macOS: bug-fix for #3793, "fullscreen toggle does not maintain SDL_Renderer's logical size" This also seems to fix the follow-up issue in bug #3719, whereby the initial fix caused the SDL window to move, after transitioning from fullscreen to windowed-mode
diff --git a/src/video/cocoa/SDL_cocoawindow.m b/src/video/cocoa/SDL_cocoawindow.m
index 659bf92..a2d14f6 100644
--- a/src/video/cocoa/SDL_cocoawindow.m
+++ b/src/video/cocoa/SDL_cocoawindow.m
@@ -796,6 +796,13 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
s_moveHack = SDL_GetTicks();
}
+ /* Force the size change event in case it was delivered earlier
+ while the window was still animating into place.
+ */
+ window->w = 0;
+ window->h = 0;
+ [self windowDidResize:aNotification];
+
/* FIXME: Why does the window get hidden? */
if (window->flags & SDL_WINDOW_SHOWN) {
Cocoa_ShowWindow(SDL_GetVideoDevice(), window);