Commit 5e19e66c73a8caf1be85a6f76f56d0434acf0b42

Sam Lantinga 2019-12-22T13:39:44

Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_GetTextureScaleMode Konrad This was something rather trivial to add, but asked at least several times before (I did google about it as well). It should be possible to dynamically change scaling mode of the texture. It is actually trivial task, but until now it was only possible with a hint before creating a texture. I needed it for my game as well, so I took the liberty of writing it myself. This patch adds following functions: SDL_SetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode scaleMode); SDL_GetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode *scaleMode); That way you can change texture scaling on the fly.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
diff --git a/include/SDL_render.h b/include/SDL_render.h
index c2a995a..f98c184 100644
--- a/include/SDL_render.h
+++ b/include/SDL_render.h
@@ -86,6 +86,16 @@ typedef struct SDL_RendererInfo
 } SDL_RendererInfo;
 
 /**
+ *  \brief The scaling mode for a texture.
+ */
+typedef enum
+{
+    SDL_ScaleModeNearest, /**< nearest pixel sampling */
+    SDL_ScaleModeLinear,  /**< linear filtering */
+    SDL_ScaleModeBest     /**< anisotropic filtering */
+} SDL_ScaleMode;
+
+/**
  *  \brief The access pattern allowed for a texture.
  */
 typedef enum
@@ -367,6 +377,35 @@ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
                                                     SDL_BlendMode *blendMode);
 
 /**
+ *  \brief Set the scale mode used for texture scale operations.
+ *
+ *  \param texture The texture to update.
+ *  \param scaleMode ::SDL_ScaleMode to use for texture scaling.
+ *
+ *  \return 0 on success, or -1 if the texture is not valid.
+ *
+ *  \note If the scale mode is not supported, the closest supported mode is
+ *        chosen.
+ *
+ *  \sa SDL_GetTextureScaleMode()
+ */
+extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
+                                                    SDL_ScaleMode scaleMode);
+
+/**
+ *  \brief Get the scale mode used for texture scale operations.
+ *
+ *  \param texture   The texture to query.
+ *  \param scaleMode A pointer filled in with the current scale mode.
+ *
+ *  \return 0 on success, or -1 if the texture is not valid.
+ *
+ *  \sa SDL_SetTextureScaleMode()
+ */
+extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
+                                                    SDL_ScaleMode *scaleMode);
+
+/**
  *  \brief Update the given texture rectangle with new pixel data.
  *
  *  \param texture   The texture to update
diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h
index c391ecf..91eac25 100644
--- a/src/dynapi/SDL_dynapi_overrides.h
+++ b/src/dynapi/SDL_dynapi_overrides.h
@@ -737,3 +737,5 @@
 #define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_REAL
 #define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_REAL
 #define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_REAL
+#define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL
+#define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL
diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h
index 2aa438d..5ceba2a 100644
--- a/src/dynapi/SDL_dynapi_procs.h
+++ b/src/dynapi/SDL_dynapi_procs.h
@@ -793,3 +793,5 @@ SDL_DYNAPI_PROC(SDL_GameController*,SDL_GameControllerFromPlayerIndex,(int a),(a
 SDL_DYNAPI_PROC(void,SDL_GameControllerSetPlayerIndex,(SDL_GameController *a, int b),(a,b),)
 SDL_DYNAPI_PROC(SDL_Joystick*,SDL_JoystickFromPlayerIndex,(int a),(a),return)
 SDL_DYNAPI_PROC(void,SDL_JoystickSetPlayerIndex,(SDL_Joystick *a, int b),(a,b),)
+SDL_DYNAPI_PROC(int,SDL_SetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode b),(a,b),return)
+SDL_DYNAPI_PROC(int,SDL_GetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode *b),(a,b),return)
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index f223d92..1ff0548 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -1388,6 +1388,33 @@ SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode)
     return 0;
 }
 
+int
+SDL_SetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode scaleMode)
+{
+    SDL_Renderer *renderer;
+
+    CHECK_TEXTURE_MAGIC(texture, -1);
+
+    renderer = texture->renderer;
+    renderer->SetTextureScaleMode(renderer, texture, scaleMode);
+    texture->scaleMode = scaleMode;
+    if (texture->native) {
+        return SDL_SetTextureScaleMode(texture->native, scaleMode);
+    }
+    return 0;
+}
+
+int
+SDL_GetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode *scaleMode)
+{
+    CHECK_TEXTURE_MAGIC(texture, -1);
+
+    if (scaleMode) {
+        *scaleMode = texture->scaleMode;
+    }
+    return 0;
+}
+
 static int
 SDL_UpdateTextureYUV(SDL_Texture * texture, const SDL_Rect * rect,
                      const void *pixels, int pitch)
diff --git a/src/render/SDL_sysrender.h b/src/render/SDL_sysrender.h
index a93e21c..b76c570 100644
--- a/src/render/SDL_sysrender.h
+++ b/src/render/SDL_sysrender.h
@@ -32,13 +32,6 @@
 
 typedef struct SDL_RenderDriver SDL_RenderDriver;
 
-typedef enum
-{
-    SDL_ScaleModeNearest,
-    SDL_ScaleModeLinear,
-    SDL_ScaleModeBest
-} SDL_ScaleMode;
-
 /* Define the SDL texture structure */
 struct SDL_Texture
 {
@@ -146,6 +139,7 @@ struct SDL_Renderer
     int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
                         const SDL_Rect * rect, void **pixels, int *pitch);
     void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
+    void (*SetTextureScaleMode) (SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode);
     int (*SetRenderTarget) (SDL_Renderer * renderer, SDL_Texture * texture);
     int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
                              Uint32 format, void * pixels, int pitch);
diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c
index 63df321..119c042 100644
--- a/src/render/direct3d/SDL_render_d3d.c
+++ b/src/render/direct3d/SDL_render_d3d.c
@@ -722,6 +722,18 @@ D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
     }
 }
 
+static void
+D3D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
+{
+    D3D_TextureData *texturedata = (D3D_TextureData *)texture->driverdata;
+
+    if (!texturedata) {
+        return;
+    }
+
+    texturedata->scaleMode = (scaleMode == SDL_ScaleModeNearest) ? D3DTEXF_POINT : D3DTEXF_LINEAR;
+}
+
 static int
 D3D_SetRenderTargetInternal(SDL_Renderer * renderer, SDL_Texture * texture)
 {
@@ -1704,6 +1716,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
     renderer->UpdateTextureYUV = D3D_UpdateTextureYUV;
     renderer->LockTexture = D3D_LockTexture;
     renderer->UnlockTexture = D3D_UnlockTexture;
+    renderer->SetTextureScaleMode = D3D_SetTextureScaleMode;
     renderer->SetRenderTarget = D3D_SetRenderTarget;
     renderer->QueueSetViewport = D3D_QueueSetViewport;
     renderer->QueueSetDrawColor = D3D_QueueSetViewport;  /* SetViewport and SetDrawColor are (currently) no-ops. */
diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c
index f7b8995..7ae0d02 100644
--- a/src/render/direct3d11/SDL_render_d3d11.c
+++ b/src/render/direct3d11/SDL_render_d3d11.c
@@ -1523,6 +1523,18 @@ D3D11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
     SAFE_RELEASE(textureData->stagingTexture);
 }
 
+static void
+D3D11_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
+{
+    D3D11_TextureData *textureData = (D3D11_TextureData *) texture->driverdata;
+    
+    if (!textureData) {
+        return;
+    }
+
+    textureData->scaleMode = (scaleMode == SDL_ScaleModeNearest) ?  D3D11_FILTER_MIN_MAG_MIP_POINT : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
+}
+
 static int
 D3D11_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
 {
@@ -2498,6 +2510,7 @@ D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
     renderer->UpdateTextureYUV = D3D11_UpdateTextureYUV;
     renderer->LockTexture = D3D11_LockTexture;
     renderer->UnlockTexture = D3D11_UnlockTexture;
+    renderer->SetTextureScaleMode = D3D11_SetTextureScaleMode;
     renderer->SetRenderTarget = D3D11_SetRenderTarget;
     renderer->QueueSetViewport = D3D11_QueueSetViewport;
     renderer->QueueSetDrawColor = D3D11_QueueSetViewport;  /* SetViewport and SetDrawColor are (currently) no-ops. */
diff --git a/src/render/metal/SDL_render_metal.m b/src/render/metal/SDL_render_metal.m
index bf42468..f8ab1fc 100644
--- a/src/render/metal/SDL_render_metal.m
+++ b/src/render/metal/SDL_render_metal.m
@@ -946,6 +946,18 @@ METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
     texturedata.hasdata = YES;
 }}
 
+static void
+METAL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
+{ @autoreleasepool {
+    METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
+
+    if (scaleMode == SDL_ScaleModeNearest) {
+        texturedata.mtlsampler = data.mtlsamplernearest;
+    } else {
+        texturedata.mtlsampler = data.mtlsamplerlinear;
+    }
+}}
+
 static int
 METAL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
 { @autoreleasepool {
@@ -1763,6 +1775,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
     renderer->UpdateTextureYUV = METAL_UpdateTextureYUV;
     renderer->LockTexture = METAL_LockTexture;
     renderer->UnlockTexture = METAL_UnlockTexture;
+    renderer->SetTextureScaleMode = METAL_SetTextureScaleMode;
     renderer->SetRenderTarget = METAL_SetRenderTarget;
     renderer->QueueSetViewport = METAL_QueueSetViewport;
     renderer->QueueSetDrawColor = METAL_QueueSetDrawColor;
diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c
index ed6da08..ca5698f 100644
--- a/src/render/opengl/SDL_render_gl.c
+++ b/src/render/opengl/SDL_render_gl.c
@@ -768,6 +768,43 @@ GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
     GL_UpdateTexture(renderer, texture, rect, pixels, data->pitch);
 }
 
+static void
+GL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
+{
+    GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
+    const GLenum textype = renderdata->textype;
+    GL_TextureData *data = (GL_TextureData *) texture->driverdata;
+    GLenum glScaleMode = (scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
+
+    renderdata->glEnable(textype);
+    renderdata->glBindTexture(textype, data->texture);
+    renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
+    renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);
+    renderdata->glDisable(textype);
+
+    if (texture->format == SDL_PIXELFORMAT_YV12 ||
+        texture->format == SDL_PIXELFORMAT_IYUV) {
+        renderdata->glEnable(textype);
+        renderdata->glBindTexture(textype, data->utexture);
+        renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
+        renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);
+
+        renderdata->glBindTexture(textype, data->vtexture);
+        renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
+        renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);
+        renderdata->glDisable(textype);
+    }
+
+    if (texture->format == SDL_PIXELFORMAT_NV12 ||
+        texture->format == SDL_PIXELFORMAT_NV21) {
+        renderdata->glEnable(textype);
+        renderdata->glBindTexture(textype, data->utexture);
+        renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
+        renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);
+        renderdata->glDisable(textype);
+    }
+}
+
 static int
 GL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
 {
@@ -1577,6 +1614,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
     renderer->UpdateTextureYUV = GL_UpdateTextureYUV;
     renderer->LockTexture = GL_LockTexture;
     renderer->UnlockTexture = GL_UnlockTexture;
+    renderer->SetTextureScaleMode = GL_SetTextureScaleMode;
     renderer->SetRenderTarget = GL_SetRenderTarget;
     renderer->QueueSetViewport = GL_QueueSetViewport;
     renderer->QueueSetDrawColor = GL_QueueSetViewport;  /* SetViewport and SetDrawColor are (currently) no-ops. */
diff --git a/src/render/opengles/SDL_render_gles.c b/src/render/opengles/SDL_render_gles.c
index dd5610b..d29ea26 100644
--- a/src/render/opengles/SDL_render_gles.c
+++ b/src/render/opengles/SDL_render_gles.c
@@ -492,6 +492,19 @@ GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
     GLES_UpdateTexture(renderer, texture, &rect, data->pixels, data->pitch);
 }
 
+static void
+GLES_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
+{
+    GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
+    const GLenum textype = renderdata->textype;
+    GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
+    GLenum glScaleMode = (scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
+
+    renderdata->glBindTexture(data->type, data->texture);
+    renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, glScaleMode);
+    renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, glScaleMode);
+}
+
 static int
 GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
 {
@@ -1141,6 +1154,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
     renderer->UpdateTexture = GLES_UpdateTexture;
     renderer->LockTexture = GLES_LockTexture;
     renderer->UnlockTexture = GLES_UnlockTexture;
+    renderer->SetTextureScaleMode = GLES_SetTextureScaleMode;
     renderer->SetRenderTarget = GLES_SetRenderTarget;
     renderer->QueueSetViewport = GLES_QueueSetViewport;
     renderer->QueueSetDrawColor = GLES_QueueSetViewport;  /* SetViewport and SetDrawColor are (currently) no-ops. */
diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c
index 3d76ae3..f68aaa8 100644
--- a/src/render/opengles2/SDL_render_gles2.c
+++ b/src/render/opengles2/SDL_render_gles2.c
@@ -1743,6 +1743,36 @@ GLES2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
     GLES2_UpdateTexture(renderer, texture, &rect, tdata->pixel_data, tdata->pitch);
 }
 
+static void
+GLES2_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
+{
+    GLES2_RenderData *renderdata = (GLES2_RenderData *) renderer->driverdata;
+    GLES2_TextureData *data = (GLES2_TextureData *) texture->driverdata;
+    GLenum glScaleMode = (scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
+
+    if (data->yuv) {
+        renderdata->glActiveTexture(GL_TEXTURE2);
+        renderdata->glBindTexture(data->texture_type, data->texture_v);
+        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, glScaleMode);
+        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, glScaleMode);
+
+        renderdata->glActiveTexture(GL_TEXTURE1);
+        renderdata->glBindTexture(data->texture_type, data->texture_u);
+        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, glScaleMode);
+        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, glScaleMode);
+    } else if (data->nv12) {
+        renderdata->glActiveTexture(GL_TEXTURE1);
+        renderdata->glBindTexture(data->texture_type, data->texture_u);
+        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, glScaleMode);
+        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, glScaleMode);
+    }
+
+    renderdata->glActiveTexture(GL_TEXTURE0);
+    renderdata->glBindTexture(data->texture_type, data->texture);
+    renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, glScaleMode);
+    renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, glScaleMode);
+}
+
 static int
 GLES2_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
 {
@@ -2064,6 +2094,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
     renderer->UpdateTextureYUV    = GLES2_UpdateTextureYUV;
     renderer->LockTexture         = GLES2_LockTexture;
     renderer->UnlockTexture       = GLES2_UnlockTexture;
+    renderer->SetTextureScaleMode = GLES2_SetTextureScaleMode;
     renderer->SetRenderTarget     = GLES2_SetRenderTarget;
     renderer->QueueSetViewport    = GLES2_QueueSetViewport;
     renderer->QueueSetDrawColor   = GLES2_QueueSetViewport;  /* SetViewport and SetDrawColor are (currently) no-ops. */
diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c
index 15cbd24..9c9eb17 100644
--- a/src/render/psp/SDL_render_psp.c
+++ b/src/render/psp/SDL_render_psp.c
@@ -428,6 +428,12 @@ PSP_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
     PSP_UpdateTexture(renderer, texture, &rect, psp_texture->data, psp_texture->pitch);
 }
 
+static void
+PSP_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
+{
+    /* Nothing to do because TextureActivate takes care of it */
+}
+
 static int
 PSP_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
 {
@@ -938,6 +944,7 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
     renderer->UpdateTexture = PSP_UpdateTexture;
     renderer->LockTexture = PSP_LockTexture;
     renderer->UnlockTexture = PSP_UnlockTexture;
+    renderer->SetTextureScaleMode = PSP_SetTextureScaleMode;
     renderer->SetRenderTarget = PSP_SetRenderTarget;
     renderer->QueueSetViewport = PSP_QueueSetViewport;
     renderer->QueueSetDrawColor = PSP_QueueSetViewport;  /* SetViewport and SetDrawColor are (currently) no-ops. */
diff --git a/src/render/software/SDL_render_sw.c b/src/render/software/SDL_render_sw.c
index 0c191c2..02809be 100644
--- a/src/render/software/SDL_render_sw.c
+++ b/src/render/software/SDL_render_sw.c
@@ -179,6 +179,11 @@ SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
 {
 }
 
+static void
+SW_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
+{
+}
+
 static int
 SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
 {
@@ -830,6 +835,7 @@ SW_CreateRendererForSurface(SDL_Surface * surface)
     renderer->UpdateTexture = SW_UpdateTexture;
     renderer->LockTexture = SW_LockTexture;
     renderer->UnlockTexture = SW_UnlockTexture;
+    renderer->SetTextureScaleMode = SW_SetTextureScaleMode;
     renderer->SetRenderTarget = SW_SetRenderTarget;
     renderer->QueueSetViewport = SW_QueueSetViewport;
     renderer->QueueSetDrawColor = SW_QueueSetViewport;  /* SetViewport and SetDrawColor are (currently) no-ops. */
diff --git a/src/video/directfb/SDL_DirectFB_render.c b/src/video/directfb/SDL_DirectFB_render.c
index 7294a5f..3f65c53 100644
--- a/src/video/directfb/SDL_DirectFB_render.c
+++ b/src/video/directfb/SDL_DirectFB_render.c
@@ -550,6 +550,11 @@ DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
     }
 }
 
+static void
+DirectFB_SetTextureScaleMode()
+{
+}
+
 #if 0
 static void
 DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
@@ -966,6 +971,7 @@ DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
     renderer->UpdateTexture = DirectFB_UpdateTexture;
     renderer->LockTexture = DirectFB_LockTexture;
     renderer->UnlockTexture = DirectFB_UnlockTexture;
+    renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
     renderer->QueueSetViewport = DirectFB_QueueSetViewport;
     renderer->QueueSetDrawColor = DirectFB_QueueSetViewport;  /* SetViewport and SetDrawColor are (currently) no-ops. */
     renderer->QueueDrawPoints = DirectFB_QueueDrawPoints;