Android: minor change in the evaluation of SOURCE_CLASS_JOYSTICK (no op!) InputDevice.SOURCE_CLASS_* are one bit More readable to check that the source has this class_joystick set, compared to the other statements, where the source is gamepad or dpad. (Clean-up from bug 3958)
diff --git a/android-project/app/src/main/java/org/libsdl/app/SDLControllerManager.java b/android-project/app/src/main/java/org/libsdl/app/SDLControllerManager.java
index cdc9fbb..ed67126 100644
--- a/android-project/app/src/main/java/org/libsdl/app/SDLControllerManager.java
+++ b/android-project/app/src/main/java/org/libsdl/app/SDLControllerManager.java
@@ -99,8 +99,8 @@ public class SDLControllerManager
/* This is called for every button press, so let's not spam the logs */
/**
- if ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK) {
- Log.v(TAG, "Input device " + device.getName() + " is a joystick.");
+ if ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
+ Log.v(TAG, "Input device " + device.getName() + " has class joystick.");
}
if ((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) {
Log.v(TAG, "Input device " + device.getName() + " is a dpad.");
@@ -110,7 +110,7 @@ public class SDLControllerManager
}
**/
- return (((sources & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK) ||
+ return ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) != 0 ||
((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) ||
((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD)
);