis(joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX);
+ SDL_PrivateJoystickAxis(joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
+ SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
+ SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
+
+ for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
+ SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
+ }
+}
-/* Function to return > 0 if a bit array of buttons differs after applying a mask
-*/
-int ButtonChanged( int ButtonsNow, int ButtonsPrev, int ButtonMask )
+static void
+UpdateXInputJoystickState(SDL_Joystick * joystick, XINPUT_STATE_EX *pXInputState)
{
- return ( ButtonsNow & ButtonMask ) != ( ButtonsPrev & ButtonMask );
+ static WORD s_XInputButtons[] = {
+ XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y,
+ XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START,
+ XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB,
+ XINPUT_GAMEPAD_GUIDE
+ };
+ WORD wButtons = pXInputState->Gamepad.wButtons;
+ Uint8 button;
+ Uint8 hat = SDL_HAT_CENTERED;
+
+ SDL_PrivateJoystickAxis(joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX);
+ SDL_PrivateJoystickAxis(joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)));
+ SDL_PrivateJoystickAxis(joystick, 2, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger * 65535 / 255) - 32768));
+ SDL_PrivateJoystickAxis(joystick, 3, (Sint16)pXInputState->Gamepad.sThumbRX);
+ SDL_PrivateJoystickAxis(joystick, 4, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)));
+ SDL_PrivateJoystickAxis(joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger * 65535 / 255) - 32768));
+
+ for (button = 0; button < SDL_arraysize(s_XInputButtons); ++button) {
+ SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (wButtons & XINPUT_GAMEPAD_DPAD_UP) {
+ hat |= SDL_HAT_UP;
+ }
+ if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {
+ hat |= SDL_HAT_DOWN;
+ }
+ if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {
+ hat |= SDL_HAT_LEFT;
+ }
+ if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {
+ hat |= SDL_HAT_RIGHT;
+ }
+ SDL_PrivateJoystickHat(joystick, 0, hat);
}
/* Function to update the state of a XInput style joystick.
@@ -1408,71 +1490,29 @@ void
SDL_SYS_JoystickUpdate_XInput(SDL_Joystick * joystick)
{
HRESULT result;
+ XINPUT_STATE_EX XInputState;
- if ( !XINPUTGETSTATE )
+ if (!XINPUTGETSTATE)
return;
- result = XINPUTGETSTATE( joystick->hwdata->userid, &joystick->hwdata->XInputState[joystick->hwdata->currentXInputSlot] );
- if ( result == ERROR_DEVICE_NOT_CONNECTED )
- {
- joystick->hwdata->send_remove_event = 1;
- joystick->hwdata->removed = 1;
+ result = XINPUTGETSTATE(joystick->hwdata->userid, &XInputState);
+ if (result == ERROR_DEVICE_NOT_CONNECTED) {
+ joystick->hwdata->send_remove_event = SDL_TRUE;
+ joystick->hwdata->removed = SDL_TRUE;
return;
}
/* only fire events if the data changed from last time */
- if ( joystick->hwdata->XInputState[joystick->hwdata->currentXInputSlot].dwPacketNumber != 0
- && joystick->hwdata->XInputState[joystick->hwdata->currentXInputSlot].dwPacketNumber != joystick->hwdata->XInputState[joystick->hwdata->currentXInputSlot^1].dwPacketNumber )
- {
- XINPUT_STATE_EX *pXInputState = &joystick->hwdata->XInputState[joystick->hwdata->currentXInputSlot];
- XINPUT_STATE_EX *pXInputStatePrev = &joystick->hwdata->XInputState[joystick->hwdata->currentXInputSlot ^ 1];
-
- /* !!! FIXME: why isn't this just using SDL_PrivateJoystickAxis_Int()? */
- SDL_PrivateJoystickAxis( joystick, 0, (Sint16)pXInputState->Gamepad.sThumbLX );
- SDL_PrivateJoystickAxis( joystick, 1, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbLY)) );
- SDL_PrivateJoystickAxis( joystick, 2, (Sint16)pXInputState->Gamepad.sThumbRX );
- SDL_PrivateJoystickAxis( joystick, 3, (Sint16)(-SDL_max(-32767, pXInputState->Gamepad.sThumbRY)) );
- SDL_PrivateJoystickAxis( joystick, 4, (Sint16)(((int)pXInputState->Gamepad.bLeftTrigger*65535/255) - 32768));
- SDL_PrivateJoystickAxis( joystick, 5, (Sint16)(((int)pXInputState->Gamepad.bRightTrigger*65535/255) - 32768));
-
- /* !!! FIXME: why isn't this just using SDL_PrivateJoystickButton_Int(), instead of keeping these two alternating state buffers? */
- if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_DPAD_UP ) )
- SDL_PrivateJoystickButton(joystick, 0, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP ? SDL_PRESSED : SDL_RELEASED );
- if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_DPAD_DOWN ) )
- SDL_PrivateJoystickButton(joystick, 1, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN ? SDL_PRESSED : SDL_RELEASED );
- if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_DPAD_LEFT ) )
- SDL_PrivateJoystickButton(joystick, 2, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT ? SDL_PRESSED : SDL_RELEASED );
- if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_DPAD_RIGHT ) )
- SDL_PrivateJoystickButton(joystick, 3, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT ? SDL_PRESSED : SDL_RELEASED );
- if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_START ) )
- SDL_PrivateJoystickButton(joystick, 4, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_START ? SDL_PRESSED : SDL_RELEASED );
- if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_BACK ) )
- SDL_PrivateJoystickButton(joystick, 5, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_BACK ? SDL_PRESSED : SDL_RELEASED );
- if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_LEFT_THUMB ) )
- SDL_PrivateJoystickButton(joystick, 6, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB ? SDL_PRESSED : SDL_RELEASED );
- if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_RIGHT_THUMB ) )
- SDL_PrivateJoystickButton(joystick, 7, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB ? SDL_PRESSED : SDL_RELEASED );
- if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_LEFT_SHOULDER ) )
- SDL_PrivateJoystickButton(joystick, 8, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER ? SDL_PRESSED : SDL_RELEASED );
- if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_RIGHT_SHOULDER ) )
- SDL_PrivateJoystickButton(joystick, 9, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER ? SDL_PRESSED : SDL_RELEASED );
- if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_A ) )
- SDL_PrivateJoystickButton(joystick, 10, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_A ? SDL_PRESSED : SDL_RELEASED );
- if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_B ) )
- SDL_PrivateJoystickButton(joystick, 11, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_B ? SDL_PRESSED : SDL_RELEASED );
- if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_X ) )
- SDL_PrivateJoystickButton(joystick, 12, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_X ? SDL_PRESSED : SDL_RELEASED );
- if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, XINPUT_GAMEPAD_Y ) )
- SDL_PrivateJoystickButton(joystick, 13, pXInputState->Gamepad.wButtons & XINPUT_GAMEPAD_Y ? SDL_PRESSED : SDL_RELEASED );
- if ( ButtonChanged( pXInputState->Gamepad.wButtons, pXInputStatePrev->Gamepad.wButtons, 0x400 ) )
- SDL_PrivateJoystickButton(joystick, 14, pXInputState->Gamepad.wButtons & 0x400 ? SDL_PRESSED : SDL_RELEASED ); /* 0x400 is the undocumented code for the guide button */
-
- joystick->hwdata->currentXInputSlot ^= 1;
-
+ if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) {
+ if (SDL_XInputUseOldJoystickMapping()) {
+ UpdateXInputJoystickState_OLD(joystick, &XInputState);
+ } else {
+ UpdateXInputJoystickState(joystick, &XInputState);
+ }
+ joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber;
}
}
-
static Uint8
TranslatePOV(DWORD value)
{
@@ -1501,48 +1541,17 @@ TranslatePOV(DWORD value)
return HAT_VALS[value];
}
-/* SDL_PrivateJoystick* doesn't discard duplicate events, so we need to
- * do it. */
-/* !!! FIXME: SDL_PrivateJoystickAxis _does_ discard duplicate events now. Ditch this code. */
-static int
-SDL_PrivateJoystickAxis_Int(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
-{
- if (joystick->axes[axis] != value)
- return SDL_PrivateJoystickAxis(joystick, axis, value);
- return 0;
-}
-
-static int
-SDL_PrivateJoystickHat_Int(SDL_Joystick * joystick, Uint8 hat, Uint8 value)
-{
- if (joystick->hats[hat] != value)
- return SDL_PrivateJoystickHat(joystick, hat, value);
- return 0;
-}
-
-static int
-SDL_PrivateJoystickButton_Int(SDL_Joystick * joystick, Uint8 button,
- Uint8 state)
-{
- if (joystick->buttons[button] != state)
- return SDL_PrivateJoystickButton(joystick, button, state);
- return 0;
-}
-
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
HRESULT result;
- if ( joystick->closed || !joystick->hwdata )
+ if (joystick->closed || !joystick->hwdata)
return;
- if (joystick->hwdata->bXInputDevice)
- {
+ if (joystick->hwdata->bXInputDevice) {
SDL_SYS_JoystickUpdate_XInput(joystick);
- }
- else
- {
+ } else {
result = IDirectInputDevice8_Poll(joystick->hwdata->InputDevice);
if (result == DIERR_INPUTLOST || result == DIERR_NOTACQUIRED) {
IDirectInputDevice8_Acquire(joystick->hwdata->InputDevice);
@@ -1555,10 +1564,9 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
SDL_SYS_JoystickUpdate_Polled(joystick);
}
- if ( joystick->hwdata->removed )
- {
- joystick->closed = 1;
- joystick->uncentered = 1;
+ if (joystick->hwdata->removed) {
+ joystick->closed = SDL_TRUE;
+ joystick->uncentered = SDL_TRUE;
}
}
@@ -1574,7 +1582,7 @@ SDL_SYS_JoystickClose(SDL_Joystick * joystick)
/* free system specific hardware data */
SDL_free(joystick->hwdata);
- joystick->closed = 1;
+ joystick->closed = SDL_TRUE;
}
/* Function to perform any system-specific joystick related cleanup */
@@ -1583,8 +1591,7 @@ SDL_SYS_JoystickQuit(void)
{
JoyStick_DeviceData *device = SYS_Joystick;
- while ( device )
- {
+ while (device) {
JoyStick_DeviceData *device_next = device->pNext;
SDL_free(device->joystickname);
SDL_free(device);
@@ -1592,16 +1599,15 @@ SDL_SYS_JoystickQuit(void)
}
SYS_Joystick = NULL;
- if ( s_threadJoystick )
- {
- SDL_LockMutex( s_mutexJoyStickEnum );
+ if (s_threadJoystick) {
+ SDL_LockMutex(s_mutexJoyStickEnum);
s_bJoystickThreadQuit = SDL_TRUE;
- SDL_CondBroadcast( s_condJoystickThread ); /* signal the joystick thread to quit */
- SDL_UnlockMutex( s_mutexJoyStickEnum );
- SDL_WaitThread( s_threadJoystick, NULL ); /* wait for it to bugger off */
+ SDL_CondBroadcast(s_condJoystickThread); /* signal the joystick thread to quit */
+ SDL_UnlockMutex(s_mutexJoyStickEnum);
+ SDL_WaitThread(s_threadJoystick, NULL); /* wait for it to bugger off */
- SDL_DestroyMutex( s_mutexJoyStickEnum );
- SDL_DestroyCond( s_condJoystickThread );
+ SDL_DestroyMutex(s_mutexJoyStickEnum);
+ SDL_DestroyCond(s_condJoystickThread);
s_condJoystickThread= NULL;
s_mutexJoyStickEnum = NULL;
s_threadJoystick = NULL;
@@ -1623,7 +1629,7 @@ SDL_SYS_JoystickQuit(void)
}
/* return the stable device guid for this device index */
-SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
+SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
int index;
@@ -1639,8 +1645,7 @@ SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
return joystick->hwdata->guid;
}
-/* return SDL_TRUE if this device is using XInput */
-SDL_bool SDL_SYS_IsXInputDeviceIndex(int device_index)
+SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index)
{
JoyStick_DeviceData *device = SYS_Joystick;
int index;
@@ -1648,13 +1653,7 @@ SDL_bool SDL_SYS_IsXInputDeviceIndex(int device_index)
for (index = device_index; index > 0; index--)
device = device->pNext;
- return device->bXInputDevice;
-}
-
-/* return SDL_TRUE if this device was opened with XInput */
-SDL_bool SDL_SYS_IsXInputJoystick(SDL_Joystick * joystick)
-{
- return joystick->hwdata->bXInputDevice;
+ return (device->SubType == XINPUT_DEVSUBTYPE_GAMEPAD);
}
#endif /* SDL_JOYSTICK_DINPUT */
diff --git a/src/joystick/windows/SDL_dxjoystick_c.h b/src/joystick/windows/SDL_dxjoystick_c.h
index 2808fed..e073958 100644
--- a/src/joystick/windows/SDL_dxjoystick_c.h
+++ b/src/joystick/windows/SDL_dxjoystick_c.h
@@ -54,6 +54,43 @@
#define XINPUT_CAPS_FFB_SUPPORTED 0x0001
#endif
+#ifndef XINPUT_DEVSUBTYPE_UNKNOWN
+#define XINPUT_DEVSUBTYPE_UNKNOWN 0x00
+#endif
+#ifndef XINPUT_DEVSUBTYPE_GAMEPAD
+#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
+#endif
+#ifndef XINPUT_DEVSUBTYPE_WHEEL
+#define XINPUT_DEVSUBTYPE_WHEEL 0x02
+#endif
+#ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK
+#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
+#endif
+#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
+#define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04
+#endif
+#ifndef XINPUT_DEVSUBTYPE_DANCE_PAD
+#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
+#endif
+#ifndef XINPUT_DEVSUBTYPE_GUITAR
+#define XINPUT_DEVSUBTYPE_GUITAR 0x06
+#endif
+#ifndef XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE
+#define XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE 0x07
+#endif
+#ifndef XINPUT_DEVSUBTYPE_DRUM_KIT
+#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
+#endif
+#ifndef XINPUT_DEVSUBTYPE_GUITAR_BASS
+#define XINPUT_DEVSUBTYPE_GUITAR_BASS 0x0B
+#endif
+#ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD
+#define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13
+#endif
+
+#ifndef XINPUT_GAMEPAD_GUIDE
+#define XINPUT_GAMEPAD_GUIDE 0x0400
+#endif
/* typedef's for XInput structs we use */
typedef struct
@@ -138,13 +175,12 @@ struct joystick_hwdata
input_t Inputs[MAX_INPUTS];
int NumInputs;
int NumSliders;
- Uint8 removed;
- Uint8 send_remove_event;
- Uint8 bXInputDevice; /* 1 if this device supports using the xinput API rather than DirectInput */
- Uint8 bXInputHaptic; /* Supports force feedback via XInput. */
+ SDL_bool removed;
+ SDL_bool send_remove_event;
+ SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */
+ SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
Uint8 userid; /* XInput userid index for this joystick */
- Uint8 currentXInputSlot; /* the current position to write to in XInputState below, used so we can compare old and new values */
- XINPUT_STATE_EX XInputState[2];
+ DWORD dwPacketNumber;
};
#endif /* SDL_JOYSTICK_DINPUT_H */