The player LED index wraps for PS5 controllers, like it does for other controller types
diff --git a/src/joystick/hidapi/SDL_hidapi_ps5.c b/src/joystick/hidapi/SDL_hidapi_ps5.c
index 5fcdf22..a881a83 100644
--- a/src/joystick/hidapi/SDL_hidapi_ps5.c
+++ b/src/joystick/hidapi/SDL_hidapi_ps5.c
@@ -238,8 +238,9 @@ SetLightsForPlayerIndex(DS5EffectsState_t *effects, int player_index)
0x1B
};
- if (player_index >= 0 && player_index < SDL_arraysize(lights)) {
+ if (player_index >= 0) {
/* Bitmask, 0x1F enables all lights, 0x20 changes instantly instead of fade */
+ player_index %= SDL_arraysize(lights);
effects->ucPadLights = lights[player_index] | 0x20;
} else {
effects->ucPadLights = 0x00;