Avoid duplicate joystick axis events
diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c
index bfce1fa..0724db2 100644
--- a/src/joystick/SDL_joystick.c
+++ b/src/joystick/SDL_joystick.c
@@ -672,6 +672,9 @@ SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
joystick->axes[axis].zero = value;
joystick->axes[axis].has_initial_value = SDL_TRUE;
}
+ if (value == joystick->axes[axis].value) {
+ return 0;
+ }
if (!joystick->axes[axis].sent_initial_value) {
/* Make sure we don't send motion until there's real activity on this axis */
const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; /* ShanWan PS3 controller needed 96 */