WinRT: improved OpenGL ES compatibility on WinPhone/ARM and Surface RT This change integrates initialization settings for ANGLE/WinRT, as suggested in MSOpenTech's latest ANGLE template-projects (for MSVC). This should fix some OpenGL initialization issues on WinPhone 8.1 on ARM, and on the 1st-generation Surface RT.
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diff --git a/src/video/winrt/SDL_winrtopengles.cpp b/src/video/winrt/SDL_winrtopengles.cpp
index c29c5fe..07bccd6 100644
--- a/src/video/winrt/SDL_winrtopengles.cpp
+++ b/src/video/winrt/SDL_winrtopengles.cpp
@@ -36,10 +36,15 @@ using namespace Windows::UI::Core;
/* ANGLE/WinRT constants */
static const int ANGLE_D3D_FEATURE_LEVEL_ANY = 0;
-#define EGL_PLATFORM_ANGLE_ANGLE 0x3201
-#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
-#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3205
-#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207
+#define EGL_PLATFORM_ANGLE_ANGLE 0x3201
+#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
+#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3204
+#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3203
+#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3205
+#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207
+#define EGL_PLATFORM_ANGLE_USE_WARP_ANGLE 0x3208
+#define EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER 0x320B
+
/*
* SDL/EGL top-level implementation
@@ -82,9 +87,35 @@ WINRT_GLES_LoadLibrary(_THIS, const char *path)
if (!_this->egl_data->egl_display) {
return SDL_SetError("Could not get EGL display");
}
+
+ if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
+ return SDL_SetError("Could not initialize EGL");
+ }
} else {
- const EGLint displayAttributes[] = {
+ /* Declare some ANGLE/EGL initialization property-sets, as suggested by
+ * MSOpenTech's ANGLE-for-WinRT template apps:
+ */
+ const EGLint defaultDisplayAttributes[] =
+ {
+ EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
+ EGL_NONE,
+ };
+
+ const EGLint fl9_3DisplayAttributes[] =
+ {
EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
+ EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3,
+ EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
+ EGL_NONE,
+ };
+
+ const EGLint warpDisplayAttributes[] =
+ {
+ EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ EGL_PLATFORM_ANGLE_USE_WARP_ANGLE, EGL_TRUE,
+ EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
EGL_NONE,
};
@@ -99,14 +130,41 @@ WINRT_GLES_LoadLibrary(_THIS, const char *path)
return SDL_SetError("Could not retrieve ANGLE/WinRT display function(s)");
}
- _this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, displayAttributes);
+#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
+ /* Try initializing EGL at D3D11 Feature Level 10_0+ (which is not
+ * supported on WinPhone 8.x.
+ */
+ _this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, defaultDisplayAttributes);
if (!_this->egl_data->egl_display) {
return SDL_SetError("Could not get EGL display");
}
- }
- if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
- return SDL_SetError("Could not initialize EGL");
+ if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE)
+#endif
+ {
+ /* Try initializing EGL at D3D11 Feature Level 9_3, in case the
+ * 10_0 init fails, or we're on Windows Phone (which only supports
+ * 9_3).
+ */
+ _this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, fl9_3DisplayAttributes);
+ if (!_this->egl_data->egl_display) {
+ return SDL_SetError("Could not get 9_3 EGL display");
+ }
+
+ if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
+ /* Try initializing EGL at D3D11 Feature Level 11_0 on WARP
+ * (a Windows-provided, software rasterizer) if all else fails.
+ */
+ _this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, warpDisplayAttributes);
+ if (!_this->egl_data->egl_display) {
+ return SDL_SetError("Could not get WARP EGL display");
+ }
+
+ if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
+ return SDL_SetError("Could not initialize EGL");
+ }
+ }
+ }
}
return 0;