Commit 5953422c09efaf1e973724d9ef9b61925b5bda56

SDL Wiki Bot 2022-05-16T03:52:04

Sync wiki -> header

diff --git a/include/SDL_gamecontroller.h b/include/SDL_gamecontroller.h
index 6cb103e..6c2c525 100644
--- a/include/SDL_gamecontroller.h
+++ b/include/SDL_gamecontroller.h
@@ -302,7 +302,7 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_
  * \returns the implementation-dependent path for the game controller, or NULL
  *          if there is no path or the index is invalid.
  *
- * \since This function is available since SDL 2.0.24.
+ * \since This function is available since SDL 2.24.0.
  *
  * \sa SDL_GameControllerPath
  */
@@ -416,7 +416,7 @@ extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *g
  * \returns the implementation dependent path for the game controller, or NULL
  *          if there is no path or the identifier passed is invalid.
  *
- * \since This function is available since SDL 2.0.24.
+ * \since This function is available since SDL 2.24.0.
  *
  * \sa SDL_GameControllerPathForIndex
  */
diff --git a/include/SDL_joystick.h b/include/SDL_joystick.h
index 9b3bab1..277e29a 100644
--- a/include/SDL_joystick.h
+++ b/include/SDL_joystick.h
@@ -185,7 +185,7 @@ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
  * \returns the path of the selected joystick. If no path can be found, this
  *          function returns NULL; call SDL_GetError() for more information.
  *
- * \since This function is available since SDL 2.0.24.
+ * \since This function is available since SDL 2.24.0.
  *
  * \sa SDL_JoystickPath
  * \sa SDL_JoystickOpen
@@ -386,7 +386,7 @@ typedef struct SDL_VirtualJoystickDesc
  *
  * \returns the joystick's device index, or -1 if an error occurred.
  *
- * \since This function is available since SDL 2.0.24.
+ * \since This function is available since SDL 2.24.0.
  */
 extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtualEx(const SDL_VirtualJoystickDesc *desc);
 
@@ -486,7 +486,7 @@ extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
  * \returns the path of the selected joystick. If no path can be found, this
  *          function returns NULL; call SDL_GetError() for more information.
  *
- * \since This function is available since SDL 2.0.24.
+ * \since This function is available since SDL 2.24.0.
  *
  * \sa SDL_JoystickPathForIndex
  */