Allow more than one window on iOS as long as they're on different displays
diff --git a/src/video/uikit/SDL_uikitwindow.m b/src/video/uikit/SDL_uikitwindow.m
index 9a9f4af..4c42b98 100644
--- a/src/video/uikit/SDL_uikitwindow.m
+++ b/src/video/uikit/SDL_uikitwindow.m
@@ -162,14 +162,14 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
@autoreleasepool {
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
-
- /* SDL currently puts this window at the start of display's linked list. We rely on this. */
- SDL_assert(_this->windows == window);
+ SDL_Window *other;
/* We currently only handle a single window per display on iOS */
- if (window->next != NULL) {
- return SDL_SetError("Only one window allowed per display.");
- }
+ for (other = _this->windows; other; other = other->next) {
+ if (other != window && SDL_GetDisplayForWindow(other) == display) {
+ return SDL_SetError("Only one window allowed per display.");
+ }
+ }
/* If monitor has a resolution of 0x0 (hasn't been explicitly set by the
* user, so it's in standby), try to force the display to a resolution