Fixed resource leak with D3D11 NV12 textures
diff --git a/Xcode/SDL/SDL.xcodeproj/project.pbxproj b/Xcode/SDL/SDL.xcodeproj/project.pbxproj
old mode 100644
new mode 100755
diff --git a/build-scripts/config.guess b/build-scripts/config.guess
old mode 100755
new mode 100644
diff --git a/build-scripts/config.sub b/build-scripts/config.sub
old mode 100755
new mode 100644
diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c
index d814abc..3ceb1a8 100644
--- a/src/render/direct3d11/SDL_render_d3d11.c
+++ b/src/render/direct3d11/SDL_render_d3d11.c
@@ -1240,6 +1240,8 @@ D3D11_DestroyTexture(SDL_Renderer * renderer,
SAFE_RELEASE(data->mainTextureResourceViewU);
SAFE_RELEASE(data->mainTextureV);
SAFE_RELEASE(data->mainTextureResourceViewV);
+ SAFE_RELEASE(data->mainTextureNV);
+ SAFE_RELEASE(data->mainTextureResourceViewNV);
SDL_free(data->pixels);
SDL_free(data);
texture->driverdata = NULL;