Emscripten: Avoid SDL2 in JS global scope After this fix, closure works with the LLVM wasm backend on SDL2.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72
diff --git a/src/audio/emscripten/SDL_emscriptenaudio.c b/src/audio/emscripten/SDL_emscriptenaudio.c
index 06d9db0..804319d 100644
--- a/src/audio/emscripten/SDL_emscriptenaudio.c
+++ b/src/audio/emscripten/SDL_emscriptenaudio.c
@@ -35,6 +35,7 @@ FeedAudioDevice(_THIS, const void *buf, const int buflen)
{
const int framelen = (SDL_AUDIO_BITSIZE(this->spec.format) / 8) * this->spec.channels;
EM_ASM_ARGS({
+ var SDL2 = Module['SDL2'];
var numChannels = SDL2.audio.currentOutputBuffer['numberOfChannels'];
for (var c = 0; c < numChannels; ++c) {
var channelData = SDL2.audio.currentOutputBuffer['getChannelData'](c);
@@ -100,6 +101,7 @@ HandleCaptureProcess(_THIS)
}
EM_ASM_ARGS({
+ var SDL2 = Module['SDL2'];
var numChannels = SDL2.capture.currentCaptureBuffer.numberOfChannels;
for (var c = 0; c < numChannels; ++c) {
var channelData = SDL2.capture.currentCaptureBuffer.getChannelData(c);
@@ -145,6 +147,7 @@ static void
EMSCRIPTENAUDIO_CloseDevice(_THIS)
{
EM_ASM_({
+ var SDL2 = Module['SDL2'];
if ($0) {
if (SDL2.capture.silenceTimer !== undefined) {
clearTimeout(SDL2.capture.silenceTimer);
@@ -196,11 +199,12 @@ EMSCRIPTENAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscaptu
/* based on parts of library_sdl.js */
- /* create context (TODO: this puts stuff in the global namespace...)*/
+ /* create context */
result = EM_ASM_INT({
- if(typeof(SDL2) === 'undefined') {
- SDL2 = {};
+ if(typeof(Module['SDL2']) === 'undefined') {
+ Module['SDL2'] = {};
}
+ var SDL2 = Module['SDL2'];
if (!$0) {
SDL2.audio = {};
} else {
@@ -249,7 +253,10 @@ EMSCRIPTENAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscaptu
this->hidden = (struct SDL_PrivateAudioData *)0x1;
/* limit to native freq */
- this->spec.freq = EM_ASM_INT_V({ return SDL2.audioContext.sampleRate; });
+ this->spec.freq = EM_ASM_INT_V({
+ var SDL2 = Module['SDL2'];
+ return SDL2.audioContext.sampleRate;
+ });
SDL_CalculateAudioSpec(&this->spec);
@@ -271,6 +278,7 @@ EMSCRIPTENAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscaptu
to be honest. */
EM_ASM_({
+ var SDL2 = Module['SDL2'];
var have_microphone = function(stream) {
//console.log('SDL audio capture: we have a microphone! Replacing silence callback.');
if (SDL2.capture.silenceTimer !== undefined) {
@@ -313,6 +321,7 @@ EMSCRIPTENAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscaptu
} else {
/* setup a ScriptProcessorNode */
EM_ASM_ARGS({
+ var SDL2 = Module['SDL2'];
SDL2.audio.scriptProcessorNode = SDL2.audioContext['createScriptProcessor']($1, 0, $0);
SDL2.audio.scriptProcessorNode['onaudioprocess'] = function (e) {
if ((SDL2 === undefined) || (SDL2.audio === undefined)) { return; }