Only initialize Xbox One controllers once they're ready for initialization (or if they are silent until init) This fixes the Hyperkin Duke Xbox One controller showing the Xbox startup animation every time an SDL application launches
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diff --git a/src/joystick/hidapi/SDL_hidapi_xboxone.c b/src/joystick/hidapi/SDL_hidapi_xboxone.c
index f606f75..149ed64 100644
--- a/src/joystick/hidapi/SDL_hidapi_xboxone.c
+++ b/src/joystick/hidapi/SDL_hidapi_xboxone.c
@@ -190,6 +190,19 @@ IsBluetoothXboxOneController(Uint16 vendor_id, Uint16 product_id)
}
static SDL_bool
+ControllerSilentUntilInit(Uint16 vendor_id, Uint16 product_id)
+{
+ /* Return true if this controller doesn't send the 0x02 "waiting for init" packet */
+ const Uint16 USB_VENDOR_PDP = 0x0e6f;
+ const Uint16 USB_VENDOR_POWERA = 0x24c6;
+
+ if (vendor_id == USB_VENDOR_PDP || vendor_id == USB_VENDOR_POWERA) {
+ return SDL_TRUE;
+ }
+ return SDL_FALSE;
+}
+
+static SDL_bool
SendControllerInit(hid_device *dev, SDL_DriverXboxOne_Context *ctx)
{
Uint16 vendor_id = ctx->vendor_id;
@@ -407,7 +420,7 @@ HIDAPI_DriverXboxOne_UpdateDevice(SDL_HIDAPI_Device *device)
return SDL_FALSE;
}
- if (!ctx->initialized) {
+ if (!ctx->initialized && ControllerSilentUntilInit(device->vendor_id, device->product_id)) {
if (SDL_TICKS_PASSED(SDL_GetTicks(), ctx->start_time + CONTROLLER_INIT_DELAY_MS)) {
if (!SendControllerInit(device->dev, ctx)) {
HIDAPI_JoystickDisconnected(device, joystick->instance_id);
@@ -429,6 +442,17 @@ HIDAPI_DriverXboxOne_UpdateDevice(SDL_HIDAPI_Device *device)
data[16], data[17], data[18], data[19]);
#endif
switch (data[0]) {
+ case 0x02:
+ /* Controller is connected and waiting for initialization */
+ if (!SendControllerInit(device->dev, ctx)) {
+ HIDAPI_JoystickDisconnected(device, joystick->instance_id);
+ return SDL_FALSE;
+ }
+ ctx->initialized = SDL_TRUE;
+ break;
+ case 0x03:
+ /* Controller heartbeat */
+ break;
case 0x20:
HIDAPI_DriverXboxOne_HandleStatePacket(joystick, device->dev, ctx, data, size);
break;