Fix rotation direction and center point on PSP
diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c
index 9ab4070..7f3db91 100644
--- a/src/render/psp/SDL_render_psp.c
+++ b/src/render/psp/SDL_render_psp.c
@@ -904,16 +904,16 @@ PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * t
cmd->data.draw.count = 1;
- MathSincos(degToRad(angle), &s, &c);
-
- cw1 = c * width;
- sw1 = s * width;
- ch1 = c * height;
- sh1 = s * height;
- cw2 = c * -centerx;
- sw2 = s * -centerx;
- ch2 = c * -centery;
- sh2 = s * -centery;
+ MathSincos(degToRad(360-angle), &s, &c);
+
+ cw1 = c * -centerx;
+ sw1 = s * -centerx;
+ ch1 = c * -centery;
+ sh1 = s * -centery;
+ cw2 = c * width;
+ sw2 = s * width;
+ ch2 = c * height;
+ sh2 = s * height;
if (flip & SDL_FLIP_VERTICAL) {
Swap(&v0, &v1);