Commit 5575948b3720a3e17d480c590aa475c102d26765

David Ludwig 2014-11-22T21:13:46

Fixed bug 2726 - WinRT touches not setting 'which' field in virtual mouse events This patch makes sure that any SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, and SDL_MOUSEMOTION events, as triggered by a touch event in a WinRT app, set the event's 'which' field to SDL_TOUCH_MOUSEID. Previously, this was getting set to the same value as events from a real mouse, '0'. Thanks to Diego for providing information on this bug, and to Tamas Hamor for sending over a patch!

diff --git a/src/video/winrt/SDL_winrtpointerinput.cpp b/src/video/winrt/SDL_winrtpointerinput.cpp
index d0494b0..b811cb0 100644
--- a/src/video/winrt/SDL_winrtpointerinput.cpp
+++ b/src/video/winrt/SDL_winrtpointerinput.cpp
@@ -233,8 +233,8 @@ void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::Po
 
         if (!WINRT_LeftFingerDown) {
             if (button) {
-                SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y);
-                SDL_SendMouseButton(window, 0, SDL_PRESSED, button);
+                SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, (int)windowPoint.X, (int)windowPoint.Y);
+                SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, button);
             }
 
             WINRT_LeftFingerDown = pointerPoint->PointerId;
@@ -264,7 +264,7 @@ WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPo
         SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y);
     } else {
         if (pointerPoint->PointerId == WINRT_LeftFingerDown) {
-            SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y);
+            SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, (int)windowPoint.X, (int)windowPoint.Y);
         }
 
         SDL_SendTouchMotion(
@@ -291,7 +291,7 @@ void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::P
 
         if (WINRT_LeftFingerDown == pointerPoint->PointerId) {
             if (button) {
-                SDL_SendMouseButton(window, 0, SDL_RELEASED, button);
+                SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, button);
             }
             WINRT_LeftFingerDown = 0;
         }