metal renderer: more closely match buffer data alignment requirements from the metal specification.
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diff --git a/src/render/metal/SDL_render_metal.m b/src/render/metal/SDL_render_metal.m
index 4b8e361..c9ede93 100644
--- a/src/render/metal/SDL_render_metal.m
+++ b/src/render/metal/SDL_render_metal.m
@@ -49,20 +49,23 @@
/* Apple Metal renderer implementation */
/* macOS requires constants in a buffer to have a 256 byte alignment. */
+/* Use native type alignments from https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf */
#ifdef __MACOSX__
-#define CONSTANT_ALIGN 256
+#define CONSTANT_ALIGN(x) (256)
#else
-#define CONSTANT_ALIGN 4
+#define CONSTANT_ALIGN(x) (x < 4 ? 4 : x)
#endif
-#define ALIGN_CONSTANTS(size) ((size + CONSTANT_ALIGN - 1) & (~(CONSTANT_ALIGN - 1)))
+#define DEVICE_ALIGN(x) (x < 4 ? 4 : x)
+
+#define ALIGN_CONSTANTS(align, size) ((size + CONSTANT_ALIGN(align) - 1) & (~(CONSTANT_ALIGN(align) - 1)))
static const size_t CONSTANTS_OFFSET_INVALID = 0xFFFFFFFF;
static const size_t CONSTANTS_OFFSET_IDENTITY = 0;
-static const size_t CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM = ALIGN_CONSTANTS(CONSTANTS_OFFSET_IDENTITY + sizeof(float) * 16);
-static const size_t CONSTANTS_OFFSET_DECODE_JPEG = ALIGN_CONSTANTS(CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM + sizeof(float) * 16);
-static const size_t CONSTANTS_OFFSET_DECODE_BT601 = ALIGN_CONSTANTS(CONSTANTS_OFFSET_DECODE_JPEG + sizeof(float) * 4 * 4);
-static const size_t CONSTANTS_OFFSET_DECODE_BT709 = ALIGN_CONSTANTS(CONSTANTS_OFFSET_DECODE_BT601 + sizeof(float) * 4 * 4);
+static const size_t CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM = ALIGN_CONSTANTS(16, CONSTANTS_OFFSET_IDENTITY + sizeof(float) * 16);
+static const size_t CONSTANTS_OFFSET_DECODE_JPEG = ALIGN_CONSTANTS(16, CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM + sizeof(float) * 16);
+static const size_t CONSTANTS_OFFSET_DECODE_BT601 = ALIGN_CONSTANTS(16, CONSTANTS_OFFSET_DECODE_JPEG + sizeof(float) * 4 * 4);
+static const size_t CONSTANTS_OFFSET_DECODE_BT709 = ALIGN_CONSTANTS(16, CONSTANTS_OFFSET_DECODE_BT601 + sizeof(float) * 4 * 4);
static const size_t CONSTANTS_LENGTH = CONSTANTS_OFFSET_DECODE_BT709 + sizeof(float) * 4 * 4;
typedef enum SDL_MetalVertexFunction
@@ -940,7 +943,7 @@ METAL_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
const int w = cmd->data.viewport.rect.w;
const int h = cmd->data.viewport.rect.h;
const size_t matrixlen = sizeof (projection);
- float *matrix = (float *) SDL_AllocateRenderVertices(renderer, matrixlen, CONSTANT_ALIGN, &cmd->data.viewport.first);
+ float *matrix = (float *) SDL_AllocateRenderVertices(renderer, matrixlen, CONSTANT_ALIGN(16), &cmd->data.viewport.first);
if (!matrix) {
return -1;
}
@@ -962,7 +965,7 @@ static int
METAL_QueueSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
{
const size_t vertlen = sizeof (float) * 4;
- float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, 16, &cmd->data.color.first);
+ float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(16), &cmd->data.color.first);
if (!verts) {
return -1;
}
@@ -977,7 +980,7 @@ static int
METAL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
{
const size_t vertlen = (sizeof (float) * 2) * count;
- float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
+ float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(8), &cmd->data.draw.first);
if (!verts) {
return -1;
}
@@ -990,7 +993,7 @@ static int
METAL_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
{
const size_t vertlen = (sizeof (float) * 8) * count;
- float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
+ float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(8), &cmd->data.draw.first);
if (!verts) {
return -1;
}
@@ -1032,7 +1035,7 @@ METAL_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * t
const float texh = (float) texture->h;
// !!! FIXME: use an index buffer
const size_t vertlen = (sizeof (float) * 16);
- float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
+ float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(8), &cmd->data.draw.first);
if (!verts) {
return -1;
}
@@ -1074,7 +1077,7 @@ METAL_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture *
float *verts;
// cheat and store this offset in (count) because it needs to be aligned in ways other fields don't and we aren't using count otherwise.
- verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, CONSTANT_ALIGN, &cmd->data.draw.count);
+ verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, CONSTANT_ALIGN(16), &cmd->data.draw.count);
if (!verts) {
return -1;
}
@@ -1093,7 +1096,7 @@ METAL_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture *
verts[13] = dstrect->y + center->y;
// rest of the vertices don't need the aggressive alignment. Pack them in.
- verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, 0, &cmd->data.draw.first);
+ verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(8), &cmd->data.draw.first);
if (!verts) {
return -1;
}